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Rayman DS - Walkthrough
System: DS
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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LEVEL 05: The Sanctuary of Water and Ice [LWT05] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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LUMS:  50
CAGES: 02

In a cutscene, Rayman will be tossed out of the portal onto a tan platform.
He'll look up to see a Teensie in front of him and a large door behind him.
The Teensie will welcome Rayman, and Rayman will ask if they finally know
who the King is. Doesn't seem so, as another pair of Teensie arms will come
from the Teensie and take off the crown. Rayman looks to the side, and you'll
see three other Teensies behind him. The initial Teensie will move to the
back of the line. Anyway, welcome to the counsel chamber of the Teensies.
Here, they will open other worlds for you, if you have enough Lums, which you
should have. Rayman will walk over to the door hesitantly, look back at the
Teensies, and they'll encourage him to go in. And he will.

You'll appear on a beach with crabs, and a pathway going up to the cave. But
first, turn around and look out into the the see, you'll see a wooden dock
and a cage[1] at the end of the dock. Run across and jump over the crab on
the way. Open the cage and collect your first three Yellow Lums[1-3]. Run
back to the beach and as you go up to the sand pathway, a Henchman will
appear. You best bet is to just ignore him and go up the path heading left
collecting the two Yellow Lums[4-5] on the way. Jump over to the stone path
on the right and collect the Yellow Lum[6] at the end. Run up the left path
collecting yet another Yellow Lum[7] and jump up to the higher ledge for a
Yellow Lum[8]. Run to the left and enter the cave with another Yellow Lum[9]
at the edge before the water.

Jump into the water and you'll see a Super Yellow Lum [10-14] floating at the
entrance of an underwater cave. Continue down and swim through the cave and
collect two more Yellow Lums[15-16] before the end. Once at the end, jump out
of the water and open the cage[2] and collect the three Yellow Lums[17-19] it
has inside. Swim back out of the cave, and jump out of the water to the land
with the crates on it. To the left is a rope ladder with four Yellow Lums
[20-23] on it, climb it up and drop down to the other side to collect a Green
Lum.

Run over to the left and up the stairs to collect a Red Lum. Run back down
the other side and down the stairs. You'll see a large blue door with two
"pyramids" on the sides; one blue, one orange. A Henchman will appear when
you get to close. Destory him quickly, and collect the Red Lum. Run over to
the right and to up the stairs to collect a Super Yellow Lum[24-28]. Just
around the corner to the left is a Keg and a Keg Dispenser. Grab the Keg and
go back down to the door just around the corner, blow it up, don't go in just
yet. Grab another keg and take it down the stairs, if you look, right across
is another blockaded door. Enter the now open door, and run across. Murphy
will come and tell you about Magic Spheres, like the one right in front of
you:

They control just like Kegs, except they can't be destroyed, even if you
throw them off a ledge, they'll reappear. They open doors, and in this case,
the giant blue door, but you need to put it into the right pedistal, the
color of the Magical Sphere, so this shouldn't be too hard. There are only
two colors, blue and orange.

Anyway, grab the sphere and take it down the stairs and back ouside. Then
look at the blue pedistal, and throw the sphere onto it. Rayman will usually
always make a perfect throw, you'll know it's on the pedistal when the Magic
Sphere starts to sparkle and make a noise. Continue back to the first door
you first opened. You'll see the orange Magic Sphere in front of a Stone of
Thought, which will say pretty much what Murphy just told you. Take the Magic
Sphere down the three flights of stairs and throw it on it's pedistal. A
cutscene will show the door opening. Enter the cave until you get to a stone
structure with twelve Yellow Lums[29-40] around the tunnel in the middle with
a portal at the end. To collect them all, just either take the right or left
path up a ramp around the transparent railing to collect the Yellow Lums, it
it's hard. Once you're done with that, enter the star-esque portal; which
Rayman will do on his own in a cutscene.

You'll now be a mystic area. My favorite area of the whole game. Just greyish
-blue platforms, stonework and space that will be all around you. There will
be a giant light blue door ahead of you, (Reminds me of Kingdom Hearts), and
a ramp going down, so, go down the ramp.

You'll begin to slide, and the door will open as you approach. The path will
become more narrow then before, so stay in the middle collecting the Red
Lums. After that, jump for one in air and you'll land on another short
platform. Quickly jump off this platform and collect the Yellow Lum[41] in
the air. Land and make a sharp right and jump onto the next platform to the
right, and you'll collect a Yellow Lum[42]. Slow down, by hold back, and
slide to the center of the platform to collect three more Yellow LUms[43-45].
Jump to the next platform, and head right, stick a little bit to the right
and jump to collect a Yellow Lum[46] in the middle of the air. Slide down the
next platform and keep in the middle of it, especially at the end of it, 
because you'll have to jump off to the next platform to collect the next
three Yellow Lums[46-49]. Continue the slide and you'll go through a misty
cavern and end up on the other side, coming to a complete hault.

A cutscene will introduce you to Axel, the gaurding of Water and Ice. He's a
flying rock torso, with a blue tint like the rest of this area. You'll see
Purple Lums all across the area, quickly make use of them because Axel throws
water spikes at you that explode on contact. Jump and grab onto the first
Purple Lum, turn to the left, release your grip at the height of the swing,
and shoot to the next Purple Lum. Turn to the right and and continue the
process. Then back to the left and to the right once again. Also, if he
manages to hit you, you'll fall down, but don't worry, you'll just have to
start again. Anyway, you're on the last Purple Lum and you don't see any
other way to go, because there isn't! Aim towards Axel and let go then shoot!

A cutscene will show that you shot a stalagtite free from above him, and it
comes crashing on him, destroying him and releasing another Purple Lum.
Unfortunately, you're back at the beginning, and you'll have to climb back up
only now that you don't have Axel shooting at you, making it much easier.
when you're at the last, new, Purple Lum, swing off and use the Helicopter.
Do NOT go straight forward, go either left or right and go up to collect a
Red Lum and the final Yellow Lum[50] on the overhand above the tunnel you
now must go in. Go back down the other side for another Red Lum, then go the
back to the center and follow the water up and through the waterfall. Go
through the tunnel collecting three Red Lums and at the end, a cutscene will
activate.

With all the stone around you, Rayman will walk up grass and rock path to
find a strange obelisk. Rayman's chest and the top of the obelisk will glow
with white light, then their particles will create an electric connection
between the two, quite literally. The connection will drop, and part of the
obelisk will slide back and leak out white light. Then the first mask will
appear. Rayman will jump up and grab it, hold it up, then teleport as the
obelisk slides back to it's original form. Rayman now appears in a strange
area with a large moon that cuts in half out on the spacey horizon, leaving
the water shimmering with it's light. Looking forward, Rayman see's someone
he's never seen before on top of a stone structure that resembles the
obelisk. Rayman walks forward and and the creature speaks, it is Polokus!
He says he can only contact in dreams now, but when you reunite the last
three masks, we will awaken! The camera pans up, and you see this great being
in all his glory. Purple top-hat, green shorts and lanky arms give him a very
distinct look. He says he'll help you against the pirates, then takes the
mask and places it on his "throne." Making a portal within just his hands, he
lowers it down on Rayman and tells him the destiny is in within his hands as
Rayman disappears back to his world.

After the "Level Status" screen, you can play the Bonus Stage if you want.
Save the game, and jump into The Menhir Hills...

You are now 25.3% done with the game!
 

Rayman DS 101


Walkthrough

 




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