The Godfather is one of the best regarded films of all time. This is
evidenced by the fact that the movie can spawn an officially licensed game
more than thirty years after it debuted in theaters. Familiarity with the
movie is not a requirement to play and enjoy the game, but if you haven’t seen
the film then you won’t be able to appreciate what a good job the developers
have done weaving the game’s storyline with that of the movie’s.
In The Godfather, you play a character who didn’t appear in a single frame of
the film yet played a vital role in the events depicted in the movie. The game
opens with you as a young kid who experiences the horror of watching your father
get gunned down in a gangland killing. Flash forward a decade and it is the
wedding day of Don Corleone’s daughter depicted in the opening scene of the
movie. Your mother makes a special appeal to the Don to take you under his wing
and since a Sicilian can not refuse a request on his daughter’s wedding day you
soon find yourself a foot soldier in the Corleone family.
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| The streets of New York in the late 1940s. |
You begin the game by creating your mobster’s look using the game’s extensive
character customization feature. The look you create will not only be used for
your character during the action in the game, but for all of the cutscenes as
well. This sort of feature is par for the course in RPG and sports games, and it
is nice to see it making its way into action games as well. The game then guides
you through the initial missions as a kind of on-the-job tutorial. This is a
great way to get the story moving from the start while getting you used to the
controls and game features and is far preferable method to the ubiquitous boot
camp levels found in military action games. Even these initial missions are tied
to events from the film and your training officially ends when your mentor Luca
Brasi is strangled in one of the memorable scenes from the movie.
The Godfather follows the Grand Theft Auto model in providing you with a
living, breathing city in which you can initiate story missions at any time,
build your reputation for ruthlessness, put the muscle on local businesses, or
just hijack some wheels and explore the city, which in this case is a recreation
of New York in the late 1940s. A lot is borrowed from GTA – you can steal any
car and kill any pedestrian you see, public acts of violence raise your profile
with the police, you awaken from death in a medical clinic, there are hidden
bonus objects in the city, … the list goes on. This is not a particularly bad
thing though as this gameplay model is a good fit for The Godfather. Don’t be
surprised by occasional bouts of déjà vu, though.
One of the game’s unique aspects is that you can put the muscle on local
businesses to extort protection money. Business owners will not usually give in
to your demands, so you’ll often have to do a little “persuading”. This involves
slapping the owner around a bit or trashing parts of the business until the
owner complies. When he or she does the shop will generate a nice little stream
of income for you. You need to be careful if the store is already under the
thumb of one of the other New York’s “Five Families” as you can expect some
goons to break in and try to put an end to your “negotiations”. Some businesses
serve as fronts for an illegal operation such as a gambling den or brothel. If
you take over the “business in the back” as well you can expect even higher
levels of income. Some of these are even part of a network served from a central
headquarters and if you can take that down you can make some serious scratch.
All of this ancillary action is enjoyable, but where the game really shines
is in the story missions. Story missions are marked on your in-game map as they
become available and you can initiate them by going to the designated location.
The missions are a treat for anyone who’s enjoyed the The Godfather movie as
they serve as extension of the events in the film rather than a retread of the
action.
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