Home
Home · Holiday Gift Guide · Play Clash N Slash for Free
AddThis Feed Button




- Sponsored links -

Pool Tables
Pool Tables

Cartoon School
Cartoon School






Nanobreaker - Walkthrough
System: PlayStation 2
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

Index · Codes · Guides · Your Reviews · Your Rating · Screenshots

------------------------------------------------------------------------------
RESEARCH COMPLEX

Items: Speed Up, Combo Chip Lv.5 x 2

You gain Glide after the FMV is finished.

Before we go any further, let's find the last Booster. By now, you should have
6 and there are 7 total. So where to find it? Go right through the exit to the
Snail boss room and enter the pit for another cage fight.(Lucky you have full
life since you start so close after the boss fight) 

*BOSS*

Cage Match #4
Enemies: Gold Golem, Lv.2 Scorpion, Lv.2 Ogre
Difficulty: Medium

STRATEGY

Just like the last cage match, except harder. Gold Golem is problematic and 
strong but you only fight one of them. Spear combos are once again the way to
send these machines back into the junkyard. Lv.2 Scorpions are also here, so
continue doing them Spear attacks. Lastly are Lv.2 Ogres; dispose of them the
same way you do with the other Ogres. 

*END BOSS*

You get Speed Up after winning this cage match.

*WARNING: If you decide to continue onto the Research Complex, you will NOT
be able to return to the city. If you need to collect anything, now's the 
time to do so.*

Remember the area with the platforms and unreachable door? Now, with Glide,
that door can be reached. Before heading for the Research Complex, check your
stats. By now, life should at least be around 250 and Booster around 150. As
for the Booster equipment, Status Boost should be at Lv.2 by now. If not, 
fight enemies until it is levelled up. If you've been fighting almost every
enemy you see and using Boosters a lot, Status Boost should be close to Lv.3.
Try to get it to that level before proceeding further. You can get some help
on the platforms, which have big Booster-ups and use Status Boost without 
having to fight. Lv.3 may take a while if you haven't been fighting a lot, but
you'll soon see why it's vital. Once prepared, use Glide to reach the door 
at the top of the plaform room. Dodge all enemies and make sure Status Boost 
is on the Booster slot and you have full life and Booster. If your life is 
not at 250 and Booster not at 150, do some fighting first. Go to the light
for one last fight..

*BOSS*

Keith(Final round)
Life bars: One
Weakness: None
Difficulty: Hard

ATTACKS

Gatling Gun - Circle strafe to dodge.
Scythe Charge - Stay out of the way(look at the map), don't dodge roll.
Capture - Dodge roll sideways if possible
Capture-counter - CANNOT dodge or block.
Counter Shot - CANNOT dodge or block/counters when he is blocking.
Combos(Great Sword/Axe/Spear/Hammer/Scythe)- Dodge roll or strafe.
Laser Storm - Watch out for the crosshairs on the ground.
Beam Slice - Dodge roll or Glide at the right time.(difficult)

STRATEGY

Keith improves even more: he counters faster, blocks more, and takes even less
damage from attacks. Laser Storm also has increased accuracy and amount, and
Keith can execute the highest level of the weapon combos, plus almost always
Capture-counters whenever he uses Capture and succeeds. His biggest threat is
his Beam Slice(seen in FMV), mainly since it can potentially kill in one hit
because of the insane damage it deals. It's difficult to dodge the attack due
to his ability to change the beam's direction at the last second so timing is
crucial. The distance dodge roll covers is only a bit more than the beam's 
width so direction is important too. Glide is risky due to the slight delay 
before the Glide activates as well. If you have more than 250 life, you will
survive with only a very small portion of the life bar left. This is where 
Status Boost comes in. Since the attack has a long start-up time, transform
immediately. If you get hit, the damage is reduced, more at Lv.2 and 3. At
Lv.3, the life bar will be around 1/4 remaining which is safe to eat some hits
and still emerge the winner. The problem is you cannot withstand a second hit
from that attack. Take every opportunity to pound Keith into submission: knock
him down with a combo and attack him while he's still on the ground. Avoid 
staying at long-range as much as possible, it only provokes him to use more
Beam Slices. If he uses Gatling Gun, take it as a free opportunity to combo
him. Keith rarely ever uses it so stay up close to lessen the chances of a
Beam Slice coming your way. Easily the hardest boss yet so don't be too
surprised to see plenty of Game Overs.

It is possible to cancel out his Beam Slice, but only a few(the highest Lv.
of a weapon combo) can do that. Timing is also key here, it can only be done
after he begins the power-up(wait for half a second).

*END BOSS*

Save now because the exit won't appear anytime soon. The following path is 
very straightforward, but has lots of Orgamech types. Most dangerous are the
Golems, which are now normal enemies. Dodge these at all costs, you'll need
to save as much life as possible. At the end, you will be stopped be another
floating wheel barrier. Avoid getting hit and use Capture-counters a lot. Head
north and be ready to face the..

*BOSS*

Mammoth
Life bars: Two(yes again, TWO)
Weakness: None
Difficulty: Hard

ATTACKS

Orb Laser - Jump as it moves close by.
*stage 2*
Blue Missile -  Avoid/mash buttons to get free from goo.
Red Missile - Dodge roll.
Orb Shockwave - Get off the platform.
Tentacle Slam - Dodge roll at the right moment.
Laser Wall - Stand by one of the tentacles.

STRATEGY

The first part is simple enough; just destroy all the orbs. It will fire Blue
Missiles so do watch where you go. If you get caught by the goo, mash the 
buttons to get free. The lasers spin faster and stay longer the more you take
down. Attack once it's stopped.

*STAGE 2*

Now the real battle begins. Unlike Tank who enters stage 2 with only half a 
life bar remaining, Mammoth enters stage 2 still in the second(blue) life bar.
It will fire Blue and Red Missiles so watch the goo and do not get hit. The 
Red Missiles hurt as much as Keith or the Tank's Laser Storm. The core orb is
the target. Attack it as much as possible before it starts to attack again. If
you see energy swirling around the orb, get down immediately. It will fire a 
strong shockwave soon. Once the attack is done, it will start using Tentacle 
Slam. Unlike Octopus' Tentacle Slam, these ones are annoyingly accurate and 
more painful. As with Keith's Beam Slice, dodge roll at the right moment to 
avoid getting pounded. After a few of those, it will use Laser Wall, another
powerful attack. Fortunately, the Tentacles won't move and you can stand by 
one to completely escape harm. Damage the orb as much as possible than get out
of the platform once it attacks. The reason why I said to preserve your life
is due to Mammoth's powerful attacks. You can find yourself from 200 life to
less than 50 quickly so Status Boost is a big help here.

*END BOSS*
 

Walkthrough

 




Click here to send this page to a friend!

AddThis Social Bookmark Button  

 

Google  
www.gamerstemple.comWeb