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LEVEL 06: The Menhir Hills PART 1[LWT06] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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LUMS: 50
CAGES: 08
As you enter, a cutscene will start up with Murphy telling you that the area
you're in a guarded by a "Walking Shell." And he heard that it might be
possible to tame it, Rayman will thank Murphy and he'll be on his way.
Now you can walk around and you'll hear a clicking sound, and the burning of
a jet engine. Well, it's a "Shell" running towards you. Just shoot it to
destroy it. Now, these aren't enemies really, they'll help you out in most
cases. But there's something you'll need to do before you mess with the
shells. You'll be next to a large tree with a square indentation in it, this
has the level's Entry Portal in it. Go behind the tree and you'll see a lone
rock sticking up, if you look at it from behind, you'll see a switch. Shoot
it and run to the middle of the three other rocks on the other side of the
tree, you'll see a hole in the ground, it was covered before, but thanks to
hitting that switch it's open. Jump in and you'll be in a cave, at the end
is a cage[1]. Open it for a Super Yellow Lum[1-5], turn around, and use the
spider web to climb back out. Now, see the thorn branches overhanging the
thorn floor? You'll have to get across, but don't touch it, you'll die. But
get close enough to where you get the attention of the Shell on the other
side to come over and chase you. When it comes after you, run away from it
until it gets tired. You'll be able to know it's tired because it'll come to
a screeching hault and the fire will turn to smoke. Once this happens, run to
it and touch it. You'll now be able to ride the Shell!:
Directional Pad/Touch Screen - Move in the direction you want, you cannot
stop.
A - Speed up, when you do this you cannot jump or get off the shell.
B - Jump off/Make the Shell jump. Depending on where you are on the shell,
the button will change functions.
Anyway, run over the thorn floor but stay on the Shell! Stay towards the
right and right before you hit the wall, jump off. The Shell will continue
to run into a metal blockade revealing a room! Inside is a cage[2] with a
Super Yellow Lum[6-10] inside! Collect it and Murphy will come and tell you
basic knowledge about the Shell that I've already told you. Once he's done,
jump over the railing, go in the door and up the stairs. When you reach the
top head up the other flight of stairs to the right. You'll collect a Green
Lum and you'll hear snoring. Stop look into the room and you'll see two
Henchmen sleeping in chairs. Between them is a another hall and an open door
at the end. If you wake them, the door will close and you'll have to kill
them in order open the door. If you're using the Touch Screen, you can
tip-toe in the hall. Either way, get in turn the corner and you'll come
across a cage[3] with a Super Yellow Lum[11-15], collect it then go back to
the room with the guards. take the door to your left to enter a new area.
Rayman will walk down the stairs and into an open area, with a high camera
angle, go into first person and you'll notice a giant thorn tunnel in front
of you. Look to your right, and you'll see a tree with a kennel and a Shell.
The Shell will help you get across, but first, run to the tree, destroying
the Shell if it gets too close. See the purple mushroom? Remember the first
level? Yup, it'll let you bounce, but wait, before that go behind the tree
and collect a Yellow Lum[16]. Come back around, jump on the purple mushroom
then up on the branch to the second one. Turn, then face the Purple Lum and
connect onto it. Swing over to the balcony above the entrance you came
through and use the helicopter to make it over. Collect the Yellow LUm[17] at
the end of the walkway and look to the right, There should be a hole inside
the room sticking out of the wall with a cage[4]. Shoot it open for three
Yellow Lums[18-20], you might have to jump then shoot. Drop back down and
ride the Shell into the thorn cave. Collect four Yellow Lums[21-24] before
the exit, and when the road splits, take the path to the right for two more
Yellow Lums[25-26] before the next cave. Collect five Yellow Lums[27-31]
before the exit, but don't jump off yet. Go up the ramp and jump off right
before the shell hits the door with the blockade.
Don't go in the door yet, drop down to the left, and pick up a Keg. Then walk
into the cave to the left, turn right and focus the camera behind Rayman. See
the torch? Touch it, the Keg will ignite allowing you to fly to the other
side, let go of it before it touches the other wall. Turn to the right and
you'll see a cage[5], to open it, grab a Keg and walk under it. Then toss the
Keg straight up and collect the three Yellow Lums[32-34] inside. Go back to
the other side using a Keg on this side and the torch. Once outside, to up
the ramp and go through the door, collecting a Yellow Lum[35]. Destroy the
sleeping Henchman on the other side of the walkway. Then turn the corner, and
to wall on the right is a switch, hit it to open the door. Go through to
enter a new area.
A cutscene will activate where Rayman see's the remainders of a Henchman.
Then he'll see Clark! He's weary, and Rayman asks if he's the one who took
out 20 Henchmen. Clark asks if Rayman wants to arm wrestle, Rayman notices
his friend's condition. He swallowed something bad, and he need some "Life
Potion," and tells Rayman where to get it. Near the entrance of the Marshes
of Awakening, in The Cave of Bad Dreams. Rayman remembers the name and leaves
as Clark thanks him. You'll automatically leave the level and be asked to
save. Go back and select The Marshes of Awakening, and jump in...
You're now 28.8% done with the game!
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