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23. MISSION 6-1: STRANGE CARGO
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Chapter 6 is an insane mission, with two consecutive blood-vessels-
burstingly-difficult missions. The first one, which is this one, is a
fetch-and-carry mission that once again bring you back at that hell-
hole of a place known as Badlands, as well as tons of enemies that
will swarm you. What's more, they're getting cleverer now - they even
know how to lay a trap for you. Be prepare for some painful moments.
The good thing is, Samson and Hulk have kissed and made up.
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a. Retrieve an intact military transport truck
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The objective green star is at the Last Chance Cafe, so jump towards
there to acquire the mission. Your first task is to steal a truck.
There's a building near the cafe that has some units of these, so
head towards there. As you approach, the enemies will begin their
swarming. Pay no attention to them, but instead pick up any truck and
start escaping from the area.
The enemies will give hot pursuit, and it's quite possible to see
your power depleting during the escape. Try your best to reach the
nearest jump marker, and jump to another area in Badlands. You can't
bring the truck with you when you jump away, but it'll still be where
you jump away from if you call up the large map and check out its
location. Wait for your power to heal, then jump back to the where you
escaped from to find the truck. You should find that the enemies have
dispersed, leaving you with the easy task of picking up the truck and
heading to the objective marker.
Once you reach there, you will find a yellow box on the ground. Press
triangle to weaponization the truck. This is where the funniest part
of the game occurs.
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b. Retrieve power control module
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It's funny because you can see Hulk literally hiding himself into
the truck, and "driving" it by walking away with the truck almost
totally covering himself. Anyhow, try not to laugh, and head towards
the objective marker on the map, which is where the power control
module is.
Along the way, you should find a series of power-ups on a small path
on the left side of the cliff. Yes, this is the same place where you
found a lot of power-ups in Chapter 2 of this game. Pick them all up.
You'll need them.
As you reach the Military Base, you'll be amused to find that nobody
manage to see through your "disguise". "Drive" past the soldiers,
tanks, mechs and even a force field without any fear of anyone
recognizing you. No, not even when you leave behind a trail of broken
grounds when you go past them.
NOTE: Notice two force field projectors when you "drive" past the
forcefield? These two have to be destroyed later during your escape.
Talk about deja vu.
The objective marker is another yellow box. This is where you break
free from the truck. Do so, and get ready for some action. You should
be in critical mass now, so without even looking, execute a critical
Thunder Clap to stun the enemies that're in the process of swarming
all over you. After that, quickly run up to the tower just beside
where you broke free of the truck to find the power control module.
From then on, RUN. Head towards the tunnel, smash the force field
projectors and leave the base immediately. There's no point in taking
the enemies on, since they never stop coming at you. And trust me,
you'll be hit regardless of what you do, and the control module will
drop as a result. Brave through the fire to pick it up again (and a
again if it happens again, and again...) and hope that your power
doesn't expire. Your aim now is simply to get to the nearest jump
marker and get out of Badlands.
Even then, as you get near to the jump marker, you'll find some
enemies there waiting for you. Try your best to activate it and jump
back to the church. Drop the control module at the church, take a
breather, and get back to Badlands again.
You will reach a Checkpoint now, as well as get 2,000 smash points.
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c. Retrieve power regulator
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Go back to the Last Chance Cafe, and get ready for more craziness. I'd
suggest that you pick up any power-ups that you can see along the way to
go into critical mass ASAP.
When you reach the area with the power regulator, you will find that
it's surprisingly unguarded. NO! DON'T DO IT, BANNER! IT'S A TRAP! Too
late. You'll picke it up, and activate a force field that traps you
in this very small area. And then, you'll see some mechs in the same
area as you.
To get out of the force field, you'll have to destroy the projectors
that are outside the area. First, you'll have to Put down the regulator
to prevent the enemies from shooting it. Then, you must find a way to
get out of this hell hole. The key to getting out of here isn't
beating the mechs, but grabbing them and throwing them at the force
field projectors. You don't need me to tell you that this will be a
tough one. You will need all the luck to get through it. If you happen
to be in critical mass, you may want to do a Critical Thunder Clap to
do some unfocused damage on both your enemies and the projectors - this
is quite useful to target all projectors at once.
Once you take down the force field, grab the regulator and run to the
nearest jump marker. Again, enemies will be there trying to knock you
down before you can jump away. Do your best to avoid, then jump back
to the church, put down the regulator and end this killer mission.
You'll get 40,000 smash points and a new Blonsky file for all the
effort.
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