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The Incredible Hulk: Ultimate Destruction - Walkthrough 2
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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22. MISSION 5-2: TOPSIDE
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Your escape continues in this mission. Even though you're out of the
vault, you're still in enemies' territory. You'll now have to escape
from the Military Base. Each area of the base is guarded by a force
field designed specially to stop Hulk from escaping. Your aim in each
of these areas is to find a way to remove these force fields.

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a. Escape Vault Exterior
~~~~~~~~~~~~~~~~~~~~~~~~~
This area has tons of helicopters and tanks. A forcefield is at the
end of the area, and your aim is to get through it. Do so by first
destroying the helicopters. A well executed Cyclone Skyjack should 
serve you well in downing them. Helicopters don't respawn, so you're
left with tanks to deal with. And tanks, with the Hammer Toss, 
shouldn't be a problem to you by now. 

There's no point in destroying all tanks though, since you can never
do it - they respawn all the time. Instead, go right to the force 
field to find three force field projectors. These are the things that
are holding the force field. The first one is easy to smash, just, er,
smash it. The next two are behind the forcefield, where you can't
reach, so go back to the area to find objects to throw at them. 
You may need to max charge your throws to gain distance.

Once these two are hit, the force field will disappear. Get out of
this area quickly. The helicopters are here again, so repeat the
destruction process. Another force field greets you at the end of
the road. Two projectors are behind the field, so pick up objects to
throw at them as usual. The force field doesn't disappear though, and
you will notice there are two more projectors, somewhere, to hit.

These two are found on the sides of this area. You should find two
vertical columns, one to each side to the screen, near the force field. 
Run up to the top of each column and smash them to remove the force
field.

You will reach a Checkpoint when you complete this objective, which 
means that if you happen to die during the next objective, the game
will restart from here if you don't quit the game altogether.

~~~~~~~~~~~~~~~~~~~~~
b. Escape Inner Base
~~~~~~~~~~~~~~~~~~~~~
This area has some irritating aircrafts, which are difficult to hit
because they tend to fly away before you can even do your Cyclone
Skyjack. If you don't want to be bothered with them, don't. Of course,
if you're sick and tired of having them hit you while you attempt to
pick up objects and hit the force field projectors, you can always
destroy these buggers. The other enemies here include soldiers,
missile launchers and tanks. 

The force field is at the end of the area, hidden within a small 
tunnel. There are three of projectors to hit, and they can't be hit 
from inside the tunnel. The key is to get out, jump up to the roof of 
the tunnel, and hit the projectors from there with the objects. It may 
take a few attempts since the projectors are really quite hard to 
reach, but you should manage with some patience and good aiming. Try 
to avoid using large objects since they're heavier and may not achieve 
the desired distance when you're throwing them. I find that road 
blocks is a good choice for hitting these.

NOTE: If you're heavily injured, hide inside the tunnel to heal. The
aircrafts can't attack you when you're hiding there.

~~~~~~~~~~~~~~~~~~~~~
c. Escape Outer Base
~~~~~~~~~~~~~~~~~~~~~
This is a simple one. Two projectors behind the the force field, and
they're easily accessible with a simple targeting and throwing. One of 
them is on ground level. The other one, you will have to climb up to 
the right side of the cliff and aim across to the left side of the 
cliff. You can find plenty of objects to pick up near both projectors.
Hit them and get out of here.

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d. Return to the Church
~~~~~~~~~~~~~~~~~~~~~~~~
You're now out of the Military Base! Run towards the jump marker with
all you can. Enemies will give chase, but at this stage, don't bother
about fighting them. Once you reach the jump marker, avoid getting
hit and get out of this place ASAP.

You will get 30,000 smash points for your effort, another Blonsky file
for reading, as well as some new moves (check out the Moves Guide for
what's in store).


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