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H. Course 8: Shifting Sand Land
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** In the Talons of Big Bird **
A large bird has taken a power star, and it is up to you to get it
back. Head straight across the bleak sand, turning left as you get
to the circular quicksand pit. Keep running across the desert,
avoiding any enemies you encounter, until you reach the metal
path that large boxes are rolling on. Do not get on the metal path.
Wait until the box comes right next to you, standing on the dirt.
Then the box will go back the other way. Follow it as it goes
back, and make your way to the left. Keep going along the metal
path, watching out for the other two boxes that are on it. Several
parts of the paths are separated by only a small gap; you can
jump over these gaps if you need to.
Soon you will be off the metal path, back onto normal sand. Take
a quick dip in the pool of water to refill any health you lost. When
you are ready, head over to the first tall pillar that is there. Go on
top of the pillar. This may seem like a difficult task, but for some
reason you can simple walk up the side of the pillars. Walk up to
the top, and wait for the bird to come near you. Have patience
and wait for the bird; it may take a while for him to come over to
you. When he is right above you, jump up to take the star he has.
** Shining Atop the Pyramid **
In this level you finally get to retrieve the power star the is sitting
near the top of the pyramid. There are two ways to tackle this
challenge, one being enormously easier than the other. The easiest
way requires Mario. In order to get the power star the easiest
way, head towards the large rock pavilion right in front of where
you start off. As you near it do your triple flip in order to get the
height to get on top of the pavilion. This requires practice and
timing, but it is not that difficult to do.
Once you are on top of the pavilion, go over to the ? box, open it
up, and take the feather. From there, all you need to do is
perform the triple jump in order to start flying, and then fly over to
the star in order to get it.
If you like a challenge, there is a different way to complete the
level. Using the method described in the first level of this area,
head over to where the bird is flying around. Once you get there,
keep going around the quicksand at the base of the pyramid. You
will come to the stone bridge that leads onto the pyramid. Be
careful, because as you near the bridge, a dust tornado will come
out and follow you a short ways. If it picks you up, simply guide
yourself back onto the ground.
Go onto the pyramid. Once you are facing the entrance into the
pyramid turn right and head to the edge of the pyramid. From
there jump up onto the next ledge. Avoiding any obstacles you
may encounter, make your way across each ledge and then jump
onto a higher ledge. You will need to use extreme caution as you
get higher, since the ledges become smaller. Once you are at the
end of the very highest and smallest ledge, all you need to do is
jump onto the ledge with the star on it to finish the level.
** Inside the Ancient Pyramid **
The time has come for you to enter the pyramid. Using the
method described in the first level of this area, head over to where
the bird is flying around. Once you get there, keep going around
the quicksand at the base of the pyramid. You will come to the
stone bridge that leads onto the pyramid. Be careful, because as
you near the bridge, a dust tornado will come out and follow you
a short ways. If it picks you up, simply guide yourself back onto
the ground. Go onto the pyramid. Next, head into the entrance of
the pyramid.
When you enter the pyramid, head over to where the fence
separating the stone from the sand is, and head right. Follow the
path, and turn when it does. After turning a corner, you will see a
large Thwomp, pounding the ground. Instead of running under him
when he is in the air, stand next to where he pounds. When he
pounds, jump on top of him, face the wall, and jump to the
platform to the right.
Now you are on the second floor. Head away from the Thwomp,
and soon you will come to an area with Goombas and a rope.
Jump onto the rope, and climp it up to the third floor. When you
are at the top of the rope, jump towards the wall to get off.
Walk along the walkway of the third floor until you come to a
wire net. The wire net is suspended above a slope that leads to
quicksand. Jump up and grab onto the wire net. Hold on, and
make your way to the other side of the wire net. When you are
safely across, drop off of the wire net.
There will be several stairs in front of you. Jump up the stairs,
onto the fourth floor. Walk along the fourth floor walkway. You
will see a large roller, rolling back and forth along the walkway. If
you are a good jumper, run at it as it comes near you. Then, jump
over it and continue on your way. If your jumping skills are
lacking, wait for it to roll back. When it does, run forward and go
into the indentation in the wall. Wait there until it rolls past you,
and continue on your way.
As you turn another corner, you will see several bricks moving up
and down. Jump from one brick to another (there are no holes in
between them, so it is not that difficult), and make your way to the
fifth floor.
On the fifth floor, head across the walkway, avoiding the sperical
enemies that are flying around. When you reach the first corner,
the walkway will become narrow. Side-step across the ledge (or
walk if you are brave enough), until it widens. There will be a
rope there; climb up it and jump onto the sixth floor.
Once you are on the sixth floor, go along the platform until you
find the path that the Thwomp is on. Wait next to the edge of the
path that the Thwomp is on. When the Thwomp comes right next
to you, jump on top of it. Ride the Thwomp as it goes across the
path. When it reaches the end of the path, jump off of the
Thwomp, onto the main walkway. Follow the coins up the ramp,
until you are at the end of that walkway. There will be a vertical
line of coins, leading up to a small platform. Jump (or continuous
jump) up to the small platform, and take the star that is on it.
** Stand Tall on the Four Pillars **
Mario is the ideal character for this level, so start out as him.
When you begin, head straight towards the pavillion. As you near
it, do the triple jump so that when you land, you will land on top
of the pavillion.
Once you are on the pavillion, head over to the ? box and break it
open. Since you are Mario, a feather will be in it. Take the
feather, and do the triple jump to start flying. Now that you are in
the air, head over to each of the four pillars that are around the
pyramid. When you are above a pillar, pound the ground to land
on it. Then, do the stationary triple jump, and fly to the next pillar.
Do the same thing to each of the four pillars. (If you are not Mario
you can still get on top of the four pillars, since each character can
run up the side of the pillars. This takes a lot more time to do, and
is not recommended.)
Once you have stood on all four of the pillars, the top of the
pyramid will break apart, making the top flat. Fly over to the top
of the pyramid and land on it. There will be a hole in the top of it.
Fall through the hole.
You will enter the pyramid, only this time it will be through the
top. You will land in a small cage, and the cage will go down.
Wait patiently inside the cage as it goes down. When the cage is a
the bottom of the level, it will be right next to a large box in the
center of the pyramid. There is a tunnel leading into the box. Jump
into the tunnel; you will encounter a brick block. Punch the block
to break it open, and then continue through the tunnel.
You will fall into a single platform in the midst of a large abyss.
There is a coffin on one end of the platform. Go over to the coffin,
and jump on it. The mummy inside the coffin will become angry at
you, and several of the rocks around the coffin will form two
hands. Move away from the coffin, heading to the other side of
the platform. Face the hands and prepare to fight.
Dodge the hands when the try to push you off the edge, but stay
close to the front of them so you can strike back. When the eye
on one of the hands opens, go up to it and punch it. Repeat this
process over and over. When you have hit the eye enough times,
the hand will be destroyed.
You still have the other hand to destroy. Continue to dodge the
hand whenever it tries to push you away, and punch its eye when
it opens. After a few attacks, you will destroy the second hand.
For your brave accomplishment, you will receive a power star.
The power star will appear near the coffin; take it to complete the
level.
** Toy Box Switch Star **
To acquire this star with the least amount of trouble, start off as
Wario. If you do not, you will have to find his cap, lost
somewhere in the level. As you start off, run along the stretch of
sand in between the sand hills and the quicksand. When you
reach the circular pit of quicksand, turn left and keep running. Run
past the pavillion, all the way to the metal walkways with toy
boxes on them.
Wait until the toy box rolls over the metal platform closest to the
sand, and then follow it as it rolls back. Soon the metal walkway
will split off into two ways, making a T shape. The toy box will go
to the right, the same way that you need to go. Wait for a second
or two until it stops, and then goes back across the left route.
Now you need to run to the path that goes to the right. It will
dead end, and there will be a single metal platform in the
quicksand in front of it. Run and do a long jump to the single
metal platform. When you are on it, run and do another long jump
to the larger metal platform that is nearby.
On the larger metal platform, turn so that you are facing the black
brick block. Walk up to it, and punch it. It will break open,
revealing the star switch. Step on the star switch to make the star
appear. Next, run straight past the star switch, and do a long
jump in order to get across the large gap separating that platform
from the one across from it.
Now that you are on the other platform, run straight (at least, as
straight as you can) across it. If a toy box blocks a portion of
your route, remember you can jump across the small gaps in
between the many of the platforms. Since you are Wario, long
jumps are preferrable. Keep running (and jumping) until you have
made it past the metal walkway. You will end up on the sand.
There will be a pond in front of you, and the switch star is directly
past that pond. Run around the pond (its only a small pond, and
Wario swims slow), and then run over to the switch star. Break
the glass enclosure and claim your prize.
** Pyramid Puzzle **
This level requires you to head back into the pyramid. After that,
you must head to the top of the pyramid. If you need to know
how to get into and to the top of the pyramid, keep on reading. If
you already know how to get to the top of the inside of the
pyramid, head to the tenth paragraph.
Using the method described in the first level of this area, head
over to where the bird is flying around. Once you get there, keep
going around the quicksand at the base of the pyramid. You will
come to the stone bridge that leads onto the pyramid. Be careful,
because as you near the bridge, a dust tornado will come out and
follow you a short ways. If it picks you up, simply guide yourself
back onto the ground. Go onto the pyramid. Next, head into the
entrance of the pyramid.
When you enter the pyramid, head over to where the fence
separating the stone from the sand is, and head right. Follow the
path, and turn when it does. After turning a corner, you will see a
large Thwomp, pounding the ground. Instead of running under him
when he is in the air, stand next to where he pounds. When he
pounds, jump on top of him, face the wall, and jump to the
platform to the right.
Now you are on the second floor. Head away from the Thwomp,
and soon you will come to an area with Goombas and a rope.
Jump onto the rope, and climp it up to the third floor. When you
are at the top of the rope, jump towards the wall to get off.
Walk along the walkway of the third floor until you come to a
wire net. The wire net is suspended above a slope that leads to
quicksand. Jump up and grab onto the wire net. Hold on, and
make your way to the other side of the wire net. When you are
safely across, drop off of the wire net.
There will be several stairs in front of you. Jump up the stairs,
onto the fourth floor. Walk along the fourth floor walkway. You
will see a large roller, rolling back and forth along the walkway. If
you are a good jumper, run at it as it comes near you. Then, jump
over it and continue on your way. If your jumping skills are
lacking, wait for it to roll back. When it does, run forward and go
into the indentation in the wall. Wait there until it rolls past you,
and continue on your way.
As you turn another corner, you will see several bricks moving up
and down. Jump from one brick to another (there are no holes in
between them, so it is not that difficult), and make your way to the
fifth floor.
On the fifth floor, head across the walkway, avoiding the sperical
enemies that are flying around. When you reach the first corner,
the walkway will become narrow. Side-step across the ledge (or
walk if you are brave enough), until it widens. There will be a
rope there; climb up it and jump onto the sixth floor.
Once you are on the sixth floor, go along the platform until you
find the path that the Thwomp is on. Wait next to the edge of the
path that the Thwomp is on. When the Thwomp comes right next
to you, jump on top of it. Ride the Thwomp as it goes across the
path. When it reaches the end of the path, jump off of the
Thwomp, onto the main walkway. Follow the coins up the ramp,
until you are at the end of that walkway.
At the end of the walkway, you will find your first silver star.
Once you have it, look at the outside edge of the walkway you
are on. There is a small wall, keeping you from walking off the
edge. This small wall has a gap in it, and that gap is where the first
silver star was.
Walk carefully and slowly through the gap in the small wall. Walk
off the edge, and your character will go down so that he is holding
onto the edge. Gently press the direction away from the ledge,
causing your character to fall. He will fall onto a small platform
with a silver star on it.
Just across the falling quicksand is another platform, with yet
another silver star on it. Walk along the wall, towards where the
quicksand is falling. Slowly walk off the edge of the platform,
causing your character to grab onto the edge. Now, press and
hold the direction away from the edge. Your character will land
on the platform with the silver star on it.
Underneath the platform is a path, filled with the quicksand that
you just saw falling. At each corner of the path is a silver star.
Face the silver star at the first corner, and jump down to the path.
You will land in the quicksand, and you will sink quite a ways.
There is not enough quicksand for you to fully sink in, so you have
nothing to worrry about.
Once you are on the path, you have nothing left to do. The
quicksand will carry you along, and it will guide you to both the
silver stars, as well as the power star. As soon as you land in the
quicksand on the path, let go of all the buttons. Wait patiently as
you are carried to the two silver stars and the power star. You do
not even have to jump up to collect any of them. On the
quicksand path with the three other silver stars in your possession,
this level is as good as beat.
** Free Flying for 8 Red Coins **
Start off this level as Mario; you need his ability to fly in order to
beat this level. Start out by headings backwards from where you
start off. The path that you will run on will become more narrow
as you go. At the very end of the path, wedged in between
quicksand and a hill. Is the first red coin. Take it, and then run
back the way you came.
Keep running until you come to the pavillion. Go past the first
brick block in the pavillion, but destroy the second brick block. It
will have the second red coin in it. Once you have those two red
coins, it is time to take to the sky.
Run a short distance away from the pavillion, and then turn
around. Run towards the pavillion, doing a triple jump as you go.
Time it so that you will land on top of the pavillion. On top of the
pavillion, run underneath the ? box. Break it open, and take the
feather that is inside of it.
With the feather, perform the triple jump in order to start flying.
There are four red coins in the air around the pyramid. Each red
coin is a good distance from each of the four corners. Fly around
the pyramid and collect the red coins. If you need more height,
land on one of the four pillars. When you are on the pillar, you
can do the stationary triple jump to start flying again at a higher
altitude. If your time stars running low with the feather, be sure to
fly back to the top of the pavillion to get a new feather.
Once you have the four red coins around the pyramid, fly over to
the pond. The pond is right next to the pillar that is the farthest
away from the pavillion. There is a red coin in the pond. Still in
possession of the feather, fly over to the metal area where the toy
boxes are rolling around. There is a red coin on one of the metal
platforms. Fly around until you find it, and then pound the ground
directly above it to stop flying.
Now that you have all 8 red coins, you need to get to the power
star. The power star is on top of the pavillion. You should still
have the wing cap at this time, so do the triple jump in order to
start flying. Fly over to the top of the pavillion, and collect the
power star there.
** 100 Coin Power Star **
This level does not have an abundance of coins, however,
collecting this power star should not be too hard. Start out by
heading towards the pavillion. You will encounter a jumping box.
Pick it up, and, after it jumps three times, it will break. Five coins
will come out. Collect those. Also, defeat the Bob-ombs and the
Shy Guy that are in the area.
Next, head towards the cactus. If you defeat him, he will give you
a blue coin. Jump up and either kick or swallow his head, and he
will be defeated. After receiving that blue coin, head under the
pavillion. Break the brick block there, and take the yellow coins
inside of it. Defeat the Goombas that are there too, and take their
coins.
To break the small box in the middle of the pavillion, pick it up,
and walk over to one of the pillars. Aim at the wall of the pillar,
and throw the box. It will collide and break, producing a few
yellow coins. There is also another cactus enemy past the
pavillion; defeat him and take his blue coin.
Next, make your way to the other side of the pyramid. In
between the two pillars will be several coins. Pick them up, and
then head over to the little, stationary block (not the jumping
block). It is near one of the pillars. Pick it up, and then throw it
against the side of the pillar. When it breaks open, take the yellow
coins that were in it. There are also two cactus enemies near the
two pillars; defeat them to add another ten coins to your score.
When you have around fifty coins, head into the pyramid. If you
still need more coins, try collecting the 8 red coins in the level.
There is also a coin above each of the four pillars. Behind the
pyramid, on a ledge, you will find a row of yellow coins as well.
By this time you should have at least fifty coins, so head into the
pyramid.
Inside the pyramid, head down the initial hallway. When you
reach the part where the path goes off two directions, turn to the
left. Do not move, but look around until you see the blue coin
switch. Pound it into the ground. Four blue coins will appear in a
column. They are above a platform in the quicksand, directly in
front of where you entered the pyramid.
With those blue coins in your control, head to the route to the
right of where you came in. Soon you will see several Goombas.
Defeat them, and take their coins. Keep going along the walkway,
around the corner and past the Thwomp that goes straight up and
down. Continue on, defeating any enemies that you encounter.
As the walkway turns another corner, you will see a few gaps in
the walkway. Jump across the gaps, and take the coin that is on
the platform after the gap. Once you are past the gaps, there will
be a set of stairs. Go up the stairs, and around the corner. You
will now be on the second floor.
At the first major corner, you will see a spherical enemy flying
around a pole. Connected to that pole is a wire net. Jump onto
the wire net, and hold it. Make your way around the net,
collecting all of the coins that are on it. When you have them all,
get back onto the path and keep going.
Make your way to the third floor, and go until you encounter the
wire net. Grab onto it and make your way across it, retrieving the
yellow coins as you go. At the end of the wire net, drop down,
and head up the few stairs to the fourth floor. There are coins on
the stairs.
When you are on the fourth floor, make you way past the rolling
enemy. Go to where moving blocks make a path to the fifth floor.
There are two lines of two coins each on the stairs, make sure
that you get them. Go past the fifth floor, and make your way to
the sixth floor.
Go across the walkway that the Thwomp is on, and head to the
ramp that heads up. There are several coins on the ramp. There
are also some yellow coins leading up to the platform that a
power star is on. By now you should have one hundred coins. If
you still need more, collect the five coins that are on the
quicksand path, and make sure you defeat all of the enemies.
Make sure you had around fifty coins when you entered the
pyramid; there are not one hundred coins inside of the pyramid.
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