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Chapter 7: The Garden of Good and Evil.
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You have now reached the game's final chapter. No new moves to purchase, but
there are more new Blonsky Files so you can see more of the psyche of your most
dangerous remaining enemy. That's right- in this chapter you're going to finish
off the threat posed by the Abomination. Hulk won't be able to run free in
peace as long as Blonsky's around, and the City is in danger too. It's hero
time.
You can now free roam again, though it has become a little more dangerous.
Hulkbuster Infantry mechs patrol the City, and there are a lot of tanks and
aircraft roaming the Badlands. If the response meter gets to full, you will get
a strike team of two Destroyers and a bunch of Infantry (in the City) or a
whole carrier wing of Falcons and Comanches (in the Badlands) to play with.
This will remain so even after your finish off the game's last few missions.
Challenges and Smash Point Collectibles stll abound, as well as opportunities
to collect stuff. So rack up your score, and use the points to purchase all the
moves you can and master them. You won't need any more for the final boss
battles than what I've recommended for previous fights, but make sure you have
it all.
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