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4. MISSION 3: THE DOCKS
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From now on, most of the missions will be quite long, and will be
filled with plenty of objectives. I'll try to provide a step-by-step
guide. It's good for you to know that from now on, it's best to be in
stealth mode most, if not all the time.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
a. Bring Falcone to Justice
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bringing Falcone to Justice is actually an overall objective of this
level. It doesn't have a subtitle called "The Fall of Falcone" for
nothing! What happens in the next two or three paragrahps don't
exactly complete this objective, but it's a way to structure the
walkthrough easier. You will eventually complete this objective when
you complete this level.
With this in mind, let's begin from where you start - a room. Walk
towards a nearby door and open it. Go left, then right. You will be
walking on some sort of a bridge that has windows on both sides. Once
you're here, a cut-scene will show. Apparently, Falcone has arranged
for heavy police presence (don't ask me how, Gotham is a screwed up
place), and they've just arrived at the scene.
Ignore them, since they can't see you. Instead, continue walking to
the end of the path until you reach an elevator. Use it to go down by
pressing the respective buttons. I trust that you don't need me to
explain how to use an elevator.
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b. Bypass Gotham PD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What you did earlier is en route to completing this objective, so
let's pan over here quickly. When you leave the elevator, go left to
find another area. To your left, you should notice a fence, and a door
behind the fence. Jump and climb onto the fence, then jump again to go
over the fence.
Approach the door and use your optic cable (press sqaure) on it. You
will see two Falcone Thugs in the room, but both of them are having
their backs facing you. Exit the optic mode and open the door (stealth
mode, please) and slowly walk towards the thug closest to the door.
Perform a stealth kill on him.
Once he's gone, the second thug will attack you. Beat the crap out of
him until you can grab and interrogate him. You will get information
about Falcone's plans. Finish him when you're done with, and look
around for a ladder. Climb it to go up.
You should find a ledge on the right. Jump onto it. Beside the ledge,
you will find a metal platform. Jump over to it, and then jump over to
a walkway beside it. Enough of jumping though, it's time to walk.
Follow the path on the walkway and turn left to find a window. Open it
and jump (duh!) out.
Search for a stairs to go down once you're outside. Go down and
continue forward. You should find a ladder to climb up to reach some
sort of a platform. From the platform, look up to find a horizontal
wire. Jump onto it and shimmy all the way past a fence. Drop down
when you go past the fence. Walk towards the boxes in front. As you
go towards these boxes, you will reach a checkpoint. Save your game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
c. Access the Sewers
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You haven't complete the last objective either, but you won't unless
you gain access to the Sewers, so let's do this now.
Hop onto the boxes, and then jump onto the small entrance above the
boxes. You should find some boxes on the right wall that can be
removed. Use your Batarang to hit them, which will reveal a vent on
the right wall. Open the vent and go through it (in stealth mode - I
won't mention this again, but please go into stealth mode all the time
just to save the trouble of dying unnecessary because some armed thugs
discover you).
Once you're outside, there will be a cut-scene showing a black van,
and a few thugs going into it from the back. There is a forklift
behind the van. You will need to use the forklift to trap those
thugs inside the van so as you don't need to fight them, and the way
to do it is to find the forklift key.
Once you resume control, wait for them to go in, then sneak towards
the ladder that is to the left a forklift. Go up the ladder, and open
the window there. Jump in, and then look above you to find a horizontal
pipe. Jump onto it and shimmy over to the right. There will be a thug
below you, and as you approach him during the shimmy, the Grab option
will appear. Grab and interrogate him for more information about Falcone.
Once done, dispose him.
Now, drop down and look for the forklift key that is prominently
visible on a shelf. Take it, and go towards the mechanical door. A
button is on the left of the door, so use it to open the door. Once
it's opened, quickly sneak towards the forklift and use the key on it.
This will trigger a cut-scene, as the crates on the forklift will
fall right behind the van to block the thugs from coming out. You will
still need to fight two more thugs, who are sitting in front, so fight
them. The game will teach you how to block attacks and counter-attack
using the R2 and square button before you begin. Try that out. It's a
pretty useful technique to avoid getting injured when under heavy
attacks.
After you finish the two thugs, walk towards a gate that is in front
of the van. You will need to pick-lock the gate, which is a piece of
cake. Just press the circle button when the red dot on the dial falls
directly adjacent to the red dot on the base of the lock. Future
pick-locking will all be done the same way, with perhaps some varaints
in speed.
Once you open the gate, walk in, go left and you should find a hole
in the ground. This is the entrance to the sewers. Hop in to finally
end one miserable objective in this level! Remember to save your game
at the checkpoint once you're in the sewers too.
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d. Open the Feed Pipe Valves
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The next objective is, in my opinion, damn fun. Completing this will
also wrap up the Bypass Gotham PD objective, so it makes it all the
more worthwhile. But first, you will need to get access to the valves.
From where you begin, a conversation with Alfred will follow. After
that, you will find an option to "Grapple". Grapple to the ceiling,
and drop down. Your aim now is to go through the large pipe in front of
you, but it's blocked. So, walk to the left wall and use the button to
open the door on the large pipe. If you need help, go to the right
wall for a medical kit.
Jump towards the large pipe when ready, and go through it. Once
you're out, you will find a blockage in front of you, and a grappling
point. You may also notice that on your left is a locked gate with a
key pad, but you can't use it since you don't have the pass code.
Grapple to the top, and you will gain access to a horizontal pipe.
Shimmy over to find two thugs talking to a sewer technician. The thug
on the left is armed, so you mustn't confront them directly. Instead,
drop down, walk carefully to the back of the armed guy and perform a
stealth kill on him. Now fight the other thug.
Once the two thugs are gone, you will trigger a cut-scene which has
Batman talking to the technician. He will give you information about
the valves, as well as the pass code to the key pad that you saw
earlier. The pass code is 1227, which is the technician's wedding
anniversary. Leave the very sick technician, grapple to the pipe and
shimmy back past the blockage.
Drop down now, and use the key pad. Key in the pass code, and the gate
will open. A pipe is at the right corner of the small area, so climb
it up. Once you're at the top, the camera angle will automatically
pan to side view, so continue to shimmy along the pipe (which now
takes a turn to the right). When you find yourself above a platform,
drop down.
Go straight, then right to find a door. Go through it, and use your
Batarang to remove the boxes. You will find a damaged handrail on the
left. Blast it too with the Batarang. You can now jump into the
shallow water on the left. Do so, and walk under the columns of pipes
to go outside.
When you're out, jump to the left, then use the ladder to go up. At
the top of the ladder, jump to the left again to finally find the
first valve. Turn it.
What happens next is that the large pipe above will burst under heavy
pressure. You will then be given the option to throw a Batarang at the
broken pipe. Doing so will reveal a grappling point. Grapple towards
it, and you can drop down intp the large pipe itself. Walk through it
to reach the next area.
The next area begins in a large room. There are two armed thugs on the
other side of the room that you need to take care of. To do so, use
the ladder on the right corner of the room and climb up. Jump to the
right, then spin your camera around to find a horizontal pipe. Use
this to shimmy across to the room where the two thugs are. Remember
to shimmy all the way before dropping down.
When you drop down, you should be on top of some sort of cabinet. The
thugs can't see you, and just beside them is a small little pipe that
you can target. Hit it with your Batarang, and steam will burst out
from it. Somehow, this will scare the thugs into dropping their guns.
Glide down to finish them.
Once you're done, open the nearby door to reach a checkpoint. Save.
Spin your camera to your right now to find two support chains to
target. Hit both of them to lower a ramp. You can now walk up the ramp
to another area. Continue walking on the ramp until you can't do so
any further. Jump down to a platform. Continue going down the platform
until you reach the bottom. Just under the platform, you can find a
medical kit if you need to heal. If not, just walk towards the two
closed pipes and use the button near it to open the right one. Go
through it.
You will now be in another large room. There are four thugs above you,
which is a lot to take on, but it's not impossible. Look above for
a Grapple Point, and grapple towards it. You will gain access to a
horizontal pipe, so shimmy all the way to the other side.
Drop down into a small alcove. Now, find a small entrance to the
right, and jump into it. You will find yourself under the gratings
that the thugs are standing on. They can't see you though, so quickly
sneak to the end of the "underpass".
Don't jump up yet though. Instead, use the Peek option to check out
the movement of the one thug patrolling this particular area. As he
turns his back to you, jump up and out, and quickly perform a stealth
kill on him.
The next valve is in sight! Quickly run towards it (don't turn left,
or the other thugs will be alerted and you. will. die.), and turn
it. Two down, one to go! The process will scare the other three thugs,
but they are bound by their responsibilites to kill you, so they will
stupidly run towards you. Kill them all.
Next, walk across the bridge that the thugs ran across from. At the
end of it, go right to find a door. Go through it and the game will
load. Once it finishes, you will be in yet another new area.
Walk towards the ladder in front of you, and you will hear a few
corrupt cops talking. Wait for them to finish their conversation.
When they are done, climb up the ladder, and climb up another ladder
to find the last valve. Use it and see the superb cut-scene, with
the cops being so scared that they retreated! Without the cops around,
you can finally move around easily... and you also complete the
Bypass Gotham PD objective!
The game will now prompt you to save. Do so.
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e. Interrogate Falcone's Consigliere
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This begins with a cut-scene of Batman on top of a container, over-
looking four thugs in conversation. When you resume control, look left
to find a grappling point. Grapple towards it and drop down onto
another container. Walk to the end of container to find an opening
on the ground that is shaped like a triangle.
Don't jump in first. Instead, spin your camera and look down to
find a thug. He will soon walk away, but wait a little while more
after he leaves, then jump down. You will find a chain immediately,
so climb up, and jump to the the nearby container.
Go right from here to find an opening in the ground. Jump down to
find some boxes blocking your path. Hit them away with your Batarang
to clear the path.
Walk a little forward, then go left to find a raised container. You
will need to walk under this raised container into the heart of the
action. There will be some boxes in front, which you can hide behind
to take a peek at the thugs. Next, go right to find a narrow walkway
in between two containers, then use the ladder to go down.
Go right next to find a medical kit. Use it if required, then go up
the stairs. You will find some boxes seperating you and the thugs.
On the right is an opened door. Go in and perform a stealth attack on
the thug there. You will now be required to hack the crane controls.
You can't do it though, and Alfred will send over an Electro-Hacking
Tool. Press the up/ down button on your D-Pad to find it, then press
L1 to engage. The hacking process is a piece of cake. Just press the
circle button when the green zero is in between the two middle lines.
Do it for all the rows,and you will gain control of the crane. A rough
idea of how a successful hack looks like is this:
= | 0 | =
= | 0 | =
= | 0 | =
= | 0 | =
As seen above, all the zeroes are in line. The "="s are unimportant.
Once you gain control of the crane, the camera angle will now change
to a top view. Use your left analog stick to move the crane, which
contains a load of heavy crate, around. You should find an unfortunate
thug on the screen, so position the crate directly above him, and
press the square button to drop it. The thug will be crushed to death,
and the fear generated will make the rest of them to drop their guns.
Exit the room, jump over the boxes and take them all on. You can grab
and interrogate the last thug. Get the information about Falcone's
shipment. Finish him when done, then climb the ladder nearby. The
purpose of doing so is so that you can glide over to the fence. The
game will teach you how to glide, so do it.
Once down, look for a narrow walkway in between two containers. Walk
through it to reach a checkpoint.
Continue walking between the containers until you reach what looks
like a dead end. It's not though. Walk closer to the orange container,
and you will enter Context Sensitive mode. Exit the sensitve mode when
you can, then continue walking until you reach some boxes, which are
just enough for you to hide behind them while you watch two thugs talk
to each other. After they finish, one will leave. The one who left
behind is Falcon'es Consigluere. Quickly do a stealth attack on him,
and use the opportunity to interrogate him.
The Consigliere doesn't bulge under your usual interrogation
techinques. You've to give it to him. But you've heard from another
thug that you interrogated earlier that this guy is afraid of small
spaces, so what happens next is a cut-scene of Batman locking the
Consigliere into a container. The guy will then spill all the beans
about "a doctor called Dr. Crane". Sounds like evidence.
When you resume control, walk a little further to find a forklift.
No need for a key here. Just use it to lift some crates. A checkpoint
is also found as you approach the forklift.
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f. Expose Falcone's Shipment
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Walk under the crates until you reach another stack of crates. Peek
through to find a thug. Another thug will join him in conversation.
Don't even attempt to attack them as they are all armed. There's
nothing to cause fear here too, so abstain! Instead, from where you
peep, spin your camera to find sheets of plastic on the right wall.
Go through the sheets to find a chain. Jump onto it and climb up.
As you climb to the top, you gain access to the horizontal railing.
Climb until you're on top of a container, then drop down. Hop over to
the container next to it, and jump on the horizontal railing above it.
Shimmy all the way across, drop down, and enter the door.
As you proceed in the long walkway in this room, you will reach yet
another checkpoint.
You will end up at a door. Open it to go out. You will be greeted with
a door on Falcone's ship! Don't open it though, since a lot of armed
thugs are behind it. Go to the left instead to find yet another
forklift, after you pass through a gate.
Use the forklift to lower some barrels. Jump onto them to climb up the
containers. Keep jumping up the containers until you reach the top. A
horizontal wire can be easily found here, so use it to shimmy across
to Falcone's ship.
Drop down once you reach the ship. Go left for a while until you see
a somewhat poetic thug looking at the sea. Perform a stealth kill on
him, and use the medical Kit just beside him if necessary. After that,
turn around, and go left past a long hallway. You should reach an area
that has an armed thug with his back facing you. Stealth kill him too.
Three thugs will be alerted, so it's time to have some fighting
action. After you defeat them, look for a small gap in between two
orange containers. Walk through this gap to find a military crate,
which houses five Smoke Grenades. These are effective gadgets to
create fear. You will have the chance to use it very soon, too. Take
note, however, that they are only useful when your enemies are already
scared.
NOTE (7.25.05): I just played through this game and realised that the
number of grenades (whether Smoke or Flash-bang) that you get from
a military crate is, at certain points, random. Therefore, if the
number of grenades that you take from now on during your game differ
from what I wrote, I offer my apologies. You know, sometimes you could
just get ONE miserable grenade, which is really, er, miserable. I'm
sure you will get five here though, because each time I play, I get
five here.
Look up to find a hole above the military crate. Jump up. Scroll
your camera around to find a Conveyor Controls at the far right area
of the screen. If you toggle your D-Pad left and right, you could also
see a thug just beside the controls.
The fact that the thug is looking away from the controls means that
it's stealth kill time again! Walk close to his back, then do the
thing. When he's gone, turn around to use the Electro-Hack Tool on
the Conveyor Controls.
A cool cut-scene will follow, as you will see Falcone's shipment go
crashing down on the thugs below at the docks. The Area Fear will be
very high now, so it will be good to test out your Smoke Grenades.
Move to your left while facing the docks (which is the direction that
the thug you just stealth killed was looking at), and a grenade logo
will appear on the top right of your screen. This is the cue to throw
a grenade! Use the Up/ Down buttons on your D-Pad to select the Smoke
Grenades, and one of these grenades will automatically be thrown down
to the docks. When you get different Fear Gadgets in future, you can
use your up/down button on the D-Pad to choose what you want to use.
After you throw your grenade, a vulnerability bar will appear, which
depicts how vulnerable your enemies are now. Glide down and kill them
all! Do note that the vulnerability only applies to the enemy that got
hit directly by your grenades.
While you're doing all these, you will notice that the Expose
Falcone's Shipment objective has also ended. Great! Just a *little
more* to do to end this level.
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g. Isolate Falcone
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After defeating the thugs on the docks, walk towards the gate on your
left (assuming you're facing the sea). As you approach it, take note
of another thug who's hidden beside the gate, presumably too scared.
Dispose him, and he will drop a key. Use the key on the gate to enter.
As you walk through the gate, you can now save your progress at a
checkpoint.
You will see some large crates in front of you, which provides a form
of cover for you, as an armed thug lurks on higher grounds just
opposite you while talking to Falcone on the phone. Quickly sneak to
your left to find a small room with a ladder leading down. Use it to
go down.
What you're doing now is to use an alternative to get to the thug on
the phone without him noticing you. As you go down the ladder, follow
the only way to go to finally find a ladder to go up. As you climb
up, you will find that you're already under the thug. A military
crate is there for you too, as it houses some Smoke Grenades to
replenish what you've just used earlier at the docks.
Beside the military crate is a staircase. Go up, and then hide behind
the crates there. Spin your camera to find an angle that allows you
to see the thug just in front of the crates that you're hiding behind,
wait for him to turn around, then go forward to perform a stealth kill
on him.
The area is now clear. Continue forward and turn right to find a door
on the right wall. Go through it to find another door on the right.
Pick-lock it to go through. Walking down the only way to go, and at
the end, a conversation with Alfred follows. It seems that to isolate
Falcone, you will need to find, and use a crane.
Go through a door on the left, then jump over the railings to reach
lower grounds. Go down the ramp until you see another door. Notice
also that just beside this door, there's a sea of crates. They're
there because you will need to use them. Use your optic cable on the
door to see three armed thugs walking towards you! Quickly exit the
optic mode and run behind the crates beside the door, and hide. The
thugs will open the door and walk up the ramp. Wait until their sound
of the footsteps fade, then go come out from your hiding place and go
through the door.
There's only one way to go now, so just follow the path until you
reach another door. As you go through it, the game will load. You're
now at the Pier. You will also find a checkpoint. Save.
Go out to find a split path, one to the left, and one to the right.
Use the medical Kit on the right, then take the left path to find
a pillar with "rings" in black and yellow on it. These rings are
your key to get out of here, because as your jump towards them, you
can grab onto them. Jump all the way up while grabbing the rings until
you gain access to a horizontal pipe.
Shimmy on the pipe all the way to the other side, then drop down.
Don't drop too early, or you may end up falling to your death into
the sea. Once you're down, look around to find a blue transporter
will boxes on it. Target the boxes and break them with your Batarang.
Next, go to the opposite side of the transporter to find a control
unit. Use it to activate the transporter. The transporter will now
move towards you. Quickly jump onto it so that it will bring you to
the far right of this area. When it stops, you will find that you can
now access the path on the right.
Take this path all the way until you reach what seems like a deadend.
Spin your camera to find, however, a door below. Simply glide down
to the door and go through it.
As you continue walking in this area, you will first see a door on
the left that has a button. Don't go to it directly, because just
right to the door are two thugs! Bet you didn't see them. Perform a
stealth kill on the nearest thug, then defeat the other one.
You're now safe to use the button. The door you saw is actually one
for an elevator. Wait for it to arrive, then use it to go up. Once
it reaches, exit and go to the left of the room to find a military
crate. This one has a HF Transponder. What this does is that it
summons a sea of bats to attack your enemies. This is a very useful
tool scare your enemy, but I tested it once and never bother using it
again, because the enemies in this game are just not worth such a
hi-tech gadget!
The other side of this room has a door on the left, and another on the
right. The left door is locked, but it's the way you need to go, so
you will need to find a key. Go to the right door, and use the optic
cable on it. You will see Falcone and his lackeys. He will send one
of his thugs away, and the thug will walk towards the door you're
peeping. Quickly exit optic mode and run to a hiding place - the place
where you found the HF Transponder or the area where you exited the
elevator are both good places.
The thug will then start facing the wall just beside the left door you
need to go, and start talking on his phone. What's with these people
about facing away from you? Stealth attack him to grab and start an
interrogation. He will drop a key. Now, you can use the key on the left
door.
Go forward to find a ladder to go down. You will find a door. You
may use your optic cable to check that the coast is clear, but as you
open this door, two thugs will open a door from the far side. They're
unarmed though, so just dispose them as usual.
Go through the door that these thugs came from, turn right and find a
metal chain holding a crate. Jump onto the crate, and use the chain to
climb up. Once you're up, jump onto a nearby platform.
Your next destination is a door over the other side. You can't just
walk there because there's no path to take. Instead, notice the wires
holding the lights that are hanging over the water. Wires? Ok, that
means there's a way! Glide over from wire to wire to finally reach the
door.
When you reach it, however, you will find it's locked! All this
effort for nothing? Well, there's a pillar on the right that has those
black and yellow rings thing again. Jump up to grab a ring, jump up
again to grab another. You can go no further, so shimmy to the other
side of the ring. You should be able to jump up again to grab the last
ring. On this last ring, shimmy back to reach a platform. Drop down.
On the right wall, you will find an opened vent. Jump up to it, and go
through it until you find an access grate on the floor. Open it to
drop down to yet another checkpoint. Save.
A military crate is just around the corner. Open it to find a
Flash-bang Grenade. This works just like the Smoke Grenades, but it
blinds your enemies temporarily. Very useful when you need to preserve
health during combats.
A window is just beside the crate. Open it and climb out. Look right
to find a ladder. Climb it up, and then jump onto the higher platform
on the left. Walk a little to the left and jump to hang on a
horizontal piple. Shimmy all the way until you find another pillar
with those black and yellow rings. Drop down ring by ring.
While you're moving on the pipe, you will notice a whole lot of thugs
over the far side of the area, across a bridge. Another thug is near
the pillar that you just dropped down from, and guess what? His back
is once again facing you! Stealth kill him, and use the computer that
he was using earlier to activate a transporter similar to the one
you used earlier. The cargo will send three thugs into the water,
woohoo! Two more thugs will then run across the bridge to fight you.
Down them, then cross the bridge to reach an elevator. Go up. Trust
me, you're really very close to ending this level now.
Once you're up, you will find yourself in a room with a door. Walk
towards the door to save at a checkpoint. Exit.
You will now find the crane that you need to use. A lot of thugs and
(I think) Falcone are all the way over the other side. Carefully sneak
to the metal chain in front. You can't reach it from the ground, so make
use of the stack of boxes nearby. Jump to the highest box, spin your
camera around to align to the chain, then jump towards it. Climb up
to find a small platform with a ladder. Jump towards the platform and
climb up.
You will find another ladder. Climb up again until you reach the
crane's controls. A thug is on the left of the controls and, blimey,
his back is facing you. Stealth kill him, and use the Electro-Hack
Tool to hack the crane controls. You will now have control of the
crane. Good luck, Falcone.
The camera view will shift to top view, just like how you control
a crate to crush a thug to his death earlier. You will need to
position the crane directly above Falcone's car. The general direction
is to move the crane left until you see his car, then move it down
to reach above the car. An option to grab will appear when the crane
is above the car. Grab the car up. You've successful isolate Falcone!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
i. Interrogate Falcone
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You don't need to do much now. Just go up the stairs in the control
room. When you're up, spin around to find a grappling point, and use
it to grapple to the crane itself. Shimmy on the crane all the way to
Falcone's car, which is now in mid air. The bugger has been crying
for help for quite a while (he's afraid of heights, remember?).
As you approach him, a cut-scene will follow. You've downed Falcone,
and finally complete the Bring Falcone to Justice objective as well.
The level finally ends, and you will unlock 2 Film Clips, 4 Gallery of
Fear Characters and an Interview.
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