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The Incredible Hulk: Ultimate Destruction - Walkthrough
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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Chapter 6, Mission 1: Strange Cargo.
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This is your third to last Badlands mission- in it you will retrieve the last
two parts for the machine that will let you confront the Devil Hulk. This is a
very tough assignment, in part because one of the devices you need is inside
Branson Military Base and the defenses there have been improved somewhat since
you escaped the Vault. To get in, Samson proposes a cunning plan that is very
out of character for Hulk yet funny as all-get-out. Hulk will sneak into the
base disguised as a transport truck! Okay, sure, Sammy, whatever.

Three military trucks suitable for Samson's plan are in the supply depot next
to the Badlands town. They are guarded by four Hulkbuster Infantry mechs and a
Howitzer. Draw out the mechs first- they have been upgraded and now even more
fast on the hover and the attack. The Howitzer won't join in if it's still
behind the base wall and is easily taken out once it's alone. Keep your
distance on it and concentrate on one Hulkbuster at a time. Once all your foes
are dead, take care of that approaching Comanche- many nice projectiles are
scattered about. Now grab a truck and proceed into the canyon. You can do what
Samson suggested or break into the base as normal- either way the result will
be the same. On the way there you will meet some more MRLS units. Set the truck
down before taking them on. You will soon see a yellow box ahead of you- step
in there and weaponize the truck into a disguise if you're interested in
Samson's strategy. With this truck suit on, Hulk can move around the base
unmolested and even walk through the forcefield between you and the part you
need. You'll have to break out of the truck to pick up that part though and
once the jig is up the enemy will swarm on you by the dozens. Many players have
been overwhlemed.

Okay, now that you've been warned, go ahead and try that if you feel you have
the combat skills. I will write this strategy as if you were just busting into
the base as normal. Expect to handle the listed defenses in reverse if you are
following Samson's plan. As always, you want to destroy as much of the things
in your way as possible before escaping with the regulator. One note- if you
attack the base's defenses without a disguise you will not be able to retreat
and retool one. Hulk can not get into the base disguised as a truck when it's
already on alert. So it's either one plan or the other, you can't use both.
Given that, are you ready?

Okay, time to take on the base's defenses. The forward base is protected by
several MRLS tanks, a Howitzer, and Hulkbuster Infantry. The MRLSes respawn
every time you come through here, so concentrate on keeping the battle in the
forward base area while taking the first group and all non-respawning enemies
out. Then as necessary, smash the MRLS tanks again. Ahead of you, you'll see
the tunnel has been blocked by a blue forcefield. Grab a Missile Pack and leap
up on the canyon wall, jump, and throw missiles down at the antennas like you
did in Topside. Note- if you're already on the other side of the field due to a
disguise, you can just walk up to and smash the antennas without any trouble.
Boo ya. The base ahead is protected by Hulkbuster Infantry and Comanches. Lure
them out and fight them in the forward area. You may also need to wreck the
MRLS trucks there again. Proceed through the now-open tunnel once the way is
clear.

Inside the base is guarded by two more MRLS tanks and a lot of Hulkbuster
Infantry. Take the Hulbusters out and don't worry, there are a lot but the
number is finite. Once they and the MRLS are down, two more Comanches fly in.
Destroy them, and you only have to deal with respawning Missile Soldiers. Beat
up as many as needed and grab the regulator atop the airfield's control tower.
Quickly take it back into the forward base and set it down- you'll need to
clear out respawned MRLS and at least one more Hulkbuster. Now retreat to the
Restricted Area 102 Jump Marker, setting down the regulator again and fighting
as needed on the way- more MRLSes and a Comanche will show up. Return to the
Church and drop the regulator off in the waiting yellow box as soon as the way
is clear. Checkpoint!

Now for the hard part, which in my opinion should really have been a seperate
mission. Jump back to the Last Chance Cafe and head into town. You'll soon find
the final part you need (yellow circle) sitting all by its lonesome self in an
empty parking lot. If this doesn't scream trap to you, you must be an idiot!
And indeed it is a trap, because as soon as you get close to that part a
forcefield goes up around you and Hulkbuster Infantry come swarming in. If
you're trapped, the only source of life or projectiles to throw through the
field at its four antennas is the enemies and they will be hitting you hard in
this small area. Fortunately many strategies are still available to you if you
know the field is coming. You can bring a Missile Pack (from the MRLS tanks
destroyed previously) or a Shield in with you, though the latter will quickly
be destroyed by enemy fire. You can also bring in a Ball and Chain, which
allows you to strike right through the forcefield and knock those antennas out.
By far the best option, though, is to not be in the field at all when it goes
up. Yes, you heard me right. You can trigger the field by damaging the part you
want with thrown objects. The Hulkbusters will come out as normal but now you
have a much larger area to duel them in. Just don't jump or get knocked into
the field area by accident- you will then be trapped. If you managed to stay
outside the field, repeat a hit and run attack on its antennas, retreating
whenever the Hulkbusters swarm too close. Use every combo and other move you've
mastered so far to beat back the hordes. If you're inside, knock down the
Hulkbusters swarming and take out those antennas as quickly as you can. It
helps a lot to have one already targeted when you grab a Hulkbuster to throw.

Once the field is down, by whatever method, you can pick up the power
regulator. Make sure you take out as many Hulkbusters as possible first- they
will keep respawning for some time especially at higher difficulties. Once you
are able grab the regulator and head for Verdugo's Pass or the Last Chance Cafe
Jump Markers. If you head for the latter, six Comanches will join the
respawning Hulkbuster pursuit. Keep moving fast and prioritize escape over
combat- the part may have already been damaged and you don't want to have to
bust down that field again. Once you have escaped the Badlands, put the part
down in the yellow box by the Church. Mission Complete and time to save.
 

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