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11. MISSION 10: DEFENDER OF GOTHAM
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Last mission! Ra's Al Ghul have released the poision on Narrows
Island. Someone is lowering the Bridge between the Narrows and Gotham
itself. If the bridge comes down, the people affected by the poison
will spill over to Gotham. Your first task is therefore to stop the
bridge from lowering down.
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a. Stop Narrowborough the Bridge
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You begin by over-looking the lowering bridge. Move a little to the
left and you will find a medical Kit on the far side. Now, why a
medical Kit when you just begin a level? Anyhow, run towards it. As
you approach, three inmates will climb over a broken wall to the right
of the kit. They will start attacking you, and they're much stronger
than they usually are. Now you know why a medical Kit is there. Defeat
the inmates and use the kit if required.
To the left of the kit is a military crate. Open it for three Flash-
bang Grenades. Opposite the crate is some sort of a structure that
has a ladder inside. Go to the side of it to find a stairs. Go up,
then jump over the fence to reach the ladder. Climb up.
NOTE: Ed wrote that you can conveniently skip the fight with the
Inmates without too much negative effect. Simply ignore the medical
kit and military crate, jump over the fence to access the ladder and
climb it up. You will hear the inmates growling below as you climb
the ladder, just forget about them and carry on! I've tried that out
and found it to be true, but the problem is not being able to earn
reputation, and not being able to equip the Fear Gadgets for the
long fight ahead, meaning you must be very good in your combat skills
At the top. look around to find a metal chain holding on to a crate.
Jump towards the chain and climb it up. At the top, spin around to
find a platform, and jump onto it. From here, go straight, then right
to find an elevator. Go into the elevator and use the button to go up.
Once up, exit the elevator, go straight and then turn left to find
the Scarecrow. So, this is the bugger who's lowering the bridge. A
cut-scene will follow as the Scarecrow will activate an explosion that
knocks Batman down below again.
When you resume control, quickly turn around to find three inmates
devouring a dead body, near a burning car. Go up to them and finish
them off. You will find a Key near the burning car. Pick it up, and
look to your left to find a car that is not on fire. Use the Key on
the Vehicle Ignition, and then see the super cool cut-scene of
Batman using the car to cause an explosion.
To the left where the explosion occurs is a ladder. Climb it up. On
the top, look around for a Grapple Point and grapple to it. Drop down,
look up to find a horizontal pipe that is black and yellow, and use
the pipe to climb over to the other side.
You're now back at the place where you found the Scarecrow. Turn left,
then right to find him again. He will be stunned by your appearance,
so much so that he will jump through a window and disappear into the
sea. That's the last you will see him in this game.
Next, look around to find a Cracked Window. Hit it with the Batarang.
You will find a Grapple Point outside. Grapple towards it to reach a
checkpoint. Save.
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b. Intercept the Microwave Emitter
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From where you begin, turn right, open the door, and go through. Walk
all the way to the end to find a door. Use your optic cable to see
some thugs behind this door. Open the door and go through, only to
find these guys blowing off the path. You will need to find a way to
get to the other side.
Look to your right to find one of those black and yellow horizontal
pipes. Jump onto it and begin to climb forward. Midway through, this
pipe will be blown off as well, and you can't move further. Look to
your left now to find a Grapple Point. Use it to grapple to another
horizontal pipe on a ceiling, then continue climbing to the other
side.
When you're reaching your destination, you will find the path blocked
by some Debris. Hit the Debris with your Batarang to clear the path
when you're still hanging on the pople, then climb over and drop down.
On the left wall is a medical Kit. As usual, use it if needed. Open
the door in front and go through. At the end of this hallway is
another door. Use your optic cable to find several ninjas behind this
door, which means don't open it! Instead, look to your left now to
find a vent. Go through the vent until you fall through a hole in the
ground.
You will now be outside, just below those ninjas. Your aim is to find
a way to scare them, then defeat them. From the platform that you
dropped on, go to the left end, then look around to find a metal chain
holding a crate. Glide to the chain, then glide over to the platform
opposite.
On this platform, turn left to find two Support Cables. Target them
one at a time, and hit them with the Batarang. When the second cable
gets hit, a ramp will be lowered. Glide over to this ramp and go up.
Once up, turn left to find two metal beams. You will need to walk on
the beam on the left, but there's no Context Sensitive Mode this time
for you to prevent you from falling. The reason is, you will need to
do some Batarang-throwing on this beam! So, proceed slowly just in
case you fall.
Anyway, on this beam, walk carefully to its end, then turn around.
After that, use the left/right buttons on your D-pad to find two more
Support Cables to target at. Quickly target them one at a time and
hit them with your Batarang. The result is that the entire platform
above, which is basically the room you saw with ninjas inside, will
drop down to your level! Apart from increased Reputation, the Area
Fear will also be high. Jump into the ring and finish these ninjas
off.
When the ninjas are gone, toggle your left/right D-pad buttons again
to find a button above you. Hit it with your Batarang, and you will
find that a metal chain holding a crate will come towards you from
a far side. This is the direction that you will need to go, so wait
for the chain to stop, then glide to the chain.
Once you're on the chain, you will find that there's another button
on the far side. Hit it (it's a long distance, but somehow you can)
with the Batarang to transport the chain (and you) to the other side.
When you're there, drop down, then open the military crate for seven
Flash-bang Grenades. These will be useful to preserve health as you
will have some battles to engage later on.
After that, approach the door in front for a checkpoint.
Open the door, go through it, and run all the way to the end to find
a ladder. Above the ladder is a Hatch. Hit it with your Batarang to
open it, then climb up the ladder to reach the outside again. You will
find two ninjas blowing up a barrier. Dispose them.
After that, go forward to find a medical Kit on the left wall. Use it
if necessary.
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c. Reach Rachel
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You haven't exactly intercept the emitter, but Rachel is in trouble
again, so you need to reach her before she gets, er... whatever.
Continue forward and three inmates will greet you. Dispose them, then
continue forward until you're blocked by some boxes. Jump over them
to reach a checkpoint. Save.
From the checkpoint, go forward further to find three more inmates.
Damn! When will they ever learn? Again, fight them off. Take note not
to sway too far forward, because you may suddenly fail the mission if
you wander too far off.
NOTE: These two battles are tough, especially if you're playing with
the Challenging difficulty, because these morons tend to swarm all over
you, making it a long and tedious fight. As usual, isolate them and
take them out one-by-one. To preserve health, use your Flash-bang
Grenades liberally so that you can attack them while they're
vulnerable.
Assuming you're facing the front like you did before you begin this
fight, look to the left for a ladder. Use it to climb up. At the top,
go left, then left again to find another ladder. Go up again. From
here, turn around to find a door. Open it and go through.
Turn right now and go all the way. At the end of the hallway is a door
that you will need to pick-lock. Do so, then go through and go up a
nearby staircase. A door is at the top. Open it to trigger a cut-scene
as the inmate offers to prove that Batman can die. But before he could
do that, Rachel buzzed him down with an electric shocker. Take that,
Tom Cruise.
The cut-scene also shows a nice sequence of Batman finally revealing
his identity to Rachel, which is from the movie. It's very... nice.
"It's not who I'm underneath, but what I do that defines me."
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d. Board the Monorail
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When the game resumes, you begin with a checkpoint. Save, then prepare
for some fast-paced action. To put it simply, for this objective, you
will need to be quick.
From where you begin, go forward and glide off the roof to a platform
on the opposite building. Grab six Smoke Grenades from the military
crate on the right, then go left to find a Grapple Point. Grapple to
the horizontal pipe, then use your Batarang to remove some Loose
Boards on the window near you. Once done, climb into the room while on
the pipe, then drop down once you're in.
Go forward, then turn right to face three inmates. They're everywhere!
Fight them as per your previous strategy. At the end of this hall, to
the right, is a medical Kit. If it. I think you will need it.
Across the kit is an opened window. Jump out of it to get onto a fire
escape. Go left of this fire escape to find a pipe. Use it to climb to
the roof top.
On the roof, go right quickly to find some buildings with slanted
roofs and a faraway Cracked Skylight. Glide to these roofs and run
towards the skylight until you can hit it with your Batarang. With
the skylight out of the way, you can now jump through the hole into
a room.
From here, waste no time! Go right and out of the room to find the
monorail coming! Rachel can't hold it any much longer, but a fence is
blocking you and the monorail. Look in front of you to find some
nicely-stacked barrels on the left and two green trash bins on the
right. Quickly jump onto the bin, then jump onto the barrels. From
the barrels, jump over the fence onto the monorail. A cut-scene
follows. You've successfully board the monorail! Yay!
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e. Defeat Ra's Al Ghul
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Last lap to go before you complete the game. Give me a "Hell Yeah!",
then proceed.
You will begin on top of the monorail. Go forward to fight off four
ninjas. They're tough, so fight them off using your good old combat
skills. Use your Fear Gadgets if you still have them to minimize
health loss. Once done, go forward to the door in front, open it and
go through.
Walk towards the door in front. It will open by itself (I'll call
these the "auto doors" from now on). Go through. Immediately to its
right is a military crate with five Flash-bang Grenades. Grab them,
then go forward again until you reach a door. Open it and go to the
outside.
You will see two large containers, which are in red color. Go to the
one on the left, and you will get an option to Open it. Open it and
go in to find a series of Debris blocking you. As usual, sweep them
away with your Batarang. Above where the Debris were is an opening in
the ceiling. Jump up and pull up.
NOTE: You may want to leave a box or two behind so that you can jump
onto them and use them to jump up to the opening easily.
Debris blocks you again, so hit them with the Batarang to remove them.
You will gain access to another door. Open it to go out again.
From here, you will find a brown container opposite. Glide over to it
on land of the ledge beside the container. Get close to the container
to enter into Context Sensitive Mode. Go left, then straight while in
sensitive mode until the end. Exit and look to the right to find a
door on the brown container. Across this door is another door leading
to a cabin, but don't enter it because it's full of ninjas.
Instead, go into the door on the brown container. Above you, there's
an opening on the ceiling. Jump up and pull up, then turn around to
face the cabin with the ninjas inside. Glide to the top of that cabin,
then go forward. At the end, glide down to find another door. Open it
to go through. The game will then load.
When you resume control, go forward to find another auto door. At the
end of this cabin is yet another. Approach this door to reach a
checkpoint.
You're once again outside. Open this door to find another door in
front. You can't open this because you need a pass code. Instead,
look below to find an access grate. Open the Hatch with your Batarang
and drop sown. Go through the vent till you find another Access
Grate with a Key Pad. UNDER NO CIRCUMSTANCE SHOULD YOU ATTEMPT TO
USE THIS KEY PAD! IT WILL EXPLODE AND YOU WILL BE TOASTED!
Ok, I hope I got the message through. From the grate with the Key Pad,
look up to find a ninja there. Wait for him to turn around, then jump
up to perform a stealth kill on him. You should be very proficient
in this now, so it shouldn't be a problem at all.
Walk forward to find a medical Kit on the right wall. Use it if
needed. Go forward again until you can jump to the next carriage. Do
so, then turn back and look below to target a Carriage Coupling. Hit
it with your Batarang to reveal a Battery Chain. This chain is holding
your carriage you're on to the one that you just jumped over from. Hit
the chain to separate the carriages. This will increase your
Reputation and create fear. Three ninjas will come out from the
separated carriage, and two will come out from the door on the
carriage you're in. Five ninjas! I'm not sure whether you will need to
fight them all, because each time I play this part, it happens so fast
I couldn't be sure. I only remember on my last play that it seems to
be three ninjas that you will need to fight. Correct me if I'm wrong.
NOTE (7.25.05): While replaying the game, I found that this is how
this part goes. Three ninjas will come out from the door on the
separated carriage, but only one will jump over. Two will come out from
the door on the carriage you're in. So the fight is confirmed to be
against three ninjas.
Anyway, after fighting them, you can grab the last one and interrogate
him for a pass code. Go forward now to find another door with the
pass code. Input "1942" to open the door and go through.
Jump over to the next door to find a checkpoint. Save, then open this
door to go in. A ninja will drop down from an opening in the ceiling.
Dispose him,then jump up to the roof using the opening that his ninja
came down from.
From the roof, go forward while jumping from cabin to cabin. Avoid
the signal lights on the left or right. The sequence of the lights
appearance are left, left and right, so staying in the middle is the
best option when you're going forward. At the end when you can go
forward no more, glide down to the door in front.
Open the door and go through for a checkpoint. On the left of the room
is a military crate with eight Flash-bang Grenades. Grab them. Go
forward now to find yet another door. Open it to go through... there's
no end!
Go to the next carriage that has a stack of barrels. If you go close
to them, you will enter Context Sensitive Mode and will be able to
peep at three ninjas behind these barrels. Don't go out to fight
them. Instead, exit sensitive mode and turn around and go down to the
small metal platform below the connector connecting the carriages
together. Above the small platform is a very thin yellow horizontal
pipe. Jump onto it and climb to the left, then forward. You will now
be able to sneak past the three ninjas without them noticing your
presence.
At the end of the pipe, jump up to find a ladder. Across the ladder is
a medical Kit, so use it if necessary, then climb up the ladder. On
top, backtrack to where the three ninjas are. When you approach them
while on the top, you should be able to target two Locked Mechanisms,
one of the left and one on the right. Hit both of them one at a time
to trigger a cut-scene, as tons of barrels dropping down on these
ninjas. You've scare them now, so jump down for the kill!
After the fight, look to the ground to find an access grate. Hit it
with your Batarang to open it, then drop down. Go forward a little to
reach a small metal platform. Above the platform is a horizontal pipe.
Jump onto the pipe and climb over.
NOTE: Be careful not to go too far forward when you're on the
platform - you may just fall off.
Drop down from the pipe at the end, then go forward to find a Hatch
above. Hit it with the Batarang to open it, then jump up, Go forward
past an auto door, and the game will load. When the game resumes,
approach the door in front for a checkpoint.
A medical Kit is in this room, so use it before you open the door.
When you open it, you will see Ra's Al Ghul! Walk towards him to
trigger a cut-scene, as he sends two ninjas to fight you. Defeat them
both, then take on Ra's himself. Notice again that he has no health
bar. Damn it, this means he will push you aside and escape.
The cut-scene that follows will see him jumping over to the next
carriage and cut loose the Battery Chain that is connecting the
carriage you're on and his. When the game resumes, you must quickly
find a Grapple Point on the carriage that Ra's is, and then grapple to
it. Next, drop down, open the door there and go through.
At the end of this room, open another door and go through again. You
will now be outside again. Opposite you is a door, but you can't open
it because it's locked. Right to this door is a ladder. Climb it to
go to the roof.
On the roof, go forward until you see the Microwave Emitter! Finally!
Quickly glide towards it and you will get an option to Use it.
Unfortunately, you will be told that the emitter can't be stopped.
Quickly turn around now to find Ra's Al Ghul sneaking up on you. Avoid
his attack, and fight him.
Notice once again that he still has no health bar, but this time,
defeat him, you can. He will be well defended, so try to inflict some
damage on him until you can use a Fear Gadget. Use any of the grenades
liberally to loosen his defence, then punch and kick the crap out of
him. When he attacks, use the block-and-counter technique to avoid
losing health.
Since he has no health bar, you won't know when he will be actually
defeated. So, take not of the top right corner of your screen for a
"Grab" option. When this happens, it means that he's defeated. Grab
and interrogate him. After that, Finish him.
Batman will then talk to Alfred about a plan to blow up the monorail
tracks so as to stop the monorail, which will in turn stop the Micro-
wave Emitter. A cut-scene of the Tumbler firing missiles at the track
follows. In the movie, of course, it was Gordon who did the firing, by
the way.
When the game resumes, you will immediately get an option to Grapple.
Forget about looking around for it. Just press the circle button and
you will grapple to safety. The reason why I told you to forget about
looking for it is because there will be a distance countdown.
Once you grapple to safety, watch the cut-scene as Batman looks on,
while Ra's Al Ghul and the monorail are sent towards its doom. After
the explosion, watch the short movie clip, and the game will end.
NOTE: Someone told me that they saw Ra's Al Ghul jumping off the
monorail when the explosion happens. If you can confirm this, do let
me know. It's an interesting tidbit. :)
You've now completed this level, and have unlock three Alternate
Batsuits, two Gallery of Fear characters and one Film Clip!
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