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21. MISSION 5-1: WITHOUT PAROLE
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Chapter 5 is a short chapter, with only two missions to boot. During
yoor fight with General Ross in the last mission, despite winning,
you've been captured. Captured? Why, you may ask. Well, ask Samson.
After you risked your life "protecting" him earlier, he has sold you
out.
This mission requires you to stage an escape.
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a. Follow Blonsky and escape from the vault
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Dispose the soldiers from where you begin, and get the power-ups
they left behind. Pound through the door to reach the next room,
where a mech will greet you. Do a simple repetitive triangle button-
smashing action to destroy him, get the power-up, and pound through
the next door to the next room. Repeat the process of mech-smashing
and getting power-ups until you reach the last room, which has three
mechs. Quickly perform a Shockwave Smash Repeater to get a headstart,
then follow-up with a Critical Thunder Clap - if you collected all
the power-ups from the previous rooms, you should easily be in critical
mass by now.
Pick up the power-ups from these three mechs, and pound through the
last door to go out to the open.
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b. Defeat the Capture Warden
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This mission doesn't have an "actual" boss fight, but this dude does
have a boss health meter, so I'll consider this a boss encounter.
BOSS FIGHT: CAPTURE WARDEN
This is not a difficult fight at all. Once you get into the area,
he'll begin to fire missiles at you. Avoid them, and quickly pick up
objects to throw at him. Barrels, small vehicles, etc. are all good to
deal him some damage. It's entirely possible to go through the first
part of the fight without losing any power if you do this right. Once
his life is depleted by half, a cut-scene will follow.
NOTE: When you approach an object with the intention to pick it up,
be careful not to get hit, as having your back facing the Capture
Warden opens you to attacks. Also, if you get hit near an object you
want to pick up, the object will be disintegrated.
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c. Smash your way through the vault's defenses and leap to freedom
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The cut-scene will show two mechs appearing from above. When the cut-
scene is still playing, quickly prepare to do a Critical Thunder Clap
by charging the required buttons. When you regain control, you'll
gain a slight headstart, and before these enemies could even attack
you, you could've completed the move and deal them with substantial
damages. It's entirely possible to kill off the Capture Warden with
this one single blow after the cut-scene ends, especially if you
happen to stand very close to him when the cut-scene begins.
Clear off the two mechs if they haven't been destroyed by your move.
You should also notice a jump marker nearby, so use it and jump out
of this area to complete the mission.
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