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Batman Begins - Walkthrough
System: PlayStation 2
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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======================================================================
8. MISSION 7: ARKHAM ASYLUM
======================================================================
There are actually three parts of the Arkham Asylum mission, but I'll
just describe them as if they are one. This is a long and tedious 
mission, and some parts require very precise controls. You may need 
to retry a few times to get things right.

That said, let's roll.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
a. Inflitrate Arkham Asylum
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The level begins with an intro as a van drives into the Asylum. As it 
comes to its halt, Batman will roll out from under the van. You will
get to save immediately since a checkpoint appears right away.

You will begin beside the van. Do not head forward since all the thugs
have guns. Instead, turn around to find a ladder beside the van. Climb
it to go to the top. You will now be on the top of the outer walls 
of the Asylum. 

Go left on the wall to find another ladder. Climb up, then jump onto 
the horizontal metal bar there and shimmy over. Once you reach the 
end of the bar, drop down. Continue forward by first jumping down a 
little on the wall, then proceed, turn left, and straight until you 
can target a grappling point. Grapple to the flag pole and drop down.

You will now be on the balcony of what looks like a library. There 
are two armed thugs here. Use your D-Pad to find where they are, then 
sneak in to the right to stealth kill the one closer to you. Approach 
the one near the window on the left of the room and do the same.

After you finish them off, jump out of the window to reach another
balcony. Go right to find a pipe, so use it to drop down below. You 
will find yourself beside a big dumpster. Walk past it to find a fence
and some thugs behind it. Thankfully, there's a green trash bin that 
you can use to take cover.

A car will arrive as you move past the big dumpster. Wait for the 
driver to get off the car. He will trigger the alarm on the car. Now,
move to your right to find an opened gate on the fence, walk through 
to find another green trash bin to hide from. Toggle your camera until 
you can hit the car with your Batarang. Do so and the alarm will go 
off, causing fear in the thugs. The armed thug to the left won't drop 
his gun though, so quietly sneak out from the left of the bin and do a 
stealth kill on him. Now take out the other thug who only has a knife.

Opposite the car are two windows. You can open either of them to 
enter. Go to the right end of this room to find a document. Read it 
to find that it's actually some sort of a "warning letter" to a 
certain Dr. Emma Thomas. Apparently, she has found out something about
Crane, and has decided to whistleblow.

Right across the document is a phone. Use it to listen to Dr. Thomas'
voicebox. The second message will give you a pass code, which is 4563.
Turn to the right of the phone to find a security door, which you can 
use the pass code on. Open the door and walk through for a checkpoint.
Save.

From here, you will find a door on the right. Use your optic cable 
to check out what's in store... manic inmates! But they're all locked 
within their cells, so they can't hurt you. Enter and walk down the
hall, go left, straight then right to find a fence and some boxes. You
can't get over the fence, so jump onto the boxes and you should find a
horizontal pipe. Jump onto it and shimmy to the middle of it to 
align yourself with another pipe that is above.

This higher pipe will help you to get pass the fence to the control
room, which is shaped like a dome. Jump onto the higher pipe and climb
over. Halfway through, the small video will appear on the bottom right 
screen to show the thugs shutting the gates on some inmates. Continue
all the way until you can go no further. Drop down and immediately 
glide over to the ladder on your left. Climb up.

On the top of the ladder, go a little left to enter Context Sensitive
Mode as you walk on a ledge. At the end of it, exit the mode. You will
be in front of an access grate. Turn around and open it, then jump 
down onto the metal platform that has a square opening in the ground.
A thug is under you. Toggle your camera downwards to find where he is, 
the jump down and stealth kill him. 

You can now use the controls. Electro-Hack it to unleash the inmates,
who will attack the thugs and cause the Area Fear to be very high. 
Don't go out first, since you can enjoy the fighting scenes between 
the inmates and the thugs. After a while, a thug will notice you, and
two of them will come towards the control room. Wait at the door, then
as they open it, immediately beat the crap out of them.

NOTE: Sometimes, you can even stealth kill a thug if your position is
right enough to do so, but don't count on it.

Once you beat them, run around this area to find a gate that says 
"EAST WING". Walk past the gate to find a dead thug body and an 
inmate. He will attack you, so defeat him as well. 

Turn left next to find a door. You will need to pick-lock it, but 
that's hardly a problem. Walk through the door and continue down 
the hall. A video will play on the bottom right of the screen again,
but it has no bearings at the moment. Go all the way until you reach 
a door. Enter it and the game will start loading.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
b. Gain Access to the Basement
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When the game finishes loading, you will get to save at a checkpoint.
Open the next door to go outside. You will find two thugs talking.
Turn right and go down the stairs immediately. Continue along the 
right wall to find an access grate. Open it and walk through the vent.

Walk through all the way until you reach the outside. From here, you 
can go to the far right side of this area to get a medical Kit, or 
turn left to find a pipe on the left wall. Climb onto this pipe to 
reach the top, then jump to the right onto a metal platform.

Continue on this platform until you reach a ledge, turn left and you 
will enter context sensitive mode. Keep going on the ledge until you 
reach a horizontal pipe. Jump onto it and hang there.

A thug will be walking below you, to and fro. Wait for the moment 
when he walks under you. You will get the "Finish" option as usual, so
finish him off. The other two thugs will be scared, because their 
partner has disappeared in a flash! Drop down now and finish them off.

Opposite from where you hung from a pipe is a black SUV. Jump onto its
roof to access a window. Jump in, then go right. You will reach a 
gate to the left wall, which you can open. Open it, go through and you
will find a similar gate. Open it again.

You will find a staircase here. Go down, then continue down the hall, 
then turn left to find a gate blocking your path. On the left wall is 
a pipe, so climb up, then jump onto the horizontal pipes above you to 
get past the gate. Drop down after that.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
c. Find Dr. Emma Thomas
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note that the first two objectives are still not met now, but you 
should know the nature of the game now, so no worries.

After you drop down, continue down the hall until you hit a left turn.
You will find an elevator there. Use the button to open the door, then
enter. When you try to use the button inside to go up, however, you 
will find that they are not functioning. Instead, look up to find a 
grate on the ceiling of the elevator. Hit it with your Batarang to 
open it, then double jump to grab the opening and pull up. 

On the roof of the elevator, you should find a hanging cable. Look 
around also for an elevator powerbox that is on the wall to the left 
of the cable. If you look up, there are also two doors, one to the 
left and one to the right of the powerbox.

Jump onto the cable and climb up until you can target the powerbox.
Hit it with your Batarang, and the door to the right of the Powerbox 
will open. Climb up slightly higher on the cable, then drop and glide
towards the opening. 

From here, turn right to go down a staircase, and right again to go
past a gate.  You will see an opened door, but before jumping through
it, go to the left corner of this room to get two Flash-bang Grenades
from a military crate first.

Outside of the window is a fire escape. Walk right to the end of this
escape, and look up for a horizontal pipe. As usual jump onto it and
shimmy across the street. Drop down onto a balcony at the end.

Move a little to your right while on this balcony and you should find
a horizontal pipe attached to the wall. Jumo onto it and shimmy to 
yor right until you reach another balcony. Jump through the window
here, then pick-lock the door on your right. Go through to finally
reach a checkpoint.

On the wall opposite you is a medical Kit. Use it if necessary. 
Otherwise, turn left, right and right again to find two doors in 
front. Go to the one on the left and go through.

You're now in a kitchen. The high wall is blocking you from some thugs
and several stove. Keep close to this wall until you get an option to 
peep. Do so, and you will find a thug trying to find something to 
eat. When he turns his back, quickly exit peep mode and run towards 
where he is, which has a stove. 

Use the stove, and the thugs will smell gas. Quickly run back to near
the wall, and at a safe distance throw your Batarang at the stove 
to cause an explosion. Fear follows, so take out all the thugs. 

NOTE: For fun's sake, there are a few stove to light and hit.

Another thug will come in from another door to investigate during 
your fight. Take note of where he comes from. You will also need to 
beat him. After all thugs are gone, go through the door that this
last thug came from to find another door. Go through it and head left,
then right to go down the hall. An opened window is at the end of it, 
so jump out to reach a wooden platform.

A fence is right infront of you, so jump onto it and climb all the way
up until you can't do so anymore. Drop onto the highest platform from
the fence. Next, turn around to find another opened window. Jump
through, and go straight. 

Continue heading straight until a Grapple Point appears. Grapple to the
pipe on the ceiling, and shimmy to the end. To your left, you should
find a scientific machinery. Whatever that is, hit it with your 
Batarang while you're still hanging on the pipe. A thug will come over
to check things out. Finish him when he's below you.

Drop down now and run past the machinery to find another thug. Defeat
him as well. Emma Thomas is here! She's imprisoned in a cell though,
so walk up to her and use the Intercom to talk to her. After that,
turn right to pass a gate, then go left. 

As you walk away, a small video will show her turning crazy as she 
attempts to escape. She will unleash the fear toxin accidentally. 
Poor girl.

Anyway, continue on this hall until you reach another opened window.
Jump through to find a fire escape. Walk on this until you reach a 
wall. Above the fire escaple, on the wall, is a horizontal pipe. Jump
onto it, and shimmy right until you find an opening. Pull yourself up
from the pipe to reach a checkpoint.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
d. Destroy the Water Tower
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This part is fun, but you need great precision to get through it if 
you choose to be gung-ho. 

Let's take a look at your surroundings first though. You're on a roof.
In front of you, to your left, is a crane-like thing. In the middle, 
is a horizontal pipe that you can use to climb over to the building
opposite. To your right, is a water tower that you will need to 
destroy. Holding this tower is a cracked support. When you try to 
engage the support, the game tells you that you don't have the 
required tools to destroy it.

First off, go to the crane-like thing and use it to turn the grapple
point on it so that it faces the opposite building. You will need 
this point later.

Next, jump onto the pipe and climb all the way over to the next
buidling. When you can't go anymore, drop down, turn left to find 
a ladder leading to another water tower. Use the ladder to go up.

Turn around to find a grapple point, then grapple towards it. Drop
down onto the balcony, and open the middle window. Quietly jump in 
and you will find a cloth screen. Quickly hide behind it.

Two armed thugs will walk behind the screen. Wait till they go away, 
then follow where they go until you see an attic hatch that you 
can target. Hit it with your Batarang to lower a ladder, then climb 
up to reach the attic. Walk around here to find some crates to hit
on the ground. Hit them twice to find a hole, so drop down.

You're now in an area of goodies. There's a military crate that 
has Flash-bang Grenades, a medical Kit that fully replenish all
your health, and the gas bottle! Grab them all, then jump up the 
hole again. 

NOTE: One wonders where did Batman keep the bottle?

Once you jump up, you should find a path to the left with a crate on 
the ground. Ignore the crate, and walk to the window. Jump out onto 
the balcony, you will now need to get back to the roof with the Water
Tank. There are two ways that you can do it - the standard way, or 
the gung-ho way. Take your pick.

The standard involves simple jumping and walking. From the balcony,
go all the way right until you see a chimney just to the right of the
balcony. Jump across, then walk on the ledge towards the direction of
the roof with the Water Tank until you can grapple. Yes, this grapple
point is the crane-line thing that you just turned earlier. From the
point, drop down to hold onto a horizontal pipe, then shimmy left till
there's an opening. Pull up.

If you prefer to be more gung-ho, instead of doing the above, move 
slightly right while on the balcony until you're in line with the pipe 
pipe that you just used to climb over to this building. You will need
to jump and glide to a balcony on the other side. Please refer to the 
following diagram (roughly drawn) to see where to jump to:

                                --	
                                |G|	 
   _______________R O O F_____________________
   -------------------------------------------
		Horizontal Pipe
   -------------------------------------------
        ____            ____    ____    ____
        |  |            |  |    |  |    |  |
        |  |            |  |    |  |    |  |
        ____            ____    ____    ____

        ____            ____    ____    ____
        |  |            |  |    |  |    |  |
        |  |            |  |    |  |    |  |
        ____            ____    ____    ____

        ____            ____    ____    ____
        |  |            |  |    |  |    |  |
        |  |            |  |    |  |    |  |
        ____            ____    ____    ____

        ____            ____    ____    ____
        |  |            |B |    |  |    |  |
        |  |            |  |    |  |    |  |
        ____            ____    ____    ____

                                ____    ____
                                |  |    |  |
                                |  |    |  |
                                ____    ____

   __________________________________________   


The ugly square things are the windows. Pardon me, I'm poor in this 
kind of thing.

The windows that says "B" is the one with the Balcony to glide to - 
it's a very long gap to glide, so you need to be very, very precise.

The thing on top of the roof that says "G" is the crane-like thing 
that you earlier turned. When you successful glide over to B, you can
grapple to this point to go up to the roof. Drop down and you will
automatically grab the horizontal pipe on the wall. 

The part that says R O O F with a gap is an opening. Shimmy on the 
pipe to your left until you reach this opening, then pull up. You see,
this is a more "Batman way" of doing things, no? :)

Anyway, go to the cracked Support and place the Gas Bottle beside it 
by using the circle button. Walk away to a safe distance, then hit the 
tank with your Batarang. This will trigger a cut-scene, as the 
explosion causes the Water Tank to collapse and water to gush out all
over the place. 

During the cut-scene, Batman will glide down to meet the thugs below.
Fight them all off.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
e. Overload the Generators
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once the battle is finished, look around to find a small gate with 
control. You can't access this gate now, so go opposite of this gate 
all the way to find a main generator. You will need to Electro-Hack it
to gain access to the Generators. Once this is done, go left of the
main generator to find a lever on the left wall. Use it to push it 
down. Then, go to the right to find another lever on the right wall.
USe it too to push it down. You've now overloaded the generators.

Quickly run back to the gate with the control. It has now been 
disabled. Open it, go through, then turn right. The game will load, 
and the first part of the game will end.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
f. Rescue Rachel
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you resume control, you will reach a checkpoint. Save. Then, go 
forward, turn right and you will see an elevator. You don't have the 
pass code to use it, so keep going until you see a "sliding gate". 
Get past the gap, then continue forward, then left to see another 
sliding gate. For this, the gap is too small to go through, so jump
onto the fence instead and swing through. 

A small video will appear on the bottom right screen as you drop down.
You will Rachel through the windows on the right. Continue forward
until you see a fuse box. Hit it with your Batarang. This will alert
two thugs. One of them will run out and be electrocuted by the wires
beneath the broken tiles on the ground right in front of the gate he 
ran through. Avoid the wires and go past the gate to grab and 
interrogate the other thug for a pass code, which is 5839. You will 
also know now that Crane has call the Police in. 

Back track to the elevator now, and use the pass code. The door will 
open but there is no elevator. Your act of overloading the Generators
have caused the whole place to be "in chaos", as Alfred noted. Glide 
down into the elevator door instead.

As you're glide down, toggle your camera to see an opening on the roof 
of an elevator. Glide towards it and drop into the opening. Exit the
elevator. You will now see stacks of crates around. You will also 
hear some thugs talking about fixing the fuses. Wait for the 
conversation to end, then head left to find a thug indeed fixing the 
fuses. Go behind him to quickly take him down with a stealth attack.

You now gain access to the Fuse Box. Use the two fuses in the box to 
shock the thugs, and bring down the elevator that was stuck. Go into 
the elevator now to dispose the two thugs inside, then use the button 
inside to go up.

Once go up, exit the elevator to reach a checkpoint.

From here, go right to find a medical Kit, then head left. Go through
the gate on the right. As you walk through here, you will hear some 
thugs talking about fixing the electrical cables. Hide in a gap with 
some boxes until the conversation is over. 

The thugs are gone now, so quickly go forward to find a Hatch at the 
end of the hall. Open it and go through, then jump into the drain. 
You're now below the thugs. 

Go straight, then turn right while you're in the drain. Continue until
you find a Hatch. Open it, but don't jump up first. A thug is there, 
but he's blocked by a fence. To your left is an opening. Wait for 
the thug to turn his back on you, then jump out from the left, and 
quickly run to the thug and stealth kill him. 

A door is on the left. Use your optic cable on the door to find 
another thug inside. He will to the door, but don't be alarmed, he 
won't come out. Instead, he will walk away with his back towards you.
Exit the cable and open the door quickly, then stealth kill him as 
well. 

To the left of this room is another door. Open it and you're back 
on the hall that you hid behind boxes just now. Right infront is a 
medical Kit, so use it if needed.

Continue down this path until you find a door to your left. Enter, 
and you will see a platform on the right. Don't go any further as
there are two thugs there, one armed. Instead, jump onto the platform,
then onto the boxes on the platform. Look up to find a ledge to hang
onto, and jump towards it. Pull up to find yourself in a small alcove.

A horizontal pipe is above, so jump to it and use it to climb over to
the other side. Drop down, then go left. You will enter Context 
Sensitive Mode as you engage a ledge. Go all the way, then exit when 
you can. You're now in another alcove. Spin your camera around to 
find a Fuse Box, then hit it with your Batarang.

The thugs will come running over to check things out. The armed thug
will somehow step onto an electricity grating and get toasted. Upon 
seeing this, the other thug will be scared and run away. Glide down
now and chase after him. Before you do that, however, you may want
to jump over a fence to the left, some distance behind the door that
the thug opens, for a military crate with five Flash-bang Grenades.

As you follow the thug into the door that he opens, you will reach 
another checkpoint.

Open the door on the right, then go run down the stairs, and turn 
right to take on some thugs. Once done, head to te door in front.
You can't open it, since it's locked. Instead, engage the ladder 
beside it and climb up to the second level.

Walk on this level until you see a horizontal pipe. Use it to climb 
over to the next platform on this level. Drop down, then go straight 
to find an access grate, and some boxes under it. Jump onto the boxes,
open the grate and jump in. 

As you walk through this vent, you will end up finding an opening in 
the ground. Jump in, and as you land on some crates, you get to save
at another checkpoint. 

There's a door on the left, which is the one that was locked earlier.
Two large crates are beside it. Hit them until they break. The thug
who ran away earlier is in the right box, Interrogate him until he 
drops a key. Pick it up and use it on the fence just right to the 
crates. 

Go left, straignt then right to find a door. Beside the door is a heap
of junk. Use your optic cable on the door, and you will see the 
Scarecrow, Rachel and some thugs. This is the factory that makes the
fear toxin! After the conversation, two thugs will come towards you.
Quickly exit the cable and hide behind the heap of junk. One thug will
leave, another will stay, so sneak up on him and stealth kill him.

Enter the door to the factory now. As you enter, you will be greeted 
with a staircase and a medical Kit up stairs. Don't go up first. 
Instead, look to your right to find two thugs and a drug processor. 
Hit the processor with your Batarang and the toxin will spill out, 
killing the two thugs instantly.

Go up the stairs now and use the medical Kit if required, then go 
right until you can grapple to the ceiling. Do so, then drop down onto
a small platform. Turn around to find hanging lamps, so this means 
gliding time. Glide to the nearest wire holding a lamp, then climb 
down (NOT drop down, just climb slowly down) until you can target 
another Drug Processor. Hit it to scare the thugs, then drop down to 
finish them off.

A large sewer pipe is just around the corner. Walk towards it and 
try to open it from its front. You will have to pick-lock it, so do 
so. When it's over, jump down into the sewers.

In the sewers, walk straight ahead until you find an opening on the 
left that leads to a hallway. Jump into this hallway to find another
checkpoint.

Walk down the stairs and enter a small room to find a medical Kit. 
Exit this room to find a large pipe opening on the far side. Go 
towards it and jump into the opening. Walk through the pipe until you
reach the outside again.

NOTE: Don't walk too fast forward when you're exiting the pipe or you
may end up falling back to the bottom again.

Turn right to find a platform, so jump towards it. Punch the crates
in front of you away, then go left to enter context sensitive mode, as
you shimmy on a ledge past two large pipes. Exit when done.

Go up the stairs on the left, then turn around to find a hanging lamp.
Glide to the wire holding the lamp so that you can now target the 
loose boards on the right wall that are blocking another large pipe
opening. Hit the boards with your Batarang, and glide to this opening.
Walk through.

When you exit, to your right is a hallway with a fence. Jump onto the
platform, then jump over the fence. Continue to walk on this halway 
to save at a checkpoint.

Continue forward until you find a ladder to the right. Use it to 
climb down. Across the ladder is a green pipe. Use it to climb up. 
This pipe is joined to a horizontal pipe. so continue to climb to the
left now until you reach a bridge with a thug below. Wait for him to 
be directly under you, then finish him. 

Drop down now to find a military crate. Open it for seven Flash-bang
Grenades. There's another ladder on the right. Beside the ladder is a
large pipe that you need to jump into, but's locked. Climb down the 
ladder to find two red wheels on the large pipe to your left. Turn both
to open the pipe door. Climb up again to find that the pipe door 
opened, and jump into it. 

Walk in this pipe until you find a ladder at the end of it. Climb up,
then go right, straight and left into another area. A thug will see 
you and run away, presumably calling for backup. Ignore him. In front
of you are hanging lamps. You know what to do - glide towards the 
nearest wire. 

On this wire, climb up to its top, then glide to the next wire. Look 
to your left now to find another hanging lamp. Again, climb to the 
top, then glide to this final wire. You can now glide to the walkway.

There's a gate in this walkway. Go past it, then turn right to find 
a ladder. As you climb it up, the game will load. When it resumes, 
you will be at a checkpoint. Save.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
g. Question Dr. Crane
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You haven't rescue Rachel yet, but you will soon do when you find 
the Scarecrow. 

There's a door to the left. Use your optic cable to listen to the 
Scarecrow. He will leave, and the thugs will be in this room. Don't
enter. Instead, go forward, then turn left to find two shelves with 
some items on top of them. Near the shelf is a medical Kit. Use it if
required.

Next, target the shelves and sweep the items off to the ground. This 
will alert the thugs, so quickly jump up to the top of the left shelf 
and jump into the vent on the left wall. Go through, then turn right 
in the vent until you reach an access grate. Open it to go out. 

You're now in the room. Two thugs are here. One is using the computer,
while the other is hidden behind some shelves. Use the shelves as 
cover to sneak behind the hidden thug, then stealth kill him. Use the
shelves as cover again to reach the back of the thug on the computer 
to do the same.

It's time to Electro-Hack again. Hack the computer and a cut-scene 
will follow. The doors to the compartments housing the coarpses of 
inmates will be slided open, thus scaring the rest of the thugs. From 
the computer, jump through the opening in front to and down to the 
area where the rest of the thugs are. Dispose them.

Walk around to look for a medical Kit to heal. Beside the kit is 
another door. Pick-lock it, then walk through. Go right next to 
reach a checkpoint.

The Scarecrow Hide-and-Seek begins now! Turn left to find the 
Scarecrow with Rachel. Run towards the elevator that he's in, but 
before you can reach him, he goes up. Turn around to find an opening
to the right. Go through, then go up the stairs until you can grapple.
Do so, and drop down onto the platform. 

From here, go straight (not down the stairs), left, then right pass
another opening. Go right again to see the Scarecrow giving you the 
slip again in the elevator. Turn around to find some crates blocking
another opening. Punch them away, then go through.

Use the stairs to go up to find a horizontal pipe. Jump up and climb
it all the way to the end. Drop down, go through the opening, and go 
left again. As you approach a Fuse Box, hit it with the Batarang to 
open the gate to the right. Run through to see Scarecrow going up 
a platform, as he sends three inmates to fight you.

Defeat all of them. Then, look around for some crates. They are 
blocking a door. Punch them away, then open the door. A ladder is 
there, so climb up. You will find a control panel. Use it to send 
a hook on the ceiling towards you. Go down the ladder and back to the
room where you fought the three inmates. You should now be able to 
grapple to the hook that you released earlier. Do so, then drop down.

Run down the hallway to the left, straight, right, straight and then 
left to see the Scarecrow behind a fence. You can't reach him, so 
continue straight until you can turn left. There's an access grate on 
the right wall. Hit it with your Batarang, then jump onto the boxes
under it to jump into the vent. 

As you continue running in the vent, you will reach a checkpoint. 
Save.

At the end of the vent, drop down to trigger a short cut-scene. The 
Scarecrow will release a trap on the ground, so quickly jump in and 
glide down. You will find crates there, punch them away and open the
door to walk through. Open the access grate there and drop down.

You will now be in an area with a broken staircase. Jump over the 
blockage, and run up until you see a gap. Precision is once again
needed here as you need to jump and glide to the other side. Once 
done, continue all the way up the stairs. 

NOTE: Midway through, there will be more crates to punch.

At the top, punch the crates away to enter the door for another 
checkpoint. 

Go right, left, then right again into another room. As you enter, a 
cut-scene will trigger, as the Scarecrow attempts to generate the 
fear of Batman into Rachel. Go left all the way to find a broken 
window on the right. walk towards it to find a Grapple Point.

Grapple to the pipe and shimmy over to the right, just above a thug. 
Use the Finish option on him to trigger yet another cut-scene. This 
time, Batman will drop down and be faced with the Scarecrow and two
thugs. Defeat the two thugs first, then take on the Scarecrow. He's 
not at all brilliant, and fights just like the rest of the thugs.
Easily defeat him, then interrogate him. He will tell you that he's
working for Ra's Al Ghul. 

But Ra's Al Ghul is already dead! Or is he?

Leave Rachel lying on the ground for now, and exit the room. You will
reach another checkpoint. 

Walk out to the open to find another Grapple Point, this time on a 
hanging lamp. Grapple towards it, and you should be directly above
Jim Gordon. Grab him to trigger the last cut-scene of this part. 
Batman will ask Gordon to bring Rachel down to the Tumbler. Gordon
will obliged, but Batman will still have to escape from the police
and SWAT team...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
h. Escape from the Asylum
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The final part of the Arkham Asylum level, and thank God for that. 

From where you begin, turn right to look for a Broken Window on the
left wall. Hit it with your Batarang to reveal a Grapple Point. 
Grapple towards the flag pole, then drop down onto the platform below.

Toggle your camera to find a lower platform on the right. Glide
towards it, but don't enter the room first. Wait for the SWAT team
to comb this area until one of them says: "The area is clear". Jump 
into the window now, and head to the left door. Open it to find a 
ladder beind a fence. Go past the fence and climb up to the top. On
the top, go straight to find a Broken Window on the right, hit it 
with the Batarang and go through. 

You will need to jump to the another platform on the right, but the 
police's spotlight are shining on the walls. If the spotlight hits 
you, the police will start shooting you and you will die right away.
Wait for the spotlight to go away before jumping over to that said
platform. 

Walk to the left of this platform to find a pipe beside it. Jump onto 
it and drop down. There's a window on the left. Quickly open it and 
jump through for a checkpoint.

From here, run (and I mean RUN!) forward quickly to the end of this
hallway, and turn left to find an opened window. Do not approach the
door here, because the SWAT team are trying to break this door open
to check this area. 

Jump out of the window instead and hide behind the walls. Toggle your
camera to see three SWAT members behind the window that you just
jumped out from. Wait for them to leave the room, then go to the left
of this platform to find a horizontal pipe on the wall. Jump up and
start climbing on it to the left. Avoid the spotlight when necessary.

You will take a right turn while climbing on the pipe, and once that 
is done, another spotlight awaits. Wait and avoid as usual, then 
toggle your camera downwards to find a platform below. Climb until 
you're above the platform before dropping down. 

Look to your left now to find another platform across the building.
Glide and land onto it. Go right now until you enter into Context 
Sensitive Mode as you walk past a large pipe. Wait before the window
as a SWAT member is there. Once he leaves. go right again while still
in sensitive mode, then make a left turn.

There's another spotlight here. Wait and avoid, then go left further 
until you reach a platform. Exit sensitive mode before the window,
then toggle your camera to spy on the SWAT member behind it. He will
walk away soon, so quickly jump through the window. 

You will see a door. Open and go through it, then go left to hit a
checkpoint. Save.

Once you're in this area, you will see another hanging lamp. Jump onto
the wire, and you're directly the police. Toggle your camera to find a 
Broken Window on the right. Hit it with your Batarang, then glide
towards it.

Jump through the window and walk forward on the hallway. You may 
notice that at the end of the hall, on the left, is a Fire 
Extinguisher. On the right are some crates blocking a door. Don't go 
all the way, because to the left of the extinguisher is a fence with
some SWAT members. Instead, walk until you can target on the 
extinguisher, then hit it with your Batarang.

The extinguiser will fall onto the ground and start spraying foams.
This will temporarily blind the SWAT members. Run to the right and
blast the crates away with your Batarang. You're very close to your
escape!

Run through the door now and continue running on the hallway. You 
will eventually reach a door on the right. Go through to bring up a
Cut-Scene, as Gordon is already there with Rachel. Gordon will tell 
Batman to use his car, but Batman will decline and said that "he
brought his". This means another racing level next!

Meanwhile, you've completed the Arkham Asylum level (phew!) and unlock
two Film Clips and two Gallery of Fear characters. 


======================================================================
 

Walkthrough

 




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