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Batman Begins - Walkthrough
System: PlayStation 2
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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10. MISSION 9: WAYNE MANOR
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This level is a little challenging because you've been stripped of 
your costume (that is, no cape to glide) and Batarang. You will get 
back your Batarang later in the level, but by now, you should be so 
used to the controls, you may find yourself a little handicapped. 

Still, it's a short level as compared to the hedious Arkham Asylum,
and you should have been fully recharged now after enjoying the last
racing level. :)

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a. Confront Ducard
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The intro will reveal the twist of the movie, that Henri Ducard is 
actually Ra's Al Ghul. So the puny "Ra's Al Ghul" that you defeated 
in Mission 2 wasn't really Ra's Al Ghul at all. Get over it!

After the introduction, Ra's will send in two League Ninjas against
you. Defeat them for a cut-scene. After the conversation, two more
ninjas will attack you. Defeat them as usual. Yet another cut-scene
occurs, and after this, Ra's will come down and fight you himself.

Notice as you fight him that he has no health bar. This is because 
you can never win this fight. A few strokes into the battle, another
cut-scene will happen as Wayne gets beaten by Ra's. Ra's will then 
run away through a door.

When you resume control, follow him through the door. At the end of
the hallway is a door on the left, it's locked though, so turn right
instead. Be careful not to walk into the fire as you can get yourself
hurt. As you continue forward, another cut-scene will follow, as a 
a ceiling falls onto Wayne, and Ra's saying that Wayne hasn't learn 
to mind his surroundings.

You won't see him again in this level, and when you resume control, 
two ninjas will appear from the locked door. Defeat them, and go 
through the door now.

As yuo continue down this hall, you will be able to turn right. Do so, 
and you will find the path blocked by some Damaged Furniture. As you
begin to wonder why the Batarang icon doesn't appear on screen, you
suddenly remember that you've no Batarang now! Damn it! 

Punch the furniture away instead. A small gap will be revealed to the 
left of the blockage. Sneak past it while avoiding the fire. You will
see a door right in front, but before going there, look to the right 
wall to find a medical Kit. This allows you to fully heal.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
b. Save Lucius Fox
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You will now need to rescue Lucius Fox, who is trapped in the kitchen.
Open the door in front, and go through. You will find the room in 
fire, and fumes are everywhere. There's a path on the left of the 
room that is barely enough for you to run through to the end of the 
room, where you will find an Antique Vase. Punch the vase, and it will
fall and break through the window behind it. The fumes will then leave
the room.

To the left and right of where the vase was originally situated are
two pipes. Use either one to climb up, although if you use the right
one, you will need to punch some Damaged Furniture away first. At the
top of the pipe, jump to a nearby balcony.

Turn around now to see three hanging lamps. Jump to the nearest wire
and you should be able to see your destination. From the wire, while
facing the door that you entered from, the destination is the balcony
on the top right corner of the screen. You will need to jump from 
wire-to-wire until you reach the third wire, then jump from there to
this balcony.

NOTE: It's not easy to do the jump since you've no cape to glide now.
The trick is to jump to one, climb up, then jump again. If you fail, 
keep trying.

From the balcony, open the door and go through to reach a checkpoint.

Now, walk all the way to the end for a door, open it, then go through.
You're now in the library. Do not walk all the way to the front. 
Instead, use the left most book shelf as cover, and toggle your 
camera to see two ninjas talking. Once they finish, they will walk 
behind the right most shelf.

To your left is a locked door, and you need to go through there. This 
is how you do it: In stealth mode, walk past the second left most 
shelf to find a ladder on the righr wall. Climb it, then jump to the 
right to reach the upper level. From here, go straight, then right.
You should now see two hanging lamps. Jump to the first wire, then
to the second. 

NOTE: It's very difficult to jump to this second wire without alerting
the thugs. Keep trying if you fail.

From the second wire, jump to the balcony opposite. You will see an 
Antique Vase. Walk towards it and punch it. It will fall below and 
hit all the adjacent bookshelves. The shelves will topple like 
dominoes and the force of the fall will knock the locked door open.
I'm really impressed by this. 

Meanwhile, the feat will also scare the ninjas below. Jump down to 
fight them. 

NOTE: Even when they're scared, these ninjas are still very strong.
Avoid fighting them at the corner as they will simply swarm all over
you. Instead, lure them out to a more spacious area and take them out 
one-by-one.

After you defeat the ninjas, walk through the door that was forced 
open by the shelves. Turn right next to find a door. Open and go 
through.

You're now in a large room that has quite a few areas of interest.
Firstly, you will see three bookshelves. Somehow, the right one is 
shorter than the rest. Food for thought.

You will also see a Burning Chandelier on the ceiling, which has a 
chain. Hmm, more food for thought. 

There's also a round table in under the chandelier which is on fire.

You can't do anything now, so look to your right from the entrance to 
find another door. Open and go through.

It's another library here. Go to the end and you will find a book
prominently labelled "The Art of War" on the shelf there. "Use" the 
book by pressing the circle button, and a cool short sequence will 
occur as Wayne was transported into a secret chamber with lots of
goodies:

1. A medical Kit on the left wall
2. A military crate with two Flash-bang Grenades
3. A cabinet with the BATARANG! Finally!

Take the Batarang, use "The Art of War" to go back to the other side,
and return to the room with the three bookshelves and the chandelier.
Jump onto the right bookshelf, which is the shortest, then from here
jump to the middle bookshelf. Turn around to target the Burning 
Chandelier, and hit it with your Batarang. 

The chandelier will fall onto the round table, putting out the fire on
the table, and leaving behind the chain. Jump down from the shelf and 
jump onto the round table. From here, hop onto the chain, then climb up. 

At the top, look around to find an Antique Vase. Target it and hit it
with the Batarang. Don't you just love this! The vase will drop down, 
and the gap that it previously blocked is now accessible. Jump towards
it to reach the upper level of this room. 

Continue on this level imtil you find a door. Open and go through it
to find your path blocked by a bush of fire. There's Damaged Furniture
there, so hit them with your Batarang. Once the furniture are out of
the way, a Damaged Pipe will be revealed. Hit it with your Batarang
again.

The pipe will sprinkle water and put out the fire. Where the pipe is
is actually a hole in the ground. It's the only way you can go, so 
jump in.

As you drop down, a ninja will immediately charge at you. Kill him.
After that, go striaght, then right to find another blocked path with
Damaged Furniture. Hit the furniture with the Batarang to reveal a 
gap on the right. Sneak through.

Turn left next to find another door. Go through it to reach a 
checkpoint. Better save.

You're now in the kitchen, where Lucius Fox is. At the end, you will
see a door. When you walk towards this door, a cut-scene will follow
as Wayne talks to Fox. After the cut-scene, open this door, go through
and turn right. There's another door here. If you use your Optic 
Cable on it, you will see no one. But once you open the door, two 
ninjas will pop out by the sides. They're good... in hiding, I mean.
Dispose them.

This is another room with bookshelves. A ladder is on the left end of 
the room, but it's blocked by fire and an Antique Vase. Go to the side
of the vase that isn't on fire, and hit it with the Batarang. The
vase will push the ladder to the left, away from the fire. Now, go to 
the ladder and climb up.

Go left next to jump up onto the balcony. Go to the end of this to 
find a square coffee table. Jump onto it, and align yourself with the 
bookshelf below. Jump to the shelf, then maneuver straight until the
window. Hit it with the Batarang and jump through.

There's a medical Kit to the left. Use it if necessary. Open the door
there and go through, then turn right, and right again to find an 
Antique Vase on top of a staircase. Hit it with your Batarang and it 
will fall down the stairs, and force the door that is blocking Fox 
open. A small video will play on the bottom right of the screen to 
show Fox escaping. You're almost done!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
c. Escape to the Batcave
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From the staircase that you hit the vase, backtrack to the left. Two
ninjas will come through a door to attack you. Defeat them, then go 
through the door that they came in from. Walk all the way to the end
of the hall, then turn left.

You will be blocked by fire again, but there's a Damaged Ceiling to 
target. Hit it with the Batarang to reveal a Damaged Pipe on the 
ceiling. Hit the pipe and water will sprinkle down, thus putting out
the fire. 

Go to the door at the end to find Alfred waiting by. A cut-scene will
show as Wayne walks toward Alfred, and the ground will lower. A movie 
clip will then play to show Wayne and Alfred escaping to the Batcave.

Level completed! Two Film Clips and a Gallery of Fear character for 
you!


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Walkthrough

 




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