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LEVEL 12: The Echoing Caves [LWT12] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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LUMS: 50
CAGES: 05
A cutscene will show a Henchman in the current surroundings, a dark and rainy
meadow with metal and buildings built in. He looks at a door into the ground
and walks in. Rayman comes in from a ledge, and jumps down. You'll notice a
brown icon with four dots on it in the lower-right of the screen. This is the
switch notifier. You have to hit four switches to open the door the Henchman
went in, and that's where you have to go. So let's begin.
A Henchman will immediately attack you, so do away with him. Run right past
the door and you'll come to a pit with a pillar coming up. Jump up onto it
and look over to the right. You'll see another one, jump over to it then over
to the ledge ahead of you. To the right is a Stone of Thought on the wall
that tells you the door will open when the five switches are hit. Anyway,
go down the slope and collect the Super Yellow Lum[1-5] behind the giant tree
in the middle of the path. Go to the edge and if you look down, you'll see a
misty bottom, jump down, then turn around. To the left is a small flight of
stairs leading to the platform with the Henchman shooting at you. Go up and
destory him, shoot the switch on the other end. That's one down. Turn around
walk through the mist to the platform on the other side. And you'll see a
switch to the left, shoot it and pillars will rise up through the mist
allowing you to jump up on them reach the ledge to pull yourself up to. Do so
but watch out as the pillars are timed. Once on the ledge, climb up using the
climbing net to the right. Then enter the cave at the top.
Run through the cave and you'll soon come out to bright cliff, with clear
blue skies, mountains and floating platforms. No rain either. Collect the
Green Lum and jump to the first platform and wait for it to raise up. Stay
on it until you collect a Super Yellow Lum[6-10] at the top, quickly jump
over to the next one, because once these platforms reach their peak, they
flip over dropping Rayman into the pit. Jump to the third one over to the
right and head over to the fourth forward into the distance. Then jump to
the ledge to the left and float to make sure you make it. Go to the left and
climb up the netting up to the wood platform, then head to the right.
You'll see a switch and a door to the left of it, the switch will open the
door so shoot it and head through.
Go down the wooden platform to the right and hit the second swtich. Then go
down the platform to the left to reach a ledge with a Super Yellow Lum[11-15]
then look around to the left to see Pirate Ship structers(You're at the
beginning of the level again) then jump off.
Climb up the ledge heading left, then up the stairs and hit the third switch
on the wall to the left. Turn around a you'll see a small section of bridge
facing a ledge with a hole in it. Run, jump then float over and jump in the
hole in the ledge.
You'll fall in a grassy cave, on a Green Lum, with stairs in front of you in
a wooden tunnel, but behind you is a Plum Plant and Pool of water. Jump into
the water a dive down. Head through the stone gave, over to the left and
you'll be in a room with a giant window and the final switch to the left
wall. Shoot it and swim back through the cave and shoot down a Plum. Grab it
then walk through the hall and you'll see an I-Robot at the end of the hall,
so toss the Plum on it's head then run down the hall. Jump on it's head
and boost yourself up to the net on the wall behind him. At the top of the
net, the camera will change and you'll see another net to the right wall.
Jump over and you'll be on a ledge in the first area. Collect the Super
Yellow Lum[16-20] then jump down, and enter the now open door to enter a new
area.
You're now in the cave, run out of the small room and pic up a Keg, but don't
fly with it yet. Turn around and go back in the room you started in and
destroy the blockade at the back of the room to reveal another room. Inside
is the first cage[1] and Red Lums within it. Head back out and grab another
Keg from the Keg Dispenser. Then face yourself out to the open cave and walk
through the torch with the Keg in hand. As before(In the Menhir Hills),
you'll take to the sky!
Head left and collect the three Yellow Lums[21-23] in the air before the
collum of cave with platforms on it. When you see it, press B and let go of
the Keg to land on the platforms. You'll see a Keg next to a Keg Dispenser
and a torch to fly, but don't fly away yet, go left along the platform and a
section of it will fall. Once on the other side climb up the climbing net on
the end of the platform and go to the top. Jump off to the platform behind
you and go around the corner. You'll find a cage[2] with three Yellow Lums
[24-26]. Jump off left onto the trampoline and jump to the third ledge, the
highest for another Yellow Lum[27]. Then drop down to another ledge to the
left, the camera should change, to collect another Yellow Lum[28] in the air.
Then jump down to the Keg, lift it and light it with the torch.
Fly to the left of the collum ahead of you to beginning collecting the Yellow
Lums[29-32] then go up collecting three more Yellow Lums[33-35]. You'll see
a cave high up go in and leg go of the Keg. Run to the end of the hall toward
the hole with a sign above it with a Teensies on it. As you approach, it'll
say "The Fairy Glade," yup this hole will take you to another section of the
Fairy Glade you can't reach normally. It will contain the last two Yellow
Lums and cage of the level, so jump in the whole
You'll be a thorn dome, turn around fall in the hole and head left out to the
bridge. Turn right and you'll see a Plum Plant, shoot a Plum down. Don't
worry about the persistant current in the water, it won't take the Plum away
but the Plum will disappear after a short time. Quickly, jump and float over
to it. The Plum won't bounce around in the murky water, so it'll be a bit
easier controlling it. Anyway, bounce back, under the bridge and over to the
left to reach a gate you can't pass with the Plum, so jump to the web on the
right wall and collect a Red LUm. Continue over the gate to the end of the
web and you'll see a small pillar sticking out of the water. Jump to it.
You'll notice two more as the camera moves, so jump over to the third and
hang onto web above the last one. Make your way to the other side, destroying
the Dark Spheres on the way. On the other side, jump on the small walkway and
collect the Green Lum. Look out and shoot the Purple Lum. Swing to the Purple
Lum, and from there the small pillar sticking out of the water. To the left
is another Purple Lum, so swing over and land on another pillar. To the right
is a series of pillars to jump to, their surface area is rather small so use
the helicopter to make easy landings. When you're on the last pillar the
camera will face a Pirate Ship structure with some bridge in front of it and
a Henchman tossing Kegs from a balcony. Jump over to the bridge, the section
on the left has a metal blockade on it, so get the Henchman to hit it. When
he does, run forward "into" the structure, under the Henchman. The bridge
will fall, revealing that there was a hole under the bridge. Go into it
quickly. After a quick right turn you, be in large room with a sleeping
Henchman in a chair. Luckily for you, a fully charged shot will take him out
before he wakes up. To the left is the final cage[7] in a small hole in the
wall behind a net. Your shots will go through the net to destroy the cage,
allowing you to collect the final two Yellow Lums[48-50]. Now go over the
chair the Henchman was in and fall through the hole in front of it to return
to the The Echoing Caves.
You'll fall in the tunnel you flew into and collect two Red Lums, head out of
the cave and drop to the ledge below you, head right over the bridge and jump
to another ledge with a Green Lum. An I-Robot will come charging at you, make
him fall off of the ledge into the water. Run to the end of this small tunnel
and collect a Keg at the end, turn around and approach the torch. Look at the
wooden siding on the opposite side of the cave. There's a switch at the top,
so light the Keg and aim for that switch and let go right before impact. Fall
onto the bridge below and head left back to where the I-Robot was to go
through a now open door to enter a new area.
Grab a Keg and stand under the cage's[3] shadow and press B to toss it up,
releasing Red Lums. Grab another Keg and light it for a long flight. Collect
the three Yellow Lums[36-38] ahead of you. You'll come to a door that will
open when you approach. You'll be in a large room with a wall in front of
you, right as you're about to hit, drop down to the bridge below and collect
a Green Lum. Go left into the doorway and destroy the Henchman on the other
side. Jump over and look to the left, you'll see some netting next to the
wall. Jump on it and bounce up collecting a Yellow Lum[39] and latch onto the
net above you. Climb to the end of the net and you'll see a cage[4] hanging
from the ceiling, open it and Red Lums will appear over the toxic green water
along the cave.
Head back out to the bridge and to the right end of it. There's a switch on
the other side of the wall, shoot it and you'll lift a large metal grating to
the left for some time. So quickly, turn around go into the hole and jump on
the bridge across from you. Collect a Red Lum at the bend and make a right,
jump over to the next bridge and collect the Yellow Lum[40] in the air. Head
right, ignoring the Keg Dispenser and take another right down the bridge. At
the end is a Keg and a torch, pick up the Keg and light it and fly forward.
You'll collect seven Yellow Lums[41-47] along the way, before you have to
jump onto a net on the wall. The net will begin to fall, so scrurry to the
left and jump onto the wooden platform collecting a Green Lum. Of course, the
platform will begin to wobble and drop, so run right, lift the Keg at the end
and light it with a nearby torch.
Collect the two Yellow Lums[48-49] in the air and drop off at the wooden
platforms and head left for the last Yellow Lum[50]. Jump up onto the roof to
the left, and carefully walk until the end. Shoot the last cage[5] open to
release the Teensie! He'll walk over to the end of the level, so head over
there yourself, jump down and into the doorway. and the camera will show the
night sky as a Pirate Ship flies by. After you and the Teensie commence in
dancing, jump into the portal.
Play the mini-game if desired, save then jump into The Precipice...
You're now 55.5% done with the game!
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