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MLB 2006 - Review
System: PlayStation 2
Rated: E
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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MLB 2006 caters to both sim and arcade fans by providing plenty of adjustable difficulty settings. You can let the game do the adjusting of individual settings by simply choosing to play at rookie, veteran, or all-star levels, or you can custom tweak each one by using a system of sliders. The game performs well at either end of the spectrum, providing easy-to-pick-up, high-scoring arcade baseball on one end to a realistic simulation on the other with stats and scores that mimic the real thing.

Screenshots
The player models are realistic in MLB 2006.

You can jump right into the game and set a match-up between any two teams at any of the pro ball parks or play the game’s deeper season, franchise, career, or manager modes. The season mode will let you control a team through the 2005 Major League schedule, complete with All-Star game and playoffs. In this and all modes, you can choose to simulate all or part of the season, and even skip innings in individual games. The franchise mode adds the challenge of building and maintaining a winning ball club. You have to manage the usual general manager tasks of trades, contract negotiations, and the like, but MLB 2006 also gives you control over a large number of back office tasks as well. You can set ticket prices, guide your team’s marketing strategy, and even play with the seat configuration at your ballpark. All of your actions will work together to affect fan support, team morale, and of course the bottom line.

The career mode is an interesting one in that you create a new player from scratch and take on that player’s persona during his baseball career. You have a good degree of control over your player’s look and can even use an EyeToy to take your picture and put your face on the player. You then distribute your initial skill points into a number of batting, pitching, and fielding skills and select a Major League organization. You then are taken to spring training with the team and given a chance to demonstrate your skills during Cactus or Grapefruit League games. At first you won’t get a lot of playing time, but you’ll get your shot to impress the coaches and win a closer look during the exhibition season. As spring training continues you’ll earn more points to spend to further improve your player’s stats. If you do really well and can fill a hole on the team’s roster you’ll earn a spot in the big leagues, but you’ll more likely need to spend some time at the AA or AAA level first. Here is where your performance will determine whether you get an invite to the Big Dance or languish in obscurity as a career minor leaguer. If your on-field performance is not enough to draw attention, you can make use of special “interactions” that include demands for trades or more playing time, chats with the manager or your teammates, or even a chance to plead your case directly to the press. You don’t have to worry about the prospect of playing your way through several minor league seasons if you’d rather not – the game will let you simulate everything between your appearances or even between your at-bats. You can power through a season, only taking control when you step to the plate. This mode has an addicting quality to it – you feel more a part of the game when it is your own career that you’re managing, I suppose.

 


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