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Tom Clancy's Ghost Recon 2 - Review
System: GameCube
Shop: Rent This Game · Buy It Cheap · Get The Guide

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Not that this degree of foresight is a big advantage, since the AI in the game is about as basic as it gets. Enemies are not only terrible at using cover, they barely move at all. Often they’ll just stand in place, busily spraying bullets everywhere except in you as you calmly plug them full of lead. What is ostensibly a squad-based shooter boils down to a lone gunman affair as you walk along the narrow path laid out for you methodically killing the opposition without much trouble at all. Your squad is about as brain-dead as the enemy and make Stormtroopers look like crack shots, so don’t expect much help from them. You are given a command interface to give your squad orders to perform actions like attacking a target or throwing a grenade, but why bother when it is far more efficient and faster to just kill everyone yourself.

Another difference in the GameCube version is the complete absence of any multiplayer modes. There’s no co-op and not even splitscreen death match support. So once you finish the campaign, you’re pretty much done with the game. You can jump to any of the missions that you’ve completed and play them in isolation, but they’re so constrained it’s hard to imagine that most gamers would really want to replay the missions much if at all.

Take a Tom Clancy game, remove the realism, the freedom in pursuing your objectives, intelligent squad AI, and just about everything else that makes those games so much fun and you’re left with nothing more than a mediocre shooter with a good storyline.

In The End, This Game Hath Been Rated: 56%.  Sorry GameCube owners, your version of Ghost Recon 2 is a mere ghost of the Xbox version.

 



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