If you played Rayman 2 a few years back when it appeared on the then
current generation of consoles, then Rayman DS will be quite familiar to you.
This is because Rayman DS is basically a port of that game – a successful
platform game turned mobile now that portable hardware has caught up to the
previous generation of home systems in terms of power. So if you’re a Rayman 2
veteran, the first question that you need to ask yourself is whether or not
you want to revisit a game that you played about five years ago or not. If
you’re new to Rayman, then you missed a pretty darn good platformer in Rayman
2 and are lucky to have the chance to experience the game on your new DS
system. Unfortunately though, the port has suffered a bit in the translation
and the DS version does not match the high standards set by the original game.
In Rayman DS you play as Rayman himself, a big-nosed creature with hands
and feet but no limbs. Rayman’s paradise of a world has been invaded by
Razorbeard and his band of pirates, and Rayman and all of his friends and
neighbors have been locked up into cages. Luckily the pirates missed one of
Rayman’s friends, Murphy, and he is able to rescue Rayman. Now Rayman must in
turn rescue all of the other locals as well as collect the 100 shattered
pieces of the Heart of the World in order to have the power to get rid of the
pirates for good.
Rayman DS is certainly a diverse platform game. Sure, you have your usual
jumping from platform to platform and running from nasties, but there are a
large number of other types of moves as well. You can perform a helicopter
float, climb vines, bounce on mushrooms, swim underwater, hang from trellises,
slide down slopes, and more. The game also does a good job of providing you
with ample opportunity to use these moves, not only as part of the gameplay
but to find hidden areas as well. To attack enemies Rayman can fire bouncing
projectiles from his hand. If you also hold down the R button you will lock
onto the enemy which will allow you to strafe and dodge while taking down the
bad guy, assured that your shots will all hit their mark.
Rayman DS will let you use the touchscreen to control Rayman by moving a
cursor. The cursor acts as an analog stick allowing you to control Rayman’s
speed from a slow sneak to a full sprint. This is not possible for the DS’
directional buttons, which only allow you to make Rayman run and stop.
Although you can adjust the position of this control spot, it’s not really
practical or even sensitive enough for regular use during play. The only other
thing that the secondary screen is used for is to keep a running tally of the
number of creatures saved from cages, number of Lums collected, and Rayman’s
health. As these are typical of the things displayed onscreen for a platform
game, or at least quickly accessible, the touchscreen is pretty superfluous
when playing the game unless you can manage to use the control cursor with
consistency.
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