And now the Moves. Note, these are all the combo moves. I've already covered
basic attacks and grabs. Not all moves are listed herein. Let's go:
Explosive Triple- This move is one of the special combos available from the
start besides basic attacks and grabs. Use it by hitting your basic attack
button three times.
Hammer- Your basic special attack. Smash your foes hard.
Left Uppercut, Right Uppercut, Two-Fisted Smash, Tank Crusher, Copter Crusher,
Slam Dunk, Hulkbuster Crusher, Demolition Knee, Drop Kick, etc.- Experiment
with certain button combinations to find and use all these moves. All are fun.
Air Strike- Whack enemies with an attack while in the air. Can be yhe opening
move for Air Combos.
The following moves can be purchased with Smash Points from the Main Menu
(note, not all are available at the beginning of the game. Play through Story
Missions to unlock them. Note also that some moves must be purchased prior to
purchasing their upgrades and that many moves have tutorials available which
you should use to get to know them. Enjoy.):
Savage Banner- A different skin for Hulk, available for laughs.
Steel Fists- A weaponization move. Rip a car or other small vehicle in two and
use the halves as boxing gloves for improved punching power. Air conditioners
can also be used with this move. This is the key to damaging armored tanks with
basic punches. About the only downside to this move is that you can't grab more
stuff while holding Steel Fists. So throw them away (preferably towards an
enemy) if you want to pick something else up.
Dashing Straight- Punch while running. Great for smacking just about anything
out of Hulk's way.
Air Recovery- A very important ability. You can jump in the air when hit by a
missile or other powerful attack, flip, and instantly land back on your feet
ready to strike back. Very useful against all foes.
Running Grab- Grab stuff while running without slowing down. Great for
weaponizing on the move. Get this early and use it often.
Ground Smash- This move will let Hulk pound the ground to toss foes about and
injure them. Great to use when you're standing on top of a tank or need to
clear the area around you. Upgrades include the Air
Ground Slam (slam down from a jump onto a foe for more damage) and Dashing
Ground Slam (dash into an enemy and slam them for even more damage).
Backhand- A combo that delivers a Pimp-Slap to an enemy. Fun and damaging.
Punt Kick- Kick a field goal with an enemy as the ball. Great for getting foes
away from you. Especially useful on Hulkbusters and tanks.
Sonic Clap- Another useful area-clearing move. Damage all enemies in the
immediate area around you. Upgrades include the Dashing Sonic Clap (clap while
moving) and Air Sonic Clap (clap while in the air).
Air Stomp- Jump up and smash whatever lies beneath you. Useful in early
missions for clearing areas and hurting lightly armored vehicles. Not much use
later unfortunately.
Smash Express- Grab any object that takes two hands to carry, run, and slam it
into an enemy. This move is good for damaging Hulkbusters, tanks, and bosses.
Double Fist Toss- Throw stuff while running. Important technique to master.
Learn early and use often to hurt your foes.
Critical Atomic Slam- The basic Critical Slam is available to you when in
Critical Mass from the beginning of the game. This move gives it added range
and power. This move will basically inflict serious damage to an enemy. An
upgrade for it is the Air Critical Atomic Slam, which will add more damage to
the attack when you hit an enemy with it from above. Very cool. :)
Slam Kick- Follow up a slam from a two-handed object with a punishing kick.
Great move for damaging Bosses, tanks, and Hulkbusters.
Shield- Another weaponization move. Turn any bus, truck, ambulance, or
smashed-up tank body into a large shield that Hulk can use to block attacks.
Hulk will automatically use the shield to deflect any incoming attack when he
is walking or standing still. When running he will deflect attacks from the
front only. This is the best weaponization in the game IMO. Use it often to
shield yourself while closing in on an enemy to pound them hard. Note that the
shield itself can also be used as a weapon- it will work the same as any
two-handed object for moves like the Slam Kick and Smash Express. You can also
throw it and it will return to you like a boomerang- a great technique for
damaging foes at a distance. Upgrades for this move include Shield Grind, which
you can use to turn your shield into a ground surfboard for travel across rough
terrain at high speed, and Shield Grind Kick, which lets you kick said
surfboard into an enemy for heavy damage. An all-around great technique.
Shockwave Smash- This move lets Hulk pound the ground to release a shockwave in
a line, damaging any foes in its path. Great for use against tanks, though any
flying or two-legged foe will dodge it easily. You can upgrade this move to
release additional more powerful waves with the Shockwave Smash Repeater and
Super Shockwave Smash purchases.
Air Dash- Leap forward while in midair to cover more ground and dodge enemy
attacks. Very important and useful technique to master. Upgrades include the
Super Air Dash, which adds speed and distance, the Double Air Dash, which lets
you dash twice per jump instead of once, and the Double Super Air Dash, which
adds speed and distance to your air dashes once again.
Tornado Uppercut- This move will damage an enemy and fling them high in the
air. A great way to set up an air combo.
Tornado Frenzy- This is a very cool air combo move. Use it to heavily damage
all flying foes.
Rapid Punch Burst- Inflict a ton of damage on a single enemy with several quick
punches. Great for use against bosses and Hulkbusters. A very fun move.
Critical Thunderclap- A powerful Sonic Clap that will damage everything on the
screen. You must be in Critical Mass to use this move. Great against bosses and
swarms of foes. An upgrade is the Air Critical Thunderclap which does even more
damage and is great against large numbers of aircraft (jump into the air and
clap to do this move).
Power Surge- Increases your life bar. Three levels can be purchased.
Club Smash- This move will allow you to execute some punishing swings with a
club. Great for damaging foes. Note- objects that can be used as clubs include
trees, poles, lampposts, girders, antennas, oil pumps,
and (my favorite) tank turrets. Using a club already ups your fists' damage
potential, but this move will let you do a special strike with one- which is
nice.
Rising Upper- Another great way to smack foes into the air and combo them. Fun.
Missile Punchback- Turn enemy missiles back at them with a well-timed punch.
Fun and great against MRLS and aircraft.
Headbutt- Another punishing combo move.
Air Enemy Grapple- Grab foes in the air. A great move against
Hulkbusters and the key to setting up powerful combos.
Spear Impale- Charge a foe with a club and impale him on the end of it. Great
for inflicting some serious damage on tough foes. Not sure what pierces the
enemy when used with tank turrets. One note- you don't need this ability to use
clubs like spears. Just hold down the throw button when you have one and you
can throw your club like a spear at an enemy. This move just allows you to keep
the club in your hands when spearing someone with it. Useful, no? :)
Dashing Uppercut- Yet another way to knock foes into the air and damage them as
a setup for an air combo. Getting any ideas here?
Bowling- A very cool weaponization move. Grab any large round object, weaponize
it, and roll the result to heavily damage and knock aside lines of objects or
foes. Big round rocks and giant ball or hamburger signs can be used in this
manner.
Cyclone Skyjack- The best way to take out an aircraft, this move lets you grab
one in midair and use your weight to force it to make a sudden crash-landing.
Fun as heck.
Gamma Quake- Grab an enemy and slam them down hard. Cool move.
Elbow Drop- Drop off a wall with an extended elbow to smash the ground hard.
The more height, the more damage. A classic wrestling move and a good move here.
Floor Kick- Kick an enemy while they're prone on the ground. Great for combos.
Critical Mass Surge- Increases the amount of Critical Mass power Hulk can hold.
Two levels available. Very helpful for extending your power and life.
Super Air Strike- Upgrades your basic Air Strike with more height, speed, and
damage.
Hitchhike- Jump onto and grapple large foes (Destroyers and bosses like Titans
and the Abomination) to unleash serious pain with grapple attacks. Not very
useful, I found, since the enemy usually has some kind of counterattack ready
to throw you off and hurt you bad. But use it if you like.
Missile Catch- Catch incoming missiles and hurl them back at attackers. Another
great way to smash aircraft or MRLS. You can even hurl the missile at a
different foe than the one that shot it by targeting that foe. Charge fully to
activate a homing missile- which is the best way to down highly manuevorable
aircraft like Falcons.
Hammer Toss- Grab a tank by the barrel and swing it around. Does heavy damage
to other enemies that are close by. If you swing it around fast enough, you can
even launch the tank at an enemy! Too bad tanks are so heavy you can't move
while holding one or throw it at your foes with a single button toss like you
can most objects. Note- this move can only be done with Bradley, Abrams, and
Howitzer tanks.
Missile Pack Weaponize- Use this move to turn an MRLS's missile launcher into
your own personal rocket launcher. Smash the MRLS, grab its launcher, and
weaponize! The missiles are great for hitting foes at long range, and fully
charging an attack will make one homing. Very useful.
Ball and Chain- This weaponization lets you grab the wrecking ball off a large
crane and swing it around at your foes. Look for cranes near any construction
site. The wrecking ball is probably your most damaging close-range weapon, so
use it to pummel Hulkbusters and tanks.
Air Spike- Slam a foe into the ground after an air combo with a volleyball
move. Very damaging.
Target Kick- Grab an aircraft and kick it toward the target of your choice as
it spins into a crash. Very useful when battling aircraft swarms.
Gamma Grinder- Like Gamma Quake, but used with large foes. Another punishing
grapple attack.
Critical Pain- The best Critical Mass attack. Does serious damage to a single
foe and is the key to beating most bosses. Get in critical mass, get close to
and target a foe, and execute this attack to give them a very bad pounding.
Running Club Ram- Slam a foe with a club while running into them. Very damaging.
Gamma Bomb- The best grapple move. Grab a Hulkbuster, jump into the air, and
attack. You will slam them into the ground and use the resulting shockwaves to
damage foes and jump up again to create more shockwaves, repeating effects.
Hurts the foe you grabbed and foes close by, so useful as heck. Doing this move
makes me wish Hulk could put on a leopard mask a la King from Tekken.
Air Cannonball- Jump, then tuck and roll into an enemy for massive damage.
Great range and power, but not as fun as air combos.
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