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The Incredible Hulk: Ultimate Destruction - Walkthrough
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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Chapter 1: The Enemy Within.
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The device Samson gave you is a combination neural interface and hypnotic
trance inducer. It allows Samson to communicate directly with the Hulk and
issue him commands. This will enable the Hulk to undertake missions to help
Samson build a machine that may enable Banner to directly confront and defeat
the growing monster that lurks in his mind. You are given an explanation of
this machine and a text recap of the story so far. Then Bruce becomes the Hulk
once again and you are left to become familiar with the area around Samson's
hideout. This will be your base of operations for the entire game, so check it
out. First, note the green jump marker near your starting point. We'll be using
it in a minute. Another red circle near it seems inactive- hmm. Looking around
you can see Samson's Church, a graveyard, and a small group of buildings,
trees, and power poles. No enemies are here to menace you, there are few
objects to interact with, and the area around you is surrounded by a lake, high
mountains, and an invisible wall blocking the only road out. An ideal fortress.
:) Check out the green house icon at the back of the Church, you can activate
this at any time when you're not in a mission to enter the Church and access
the Main Menu. Here you can buy new moves with your Smash Points, configure the
game's options, and look at all the extra content you unlock as you play
through the game. You can also now save at any time by accessing your pause
menu when not in a mission. Loading that save will transport you back here from
wherever you're free-roaming, which is sometimes useful. Run around the area
some if you like, then enter adn activate the Jump Marker when you are ready to
continue.
 

Challenge Missions


Walkthrough

 




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