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Devil May Cry 3: Dante's Awakening - Walkthrough
System: PlayStation 2
Rated: M
Also On: PC
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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| 5)ENEMY |-----------------------------------DEVIL MAY CRY 3: DANTE'S AWAKENING
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o------------------------------------------------------------------------------o
5.1)LESSER DEMONS
o------------------------------------------------------------------------------o

1st HELL: PRIDE
Netherworld jailer who governs souls send to hell for the sin of Pride. Sand is
the medium he uses to materialize in the Human world. He carries a giant sickle
to judgde his prey.

2nd HELL: ENVY
Netherworld jailer who governs souls send to hell for the sin of Envy. Differs
from other jailors in the fact that he materializes via a fluid which severly
limits his movement.

3rd HELL: WRATH
Netherworld jailor who governs souls send to hell for the sin of Wrath. He
materializes via a sand. The massive bomb he carries often obliterates both
friend and foe.

4th HELL: SLOTH
Netherworld jailor send to hell for the sin of Sloth. His body is made of sand
which he uses to quickly teleport to any nearby location.

5th HELL: GREED
Netherworld jailer who governs souls send to hell for the sin of Green. He is
another sand-based hellkeeper. He uses his beloved coffin to call upon his
disciples for help.

6th HELL: GLUTTONY
Nehterworld jailer who governs souls send to hell for the sin of Gluttony. He is
sand-based like other hellkeepers. He fires a high powered sand mist damaging
his foes.

7th HELL: LUST
Netherworld jailer who governs souls send to hell for the sin of Lust. 
Sand-based jailer who leads confused sheep to hell with his amazing speed and
deadly sickle.

7 HELLS
Netherworld jailors who are referred to as hellkeepers. They exist to punish
their sinner flock but have recently been called to the Human world to hunt even
the innocent.

ABYSS
Lives at the deepest level of the netherworld. During time of war, this high
ranking demon knows only victory. His magic-imbued sickle has ended many a 
hero's life.

HELL VANGUARD
The god of death who manages dead souls. He is feared by even inhabitants of the
netherworld for his wicked nature and fighting prowess. A deadly sand-based
demon.

ENIGMA
Basically created from a stone statue. Given life via some unusual high level
magic incantation. This six-legged demon targets foes from afar with his magical
bow.

GIGAPEDE
Giant creature that made its way into the Human world through a rift in the
time-space fabric. Relentlessly strikes down foes with a high voltage attack.

BLOOD-GOYLE
Blood mixed with magically enchanted stone gave birth to this wretched beast.
Multiples whenever hit by close ranged attacks, its defense mechanism is weak to
modern-day weapons.

ARACHNE
Once the soul of a human female, the soul transformed when it reached the outer
crust of the netherworld. Uses her tightly spun spider webbing to ensnare her
victims.

DULLAHAN
The possessed husk of a knight's suit of armor. Its adamantine shell makes it
virtually imprevious to frontal attack. its only weak spot being its 
hindquarters.

SOUL EATER
Spiritual remnants of the rage of murdered demons have pooled together to
create this beast. This creature paralyzes its prey before feasting upon its
soul.

THE FALLEN
A demon who fell from grace for lying and decieving its victims. Her beautiful
wings close to form on invincible shield. Her open belly is her only weakness.

DAMNED PAWN
Netherworld-crafted chess pieces. The pieces themselves move of their own 
accord. The pawn, although weak in strength, is able to win battles with sheer
numbers.

DAMNED KNIGHT
Netherworld-crafted chess pieces. The pieces themselves move of their own
accord. The knight has great mobility and jumping ability, which it uses to
trample enemies.

DAMNED BISHOP
Netherworld-crafted chess pieces. The pieces themselves move of their own 
accord. The bishop uses its fearsome magic power in the form of a magic arrow
to snipe foes.

DAMNED ROOK
Netherworld-crafted chess pieces. The pieces themselves move of their own
accord. The rook, in addition to having high attack power, can produce other
chess pieces.

DAMNED QUEEN
Netherworld-crafted chess pieces. The pieces themselves move of their own
accord. The queen has both great mobility and power. She is regarded as the
strongest piece.

DAMNED KING
Netherworld-crafted chess pieces. The pieces themselves move of their own
accord. The king, and rightly so, controls all other pieces. Defeat him and the
others will fall.

DAMNED CHESSMEN
Netherworld-crafted chess pieces. Whether the idea of the human version of chess
come from these pieces or the other way around is unknown.
o------------------------------------------------------------------------------o
5.2)BOSS
o------------------------------------------------------------------------------o

CERBERUS
The 3-headed feral gatekeeper. Said to have the power to control ice. He grants
power to those worthy of it. Those unworthy, meet their doom by his giant fangs.

AGNI
One of the Twin Demon gatekeepers. Agni has the power to control fire. In 
essence a sword being swung by demon host. Searching for an owner worthy of its
full power.

RUDRA
One of the Twin Demon gatekeepers. Rudra has the power to control wind. In 
essence a sword being swung by demon host. Searching for an owner worthy of its
full power.

HEART OF LEVIATHAN
Heart of the great beast Leviathan. The heart itself should be considered its
own entity. One that will protect itself at all costs.

NEVAN
One of the demon gatekeepers sealed away by Sparda. She seduces humans down the
dark path to hell. Attacks foes with a combination of electricity and bats she
controls.

BEOWULF
Gatekeeper sealed away by Sparda for 2000 years. He anxiously awaits his chance
at revenge. his overwhelming strength and light attacks made him a force to 
fear.

GERYON
Once a horse of legend ridden by countless heroes, ingesting demon soul essence
darkened by his once bright soul. Has the ability to control time on a limited
scale.

DOPPELGANGER
Demon that takes the same shape of his foes. His ability is produces by 
refracting light in various directions. Due to this, he is essentially a demon
composed of shadow.

VERGIL
Dante's half-man, half-demon twin brother. Wields a keepsake sword from his
father but won't touch guns as he doesn't view them as weapons of a true 
warrior.

VERGIL 2
Absorbing Beowulf's light power has given birth to a new stronger Vergil. Now
in addition to Vergil's ammazing sword skill, he has mixed in some new martial
art moves.

VERGIL 3
After obtaining the force edge, the symbol of Sparda, Vergil is complete. The
only way to compete with such an awesome foe is to believe in oneself and one's
weapons.

ARKHAM
Transformed into a gruesome beast after obtaining Sparda's power. His form was
not born of Sparda's inherited power, but rather from the darkness that lies
deep in his heart.

ARKHAM'S LEGIONS
A swarm of demons generated from Arkham's body. These non-intelligent demons
serve one purpose: to damage foes by exploding on impact with them.

LADY
Female devil hunter that seems to block Dante's every move. With little training
and even less power, her most helpful weapon is her belief that what she is
doing is right.
 

Walkthrough

 




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