Not that this degree of foresight is a big advantage, since the AI in the
game is about as basic as it gets. Enemies are not only terrible at using cover,
they barely move at all. Often they’ll just stand in place, busily spraying
bullets everywhere except in you as you calmly plug them full of lead. What is
ostensibly a squad-based shooter boils down to a lone gunman affair as you walk
along the narrow path laid out for you methodically killing the opposition
without much trouble at all. Your squad is about as brain-dead as the enemy and
make Stormtroopers look like crack shots, so don’t expect much help from them.
You are given a command interface to give your squad orders to perform actions
like attacking a target or throwing a grenade, but why bother when it is far
more efficient and faster to just kill everyone yourself.
Another difference in the GameCube version is the complete absence of any
multiplayer modes. There’s no co-op and not even splitscreen death match
support. So once you finish the campaign, you’re pretty much done with the game.
You can jump to any of the missions that you’ve completed and play them in
isolation, but they’re so constrained it’s hard to imagine that most gamers
would really want to replay the missions much if at all.
Take a Tom Clancy game, remove the realism, the freedom in pursuing your
objectives, intelligent squad AI, and just about everything else that makes
those games so much fun and you’re left with nothing more than a mediocre
shooter with a good storyline.
In The End, This Game Hath Been Rated:
56%. Sorry GameCube owners, your version of Ghost Recon 2 is a mere
ghost of the Xbox version. 
« Page 1 of 2