Project: Snowblind is set in the year 2065 and casts you in the role of
Nathan Frost, a soldier in a peacekeeping force sent to Hong Kong to protect
it from the expansionistic desires of a Chinese warlord. After fighting off a
particularly frenzied assault by the enemy, you are severely injured while
trying to save a compatriot from certain death. Certain that you have reached
the end of the line, you’re in for a bit of a surprise when you later wake up
a new man. Literally. The doctors were not only able to save your life, but in
the process they have turned you into a super-soldier. Implants enhance your
natural abilities, as well as giving you powerful new ones. As the game
progresses you’ll receive further mods, giving you a very rich set of special
abilities by the end of the game. The mods include sight and HUD enhancements
that allow you to see through walls or to turn on a very handy objective
beacon that will use pulsating circles to direct you to where you need to go.
But there’s more here than just visual aids – you will eventually gain the
ability to move at super speeds effectively slowing down the world around you
in a “bullet time” style effect, to turn yourself invisible for those times
when stealth is more prudent than gunfire, and to create a shield around you
to protect yourself from damage. Lest these enhancements turn you into an
invincible machine and in turn take the fun out of the game, your enhancements
require energy and will deplete your energy bar quite quickly. Luckily for you
there are also plenty of power-ups to help you recharge.
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| I said keep out! |
Backing up your high-tech body is the arsenal of weapons that you’ll have
at your disposal. There are the requisite assault rifles, shotguns, and rocket
launchers, each with secondary fire modes, but you’ll also have access to some
more unique weapons. One is a gun that can fire special projectiles into
control consoles, allowing you to hack the computers within. Why risk life and
limb fighting a robotic mech or assaulting an automated defense cannon when
you can hack into a console and take control yourself? Or you can pick up a
pulse rifle that will arc from one enemy to another letting you hit multiple
targets with a single shot. Then there’s the interesting Kinetic Kicker that lets you
explore the game’s good physics engine by using it to move and fling objects.
In addition to the guns there are a variety of grenades from flashbangs to
frags that can quickly and easily be thrown with the left trigger.
With all of these tools and firepower at your disposal, you can probably
imagine that you’re up against some opposition. The game is very action
intensive and there are plenty of large battles between your army and the
enemy. Of course you’re the star of the show and will rack up more than your
fair share of the kills, but your fellow soldiers are competent warriors and
fight quite effectively in their own right. The enemy AI is also pretty sharp,
effectively using cover, moving from place to place, and taking over heavy
weapon mounts after the death of a comrade. You can take a fair amount of
damage before succumbing to your wounds, but the enemy will have no trouble
stopping you if you take a run and gun approach to the battles.
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