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Chapter 2, Boss Battle: Proving Grounds.
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Okay, another green star has appeared by the Church. We know what that means.
Before activating it, purchase all the moves you can and take some time to
practice them. We won't be going back to the Badlands for a long time, but it
was a nice place to visit, wasn't it? When you think you're fully prepared,
activate the green star. Samson tells you there's another type of Hulkbuster
being developed- the Destroyer. These are larger and more heavily armed than
the Infantry Units. The prototype of this version is being demonstrated near
Branson Military Base today, and Samson wants you there to get familiar with a
Destroyer's capabilities. Taking out the prototype now should also cause
serious setbacks for further Destroyer production. In preparation for this
mission, make sure you have fully upgraded your Sonic Clap and know how to use
it.
When the mission begins, you find the military was expecting your arrival. Ross
has a perimeter set up around you and the Destroyer prototype is online. As the
monster mech lands in front of you, you should realize this is going to be one
heck of a fight- this thing is three times your size! Not only can it combo and
charge its attacks for some truly bad damage, it has a pair of devastating
high-energy lasers on its chest and two missile packs on its shoulders that
fire rockets as guided and as damaging as MRLS shots! The good news is the
Destroyer lacks the grab attacks exhibited by the Infantry Hulkbusters and it's
a lot easier to hit since it's bigger. The bad news is it can still block your
attacks and move around quickly with heavy-duty thrusters and hydraulic jumps.
With four life bars to deplete, you'll probably be thinking this fight could
take a while. You're right. The mech's biggest card, though, is not its combat
chassis but its pilot- a soldier named Jenkins after Paul Jenkins, the game's
writer. This guy is a great tactical fighter- and he's not alone. Throughout
the battle he will call in backup, and several Hulkbuster Infantry Units answer
each call. If you're not careful, you will soon be overwhelmed.
What to do then? First, jump away from the Destroyer's initial laser sweep
attack and stay on the move. Jenkins will be chasing you all over the canyon,
but he's not that big a problem immediately. Most of his attacks are easy to
spot and all are dodgeable. You also have plenty of stuff available to throw
and weaponize- concrete barriers, boulders, trees, military trucks, jeeps,
truck trailers, and large containers. Get yourself a Shield as soon as you can
and make use of it. Before you even start to attack Jenkins, take a look at
your minimap. You'll notice three red circles on it in addition to the one
representing the Destroyer. These are satellite dishes that Jenkins is using to
transmit his orders for reinforcements and relay commands to open the base
doors. Quickly jump around the canyon to locate the dishes. Also pay attention
to the doors leading into the mountain. The Destroyer's backup Infantry are
going to be coming out of those doors. You need to destroy the satellite
dishes, all three of them. Once they're down, Jenkins won't be able to open the
doors and summon help- making the fight becomes far more manageable. The
Infantry Units will swarm around you as you go after the dishes, so knock them
back as necessary. Sonic Clap is very good for this, as it damages all foes in
your immediate vicinity. Critical Thunderclap works even better- if you can get
in Critical Mass. Use your Shield and your best combos to decimate the dishes
and any Hulkbusters that get too close to you. If you end up needing life,
plenty of green orbs are on the walls of the canyon. Infantry Units also cough
up green orbs after you smash them. Ignore Jenkins as much as possible until
all three dishes are gone.
After the dishes, eliminate any remaining Infantry Hulkbusters. Now it's just
you and the big guy. Flank him as much as possible to avoid his laser sweeps
and punches, jumping and weaving along the wall when he fires missiles. Going
toe-to-toe is not recommended, the Destroyer's pile drivers and grab combos
really hurt. Stay away from him when he lands too- the shockwave he causes when
hitting the ground can knock you down. It's also best to stay above or below
him to more easily dodge the lasers. Hitting the mech with combos and then
jumping aside is a good tactic to use again and again. You can also pick up and
throw objects at the Destroyer- if you do so, be aware you can target the
missile packs on its shoulders individually. Taking them out is a good way to
deny Jenkins his most powerful weapon and shorten the fight. If this is your
first playthrough, the Destroyer is too big for you to grab, so don't bother
trying it. Just keep damaging him. You will hear increasingly more frantic
radio chatter from Jenkins and his Infantry friends still inside the mountain
as you knock the Destroyer's life bar down. The mech starts smoking too, but
this in no way impairs its combat ability. Just keep repeating your hit-and-run
attacks and grab green orbs according to your need. When the Destroyer finally
topples, Hulk leaps onto its body and unleashes a quick smash to knock out
Jenkins. He then jumps away across the mountains before Ross's remaining troops
can locate him. Mission Complete and time to save!
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