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Chapter 2, Mission 1: A Tall Green Stranger.
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Upon arrival, you will immediately notice the Badlands map is a lot smaller
than the City. Its borders are sealed by high mountains, and the only water to
be found is a river along the north side. This area is also distinctly
different from the City in terms of appearance. It's a desert of the Great
American West complete with oil fields, rock pillars, and grazing herds of
invincible cows. Take some time to roam around and explore, keeping an eye on
the still-present Emergency Response Meter. You should soon find that the
Badlands has three areas- north, central, and south. The northern part is a
small country town, with most of the same things you found in the City. Power
poles, trees, and lampposts for clubs; cars, vans, and pickups for Steel Fists
(the pickups now appearing in greater numbers); trucks and buses for Shields;
fuel tanks, AC units, small water towers, and dumpsters for throwing, etc.
There are lower rooftops and fewer ambulances and newsvans can be found. No
big-ball-spawning signs either, though you can smash some signs to hear funny
jingles. On the outskirts of the town are oil pumps you can break to make
clubs, giant fuel tanks that explode nicely when you smash them, and the
aforementioned rock pillars and cows. Three canyons lead south from the town
into the central area of the map, an enormous gorge studded with rock pillars
and mesas. All the rock pillars are destructible and will yield boulders- some
flat, some round- for you to play with. If you follow the canyons southeast,
you will begin to see watchtowers and come to the southern area, Branson
Military Base. That's right, Branson Military Base. General Ross's fortress. At
this point, you can only get into the forward base complex at the map's
southeastern edge. There is more, but the tunnel leading there is sealed off by
a blue forcefield. Bummer. Destroy the watchtowers and menace the wandering
civilian base employees if you're feeling steamed.
You should be aware that the military has an increased presence here. Their
transport trucks are roaming freely around the town's streets, and several are
parked near the courthouse at its center. You can find more at the Army Supply
Depot near the map's northeast corner- the town's police headquarters is just
across the road from there. As you check the map's edges and the canyons, you
may find companies of Abrams and Bradley tanks on maneuvers. Division Soldiers
also man the watchtowers and wander around at Branson Military Base. A number
of them on leave can also be found walking the streets in the town. So there is
no shortage of enemies. No shortage of green orbs either- they're strung along
the dirt roads in the canyons and on the cliff walls. There's also at least one
atop every high object out there. Rock pillars, water towers, fuel tanks,
buildings, all seem to have a glowing green object at the top. Fully explore
this map and check out its available Challenge Missions. You also want to be on
the lookout for the four Jump Markers you need to unlock for full mobility.
Fortunately, on this map they're a lot easier to spot.
The first Jump Marker is at the town's truck stop, the Last Chance Cafe. You're
given it automatically (take notice, the group of fuel tanks near the cafe
provides the biggest explosive potential we hav yet to see in the game- have
fun). The next two Jump Markers are at either end of the map's central gorge
area- Verdugo's Pass and Goliath Bluff. Follow the western and central canyons
south from the town to find them. Finally there is the Jump Marker on the mesa
just before the road that leads south into Branson Military Base, aptly titled
"Restricted Area 102." Activate all of these, then save your game. When you're
done getting to know the Badlands, return to the Last Chance Cafe for the green
star that will begin your mission.
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