*************************************
Prologue Part 1: Training Simulator.
*************************************
If you watched the demo scenes when you turned on the game, you should be eager
for the wild ride that is ahead. It will not disappoint, trust me. So let's get
started.
The game opens with an FMV introducing you to the Hulk, aka Dr. Bruce Banner.
Catchy way to set the mood for the story, no? You then find yourself in a
training simulation that General Ross is using to get his soldiers (and you)
familiar with the Hulk's capabilities. You will play as the Hulk here and your
objective is to follow the instructions provided by Division Director Emil
Blonsky. If you can't hear him speak, turn on captions to see them displayed on
screen. First of all, you will learn to move around and that the mere act of
running into things can seriously damage them. After you're through knocking
some objects about, you will learn that the Hulk can pick up just about
anything. And this is true- to a point. Try picking up and throwing some of the
wrecked cars and boulders around you to get used to this, you'll be doing it a
lot. Note- the stacks of oil drums can not be picked up, but they do create a
nice explosion when you run or throw stuff into them. Remember these barrels
for future missions.
Next you will learn about jumping. Jumping is the fastest way Hulk can move
around, and should be mastered quickly. After your first jump, three
machine-gun-toting Soldiers enter the area. Now it's time to learn how to beat
up the enemy troops. Ross has been telling them how formidable you are, so
let's not disappoint him, hmm? The Hulk cannot be hurt in this training
simulator, but it's still a good idea to practice dodging enemy attacks.
Jumping and moving around is the best way to do that. It only takes one punch
to kill each soldier, so hit them fast, hard, and repeatedly. It's the best way
to triumph in this game. You will also learn how to do a three punch combo,
remember this move. Look for more combos by experimenting with the basic attack
button. Blonsky will next tell you about the special attack button. Experiment
with this button too and look at all the things you can do with it- knee smash,
uppercut, sonic clap, etc. Pay attention to Blonsky's advice about holding down
the button to charge the attack and do more damage- this will be very useful.
You now have three orange stars revealed in the area before you. Each is a
training exercise to get you more used to the Hulk's capabilities. Check out
the Map in your Pause Menu if you need their precise locations. Soldiers are
still around, but they can't hurt you, so just keep beating them up on your way
to the first exercise. These can be completed in any order, and you should do
them all. On your way to the first, go ahead and experiment more with your
attacks. Try picking up an object and attacking with it. Slamming a big object
down on several Soldiers at once is a good way to get groups of foes off your
back. You can also throw any object you can pick up for heavy damage. Try
jumping up and coming down on a Soldier with an attack too- this will increase
its power and send the Soldier flying. Note that there are also more objects to
interact with in the area. Those fuel tanks can be picked up and explode when
you throw them- a good way to create fireworks. The watch towers can be
destroyed and so can the oil pumps. Smashing the latter will create clubs you
can use to punish your foes even more. You can get a bigger two-handed club by
knocking down the antennas and using them. A club of this size can smack
several Soldiers at once! The truck trailers and cabs make great large
projectiles, as do the cranes. The cows also make great projectiles- they are
invulnerable so pick them up and use them as often as you like. Note that you
may have to knock one down with attacks to catch it, they will run around
frantically when you get close. Jump into the air and charge your throws for
better range, accuracy, and damage. If you feel like destroying a big object,
those water towers should do nicely. You can't hurt the buildings, though.
Instead try picking up Soldiers and throwing them into the buildings. This is a
great way to damage any grappled foe. Some unarmed civilians are now running
around in the area also, mess with them if you like. Take note that throwing a
person at any object will not damage that object though- unless the object is
another person in which case you knock them both out. Excellent. You can also
slap a person you've picked up to damage them, or set them down gently with a
pat on the head. Fun. :)
When you're through playing around, try the first exercise. You have to do at
least one. Go to any orange star and activate it. The one closest to your
starting point teaches you about targeting enemies. Huey helicopters will now
appear around the base. They hover out of reach of your normal attacks, but
thrown objects can hurt them, so pick something up and toss it! The bigger the
object, the more damage you will do. Note that the corpses of wrecked
helicopters can also be picked up and used as rather large projectiles. As
Blonsky says, you can get more range and power in your throws by charging them
up. Try it. You will also learn about changing targets. At the end of the test,
you must destroy three more of the Hueys with what you've learned so far.
They're unarmed and not very manueverable, so this will be easy. If throwing
objects at them isn't enough fun for you, you can also jump towards one when it
gets close and punch it with an air strike attack. Combo for extra damage- it's
good to learn about this now. When you destroy the third Huey, any others on
screen vanish and you are rewarded with a Comic Book. Grab it and move on to
the next exercise after messing around some more. Note that Missile Soldiers
are now in the area- these guys' attacks will hurt you more than machine guns
and can even knock you down if you're hit by a missile while in the air.
Thankfully they're easier to dodge than gunfire and these Soldiers, like all
humans in the game, still only take one hit to kill.
The next exercise will teach you about Hulk's movement abilities, beginning
with climbing. Grab the building wall and move around it to get all the blue
orb markers. Next you will learn about running up walls, something Hulk can do
indefinitely. Run around on the building wall and collect the blue orbs again.
You won't be able to collect them if you're not wall-running. Next you will
learn about weaponization. Move up to the building roof and pick up a missile
pack. Use the special attack button to weaponize it, turning it into your own
personal rocket launcher! Note- this move will be available here, but not after
you complete the exercise if this is your first time through the game. You can
purchase Missile Pack Weaponization later in the game, but using it here will
give you a taste of things to come. Once you have the rocket launcher, try
using the basic and special attack buttons to fire it at the circling Hueys. If
you charge your attack fully, you can shoot a homing missile. Again, you must
down 3 Hueys to proceed. The air conditioner on the roof can also be picked up
and used as a projectile if you like. Another Comic Book is your reward for
completing this exercise.
The third exercise teaches you about charged jumping. Another group of orbs
appear above the base, the first blue and the rest red. Jump up to collect
these in order. The next one to grab is always blue, and marked on your
mini-map as a yellow circle. Charge your jumps to add height and use the
rooftops to gain height also. Collect all the orbs and a Comic Book is your
reward. You will also be given a free special move if you did all three
exercises- the Steel Fists weaponization. With this move you can turn any small
vehicle into a pair of metal gauntlets that will vastly increase your punching
power. Try it out by picking up a jeep, a wrecked car, or an air conditioner
and hitting the special attack buttons. You now have Steel Fists- your punches
will do more damage and can even break through tank armor! You can't grab stuff
while wearing Steel Fists, but you can throw them at an enemy. Some Bradley
tanks will now appear in the arena. These things are armored, so your regular
attacks won't do much damage to them. Your Steel Fists can give them quite a
pounding though. Each is armed with a machine gun, a missile launcher, and the
ability to knock you back by running into you. They're also too heavy for you
to pick up and throw. So smash them with your Steel Fists. Their shattered
bodies also make good large projectiles- any projectile will badly damage a
tank. Or you can pick up any object and smash the tanks with it, that will hurt
them badly too. The last way to damage them is by using charge attacks, though
this isn't as effective as other techniques. Play around smashing the Bradleys
and the soldiers. When you're done, walk into the tunnel (marked on your
minimap as a green circle) to exit the simulation. Be sure to grab the Comic
Book right in front of the tunnel. Note- I will not be directing you towards
Comic Books from hereon. If you see one, grab it. All give you a nice reward.
But if you wish to find them all, I direct you to the excellent FAQ written by
YuGiOhFm2002 and YuGiOhAngel. I found all the Comics with that FAQ, so it is
good. Happy Hunting!
Note that you can return to this training simulator later on by activating a
move tutorial in the Buy Menu (you can access this from the Main Menu of the
game). So if you missed the comics here, you can always get them later. Now on
with the game!
|
|
|