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Chapter 4, Mission 4: My Other Voice.
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Okay, if you were wondering when the Devil Hulk would show up again, this is
the mission. And it is a very long and difficult one, not to mention your last
in the City. Before undertaking this mission, purchase and master as many new
moves as possible. In particular you want Missile Catch and Missile Punchback
as you'll be meeting more Destroyers. You also want some good moves to use on
Hulkbuster Infantry. I recommend Air Spike to knock them from the sky, Gamma
Bomb or Gamma Grinder to decimate any you manage to grab, and Floor Kick so you
can attack prone enemies. The latter is especially good as it will keep a
Hulkbuster that's been knocked over by one of your combos on the ground taking
damage instead of giving it the chance to hop up and fight back. You will find
much use for it here.
When you're ready return to the City and activate the green star near the
Coliseum Terrace apartments. Samson gives you a very unusual mission briefing.
He wants you to take out the Division's three main bases in the City, claiming
there are no longer any civilians in the area and the time to strike is now.
Okay, we've been wanting to clear the Division out of the City for some time
now, so let's go ahead and see if we can.
Once the mission begins, you may feel you've been set up for some serious
headaches. First off, you're going to be reloading the map after you take out
each targeted Division asset, meaning the Hulk drops to 75% life. At least
you're given a Checkpoint at each of these milestones. Worse, the number of
enemies on this mission, especially in the two latter sections, is more than
you have ever fought before. It seems a Hulkbuster Infantry mech has been
posted on just about every corner of the City, and they're all waiting to gang
up and take on Hulk. Be sure you keep your battles as small-scale as possible-
use your jumping abilities to draw Hulkbusters away from their buddies and
strike them hard and fast. Samson's intelligence appears faulty, as the usual
amount of traffic remains on the city streets. That's good because you can
still run across whatever weapons you might need and ambulances full of health.
Take a break and replenish the latter whenever necessary and possible. You've
got a lot to deal with here.
Your first target is the fuel depot you may have seen near the hospital while
exploring the City's north-central quadrant. It is represented on the minimap
by a pair of red circles and near it are several red dots- the base's
defenders. Get your life up and grab a Shield while approaching them- all must
be eliminated in order to progress. As you near the depot, two Hulkbuster
Infantry mechs hover down from the rooftops guns blazing. Smack them down
quickly and then take on the three Comanches and three Howitzer tanks. As you
battle, you may hear a strange yet familiar voice urging you to crush, kill,
and destroy. That's right, it's the Devil Hulk! It seems something very wrong
is going on here, but unfortunately we have no choice but to continue our
campaign of Hulk Smash. Proceed to the fuel depot and bash its tanks for a very
large explosion.
Your next target is the archlike Division Headquarters building in the City's
southwest corner, and a Hulkbuster Destroyer nearby is marked for death too.
This is also the part of the mission where you will begin to meet large numbers
of Hulkbuster Infantry. Grab a Shield or a Ball and Chain whenever possible and
make good use of these weapons against the Hulkbusters. Every explosion from a
foe you smash is echoed by Devil Hulk's joyful laughter, but nevertheless you
do not want to let up. As you get close to the headquarters, the Destroyer
comes bounding over the rooftops. As before, you want to grab its missiles and
throw them back to hurt it the most. Failing that, use a Ball and Chain or
combos and thrown objects, jumping away after each attack. Once the big mech
falls, you should be able to get your health up to maximum. Finish off any
remaining Infantry and then head over to the headquarters. Hit the building
with your most devestating combos and big thrown objects- it should fall very
quickly. Time to move on.
Your final target is the Division Armory on Gunnery Island. This base is even
more heavily defended than the last one- Hulkbuster Infantry are watching the
roads all along the coastline and a Destroyer stands at the Gunnery Island end
of each bridge. Use the same tactics as before, and try to eliminate as many
Infantry mechs as possible before approaching Gunnery Island. Air Combos are
great for use in the open, and you can also lure Hulkbusters into alleys, combo
them to the ground, and Floor Kick them into oblivion with ease. Jumping into
the water or around a building is an excellent way to evade enemy missiles.
Cross a bridge to Gunnery Island once the way is clear- as soon as you do so,
both Destroyers will head towards you. It is possible to outrun the big mechs
by getting far enough away from the island, so if you need to retreat and
regroup do that and do it quickly. Pound down all Infantry that give chase.
After both Destroyers are gone, finish off the mechs that remain (more are
waiting on Gunnery Island) and head for the armory. Like the last building you
leveled, this one is quite ready to come down. When it does, you get a cutscene
of Blonsky hearing more voices and raving about his mutation. It seems he's
finally accepting his newfound abilities for the gift they are, and he's
talking in the voice of your old friend the Abomination. Better save your game.
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