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The Incredible Hulk: Ultimate Destruction - Walkthrough
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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Prologue Part 2: Man On The Run.
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After saving your game, it is time to begin the real action of Hulk's story.
The opening FMV for this chapter will show you Bruce Banner sitting in an
isolated cabin studying himself and trying to find a cure for his Hulk problem.
His friend Dr. Leonard Samson is on the video-phone encouraging him to be
careful and come see him so they can work together. Bruce is non-committal,
assuring Samson that he's safe where he is. Samson warns Bruce that a National
Security Agency official named Emil Blonsky has joined forces with his old foe
General Ross and requsitioned a large number of troops to track him down. Bruce
insists no one knows where he is. Meanwhile, some troops led by Ross and
Blonsky are setting up outside, getting ready to attack you. The woman with
them is Mercy, in case you're wondering. Pretty soon their missiles are hitting
the cabin, the call with Samson is terminated, and Bruce's sudden shock and
anger transforms him into the Hulk. It's Go Time. :)

Missile Soldiers and regular Soldiers (with machine guns) are your initial
opponents. Note that unlike the Training Simulation, you can get hurt and die
here. The green bar in the top left corner is your power and your life. Grab
green orbs to increase its level. After downing your first enemy, the game will
show you how Smash Points are awarded for each foe you kill and green orbs are
spawned also. Grab the orbs to up your life. The trees and telephone poles
around you can be used as clubs- you can also pick up and make Steel Fists out
of the Soldiers' jeep and Bruce's blue pickup truck. As you move forward into
the next clearing, you will see more jeeps and a Huey coming in for a landing.
Take out the Huey and the troops it offloads, all while listening to the
enemy's radio transmissions (you can also see them on screen if you have
captions turned on). Smash the rock pillars for extra points and fun- you can
get boulders from their remains for use as projectiles. You should recognize
the oil drums and oil pumps from the simulator. There are also more pickups and
jeeps, a fuel tank, and a station wagon scattered around for you to grab. After
you down the initial assault team, an Abrams tank enters the battle. These
things can not be damaged by your normal attacks, period. You will have to hit
them with something heavy- Steel Fists, a club, a charged attack, or a
projectile. Their cannons do a good amount of damage to you, and their machine
guns and ability to knock you over with a charge can annoy you too. Destroying
an Abrams spawns not only a destroyed tank body for use as a big smashing
object, but a smashed turret that you can club opponents with. Take out the
initial Abrams and its accompanying Soldiers. You can now move into the large
open area and smash the cabins for fun if you like. You can also grab more
jeeps, trees, boulders, power poles, and station wagons. You can grab and throw
the concrete barriers too.

Take out all the Missile Soldiers protecting the green circle, which is your
objective. These circles are Jump Markers, icons Hulk can use to escape areas
and travel great distances. Keep your eyes open for them throughout the game.
After using this one to escape, you have completed the Prologue. A cutscene
shows Blonsky and Ross examining the wreckage of Banner's cabin. Blonsky comes
into contact with a strange radioactive energy device Banner was working on
that was damaged in the Division's attack and is injured. Meanwhile Banner
flees to Dr. Samson's hideout at an old church. Here he shares his fears with
his friend that he is losing control of the Hulk, that something immensly
powerful and evil inside him is growing stronger and trying to break free.
Samson says he can help and gives you a device he's invented. Save your game.
 

Challenge Missions


Walkthrough

 




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