America’s Army began its life as a PC game offered by the US Army as a free
download. Sure, the game was given away for free as a recruiting tool, but that
didn’t mean that gamers couldn’t have any fun with it. In fact, they had so much
fun with it that it has now evolved into a console game available commercially
at your local game store just like any other Xbox title. Unlike most other Xbox
first-person shooters, though, America’s Army: Rise of a Soldier is based on
real-world tactics and combat situations and includes RPG-like elements that
lets your character improve with experience.
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| The Army moves in. |
You start out the game as a raw recruit reporting for basic training. Basic
training starts out like most first-person shooter tutorials in that it gives
you a chance to get used to the movement and fire controls without anyone
shooting back at you. However, soon the US Army’s influence becomes apparent as
you move on to more advanced training in areas such as how to work as a member
of a fire team. Another thing that sets the game apart from typical shooters is
that you’ll receive additional training when you’re ready to take on one of the
specialist roles. For example, you’ll complete your training as a rifleman, get
a live mission under your belt, and then you have the option of beginning
training as a grenadier. There are seven specialist roles in the game and each
has five training and live missions associated with it, so you’ll get a lot of
gameplay and a variety of it in the game’s 35 total missions.
After completing a training or live mission your performance will be rated on
a number of points and this rating will translate into the number of skill
points that you are awarded. Skill points can be spent on seven different
attributes – marksmanship, stealth, honor, leadership, observation,
conditioning, and medicine – and each of these has a direct effect on gameplay.
Observation and marksmanship will help you spot the enemy and keep your aim
steady. Stealth will help you avoid detection while conditioning allows you to
run greater distances before you become winded. Honor keeps you cool (and your
aim steady) while under fire and leadership helps you produce the same effect
for the other men in your fire team. Lastly, medicine enables you to heal
yourself or your fellow soldiers on the field of battle. The skill points are an
innovative and interesting feature for a shooter and help make the game stand
out from the rest of the military shooter crowd.
For those who’d rather not mess with the whole skill point thing or who are
unsure of how to spend their points, the game will let you specify a character
archetype and will suggest where to spend your skill points based on your
selection. For example, if you select sniper as your archetype you can expect
the game to suggest spending your points in stealth, marksmanship, and
observation. The game has you covered if you later change your mind or if your
character is completely unsuited to taking on a new specialization – you’ll be
able to redistribute some of your points as you transition roles so you can meld
that grenadier into a sniper.
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