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17. MISSION 4-2: A BIRD IN THE HAND
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A Division Supply Helicopter is transporting the much-covted Uranium
235 that could help to build Hulk's machine for recovery. You will
need to secure the uranium, but not before you down that helicopter.
And it's not an easy task, this one.
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a. Run to intercept the transport helicopter
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You've only 50 seconds to make it to the destination, which is marked
as on the map. As you make a dash there, try to pick up power-ups if
you happen to come across them. The purpose is to quickly get yourself
into critical mass to prepare for the rather tedious 2nd and 3rd parts
of this mission.
Once you reach the destination, a cut-scene will show the helicopter
flying off. Time to give chase.
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a. Destroy the transport helicopter
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During the first part of the chase, it's impossible to get anywhere
near to the helicopter for you to attack it. Instead, hot on your
trail will be mechs and aircrafts, who will swarm all over you. You don't
really have time to fight them too, since any delay, and the helicopter
will be out of your sight, and you'll fail the mission.
Instead, ignore the mechs and continue to make a mad dash after the
helicopter. You may not be able to see it clearly since it's always
flying above you, so use the map to ascertain its location - as usual,
a moving target is marked as red on the map.
Midway through the chase, the helicopter will land on a rooftop. As
you run up the walls to reach it, a cut-scene will show as Hulk
automatically lands on the rooftop as well. However, the helicopter
will fly away before you can lay your hands on it, and surrounding you
will be more mechs.
Ignore the mechs, and continue to run after the helicopter while
avoiding the attacks. After a while, the helicopter will hover just
above you on a lower ground without moving further away. This is the
cue that you can now attack it. However, since the mechs have been all
over you ever since the beginning, it's advisable to deal with them
before you attempt to hit the helicopter. You see, it's easier to
attack the helicopter, which is still quite a bother.
If you've purchased the Shockwave Smash Repeater, it'll be very useful
in taking out the mechs when they're on the ground. A single attack
can hit a few mechs at the same time. Or, you can always use the
Shield attack method I mentioned earlier to pound them to their death.
Another good move is repeatedly press triangle when you're near to a
mech until. Watch it cry for help and then get smashed.
Of course, if you manage to go into critical mass, you can use the
Critical Thunder Clap to clear the enemies away quickly. I'd strongly
suggest doing this, not only because it's effective, but it's also
graphically very interesting.
NOTE: Find an ambulance and destroy it completely to pick up power-ups
if you need to go into critical mass easily.
Once you clear the enemies, pick up whatever power-ups they leaave
behind, and jump up to a lower building's rooftop. Target the
helicopter, and prepare for a charged jump. Jump towards the helicopter
and quickly press sqaure to punch it when you approach. Two or three
hits will be more than enough to destroy the helicopter.
The uranium will drop to the ground. This leaves you with the simple
task of picking it up and running to the nearest jump marker. But wait!
It's not exactly so simple!
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c. Deliver the Uranium 235 safely to the church
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Enemies, especially the mechs, will come after you once again with
a vengeance. Once you reach the building where the nearest jump is,
you will find that it's quite difficult to run up to the rooftop
because they'll continuously fire at you. Since you're supposed to
deliver the uranium safely back to the church, getting hit by them not
only lowers your health, it puts the uranium under threat too.
My advice is to calmly put down the uranium, and show these buggers
who's boss. Use the ambulance method to get into critical mass, and
deal them another one of your trademark Critical Thunder Clap. Also,
if you happen to buy the Critical Mass Surge earlier, you can execute
two Critical Thunder Clap consecutively. Watch them fly.
The crisis attacks should be enough to provide a breather for you to
grab the uranim and run up to the jump marker. Jump back to the
church, put the uranium down at the designated area to end this
mission for a 15,000 smash points reward.
You will get a new Blonsky file too, but I'm sure you'd known that by
now.
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