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Batman Begins - Walkthrough
System: PlayStation 2
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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======================================================================
4. MISSION 3: THE DOCKS
======================================================================
From now on, most of the missions will be quite long, and will be 
filled with plenty of objectives. I'll try to provide a step-by-step
guide. It's good for you to know that from now on, it's best to be in
stealth mode most, if not all the time. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
a. Bring Falcone to Justice 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bringing Falcone to Justice is actually an overall objective of this 
level. It doesn't have a subtitle called "The Fall of Falcone" for 
nothing! What happens in the next two or three paragrahps don't 
exactly complete this objective, but it's a way to structure the 
walkthrough easier. You will eventually complete this objective when 
you complete this level.

With this in mind, let's begin from where you start - a room. Walk 
towards a nearby door and open it. Go left, then right. You will be 
walking on some sort of a bridge that has windows on both sides. Once
you're here, a cut-scene will show. Apparently, Falcone has arranged 
for heavy police presence (don't ask me how, Gotham is a screwed up 
place), and they've just arrived at the scene. 

Ignore them, since they can't see you. Instead, continue walking to 
the end of the path until you reach an elevator. Use it to go down by 
pressing the respective buttons. I trust that you don't need me to 
explain how to use an elevator.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
b. Bypass Gotham PD 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What you did earlier is en route to completing this objective, so 
let's pan over here quickly. When you leave the elevator, go left to 
find another area. To your left, you should notice a fence, and a door 
behind the fence. Jump and climb onto the fence, then jump again to go 
over the fence.

Approach the door and use your optic cable (press sqaure) on it. You 
will see two Falcone Thugs in the room, but both of them are having 
their backs facing you. Exit the optic mode and open the door (stealth
mode, please) and slowly walk towards the thug closest to the door. 
Perform a stealth kill on him. 

Once he's gone, the second thug will attack you. Beat the crap out of  
him until you can grab and interrogate him. You will get information 
about Falcone's plans. Finish him when you're done with, and look 
around for a ladder. Climb it to go up.

You should find a ledge on the right. Jump onto it. Beside the ledge, 
you will find a metal platform. Jump over to it, and then jump over to 
a walkway beside it. Enough of jumping though, it's time to walk. 
Follow the path on the walkway and turn left to find a window. Open it 
and jump (duh!) out. 

Search for a stairs to go down once you're outside. Go down and 
continue forward. You should find a ladder to climb up to reach some
sort of a platform. From the platform, look up to find a horizontal 
wire. Jump onto it and shimmy all the way past a fence. Drop down 
when you go past the fence. Walk towards the boxes in front. As you 
go towards these boxes, you will reach a checkpoint. Save your game.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
c. Access the Sewers 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You haven't complete the last objective either, but you won't unless 
you gain access to the Sewers, so let's do this now.

Hop onto the boxes, and then jump onto the small entrance above the 
boxes. You should find some boxes on the right wall that can be 
removed. Use your Batarang to hit them, which will reveal a vent on 
the right wall. Open the vent and go through it (in stealth mode - I 
won't mention this again, but please go into stealth mode all the time 
just to save the trouble of dying unnecessary because some armed thugs 
discover you). 

Once you're outside, there will be a cut-scene showing a black van, 
and a few thugs going into it from the back. There is a forklift 
behind the van. You will need to use the forklift to trap those 
thugs inside the van so as you don't need to fight them, and the way 
to do it is to find the forklift key. 

Once you resume control, wait for them to go in, then sneak towards 
the ladder that is to the left a forklift. Go up the ladder, and open 
the window there. Jump in, and then look above you to find a horizontal 
pipe. Jump onto it and shimmy over to the right. There will be a thug 
below you, and as you approach him during the shimmy, the Grab option 
will appear. Grab and interrogate him for more information about Falcone. 
Once done, dispose him. 

Now, drop down and look for the forklift key that is prominently 
visible on a shelf. Take it, and go towards the mechanical door. A 
button is on the left of the door, so use it to open the door. Once 
it's opened, quickly sneak towards the forklift and use the key on it.

This will trigger a cut-scene, as the crates on the forklift will 
fall right behind the van to block the thugs from coming out. You will 
still need to fight two more thugs, who are sitting in front, so fight 
them. The game will teach you how to block attacks and counter-attack 
using the R2 and square button before you begin. Try that out. It's a 
pretty useful technique to avoid getting injured when under heavy 
attacks. 

After you finish the two thugs, walk towards a gate that is in front 
of the van. You will need to pick-lock the gate, which is a piece of 
cake. Just press the circle button when the red dot on the dial falls 
directly adjacent to the red dot on the base of the lock. Future 
pick-locking will all be done the same way, with perhaps some varaints
in speed.

Once you open the gate, walk in, go left and you should find a hole 
in the ground. This is the entrance to the sewers. Hop in to finally
end one miserable objective in this level! Remember to save your game 
at the checkpoint once you're in the sewers too.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
d. Open the Feed Pipe Valves 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The next objective is, in my opinion, damn fun. Completing this will 
also wrap up the Bypass Gotham PD objective, so it makes it all the 
more worthwhile. But first, you will need to get access to the valves.

From where you begin, a conversation with Alfred will follow. After 
that, you will find an option to "Grapple". Grapple to the ceiling, 
and drop down. Your aim now is to go through the large pipe in front of 
you, but it's blocked. So, walk to the left wall and use the button to 
open the door on the large pipe. If you need help, go to the right 
wall for a medical kit.

Jump towards the large pipe when ready, and go through it. Once 
you're out, you will find a blockage in front of you, and a grappling 
point. You may also notice that on your left is a locked gate with a 
key pad, but you can't use it since you don't have the pass code.

Grapple to the top, and you will gain access to a horizontal pipe.
Shimmy over to find two thugs talking to a sewer technician. The thug 
on the left is armed, so you mustn't confront them directly. Instead,
drop down, walk carefully to the back of the armed guy and perform a 
stealth kill on him. Now fight the other thug.

Once the two thugs are gone, you will trigger a cut-scene which has 
Batman talking to the technician. He will give you information about 
the valves, as well as the pass code to the key pad that you saw 
earlier. The pass code is 1227, which is the technician's wedding 
anniversary. Leave the very sick technician, grapple to the pipe and 
shimmy back past the blockage. 

Drop down now, and use the key pad. Key in the pass code, and the gate
will open. A pipe is at the right corner of the small area, so climb 
it up. Once you're at the top, the camera angle will automatically 
pan to side view, so continue to shimmy along the pipe (which now 
takes a turn to the right). When you find yourself above a platform, 
drop down.

Go straight, then right to find a door. Go through it, and use your 
Batarang to remove the boxes. You will find a damaged handrail on the 
left. Blast it too with the Batarang. You can now jump into the 
shallow water on the left. Do so, and walk under the columns of pipes 
to go outside.

When you're out, jump to the left, then use the ladder to go up. At 
the top of the ladder, jump to the left again to finally find the 
first valve. Turn it.

What happens next is that the large pipe above will burst under heavy 
pressure. You will then be given the option to throw a Batarang at the 
broken pipe. Doing so will reveal a grappling point. Grapple towards 
it, and you can drop down intp the large pipe itself. Walk through it
to reach the next area.

The next area begins in a large room. There are two armed thugs on the 
other side of the room that you need to take care of. To do so, use 
the ladder on the right corner of the room and climb up. Jump to the 
right, then spin your camera around to find a horizontal pipe. Use 
this to shimmy across to the room where the two thugs are. Remember 
to shimmy all the way before dropping down.

When you drop down, you should be on top of some sort of cabinet. The 
thugs can't see you, and just beside them is a small little pipe that 
you can target. Hit it with your Batarang, and steam will burst out 
from it. Somehow, this will scare the thugs into dropping their guns.
Glide down to finish them. 

Once you're done, open the nearby door to reach a checkpoint. Save.

Spin your camera to your right now to find two support chains to 
target. Hit both of them to lower a ramp. You can now walk up the ramp
to another area. Continue walking on the ramp until you can't do so 
any further. Jump down to a platform. Continue going down the platform 
until you reach the bottom. Just under the platform, you can find a 
medical kit if you need to heal. If not, just walk towards the two 
closed pipes and use the button near it to open the right one. Go 
through it.

You will now be in another large room. There are four thugs above you,
which is a lot to take on, but it's not impossible.  Look above for 
a Grapple Point, and grapple towards it. You will gain access to a 
horizontal pipe, so shimmy all the way to the other side.

Drop down into a small alcove. Now, find a small entrance to the 
right, and jump into it. You will find yourself under the gratings 
that the thugs are standing on. They can't see you though, so quickly
sneak to the end of the "underpass".

Don't jump up yet though. Instead, use the Peek option to check out 
the movement of the one thug patrolling this particular area. As he 
turns his back to you, jump up and out, and quickly perform a stealth 
kill on him. 

The next valve is in sight! Quickly run towards it (don't turn left, 
or the other thugs will be alerted and you. will. die.), and turn 
it. Two down, one to go! The process will scare the other three thugs,
but they are bound by their responsibilites to kill you, so they will 
stupidly run towards you. Kill them all.

Next, walk across the bridge that the thugs ran across from. At the 
end of it, go right to find a door. Go through it and the game will 
load. Once it finishes, you will be in yet another new area.

Walk towards the ladder in front of you, and you will hear a few 
corrupt cops talking. Wait for them to finish their conversation. 
When they are done, climb up the ladder, and climb up another ladder 
to find the last valve. Use it and see the superb cut-scene, with 
the cops being so scared that they retreated! Without the cops around,
you can finally move around easily... and you also complete the 
Bypass Gotham PD objective!

The game will now prompt you to save. Do so.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
e. Interrogate Falcone's Consigliere 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This begins with a cut-scene of Batman on top of a container, over-
looking four thugs in conversation. When you resume control, look left 
to find a grappling point. Grapple towards it and drop down onto 
another container. Walk to the end of container to find an opening 
on the ground that is shaped like a triangle. 

Don't jump in first. Instead, spin your camera and look down to 
find a thug. He will soon walk away, but wait a little while more 
after he leaves, then jump down. You will find a chain immediately, 
so climb up, and jump to the the nearby container. 

Go right from here to find an opening in the ground. Jump down to 
find some boxes blocking your path. Hit them away with your Batarang 
to clear the path. 

Walk a little forward, then go left to find a raised container. You 
will need to walk under this raised container into the heart of the 
action. There will be some boxes in front, which you can hide behind 
to take a peek at the thugs. Next, go right to find a narrow walkway 
in between two containers, then use the ladder to go down.

Go right next to find a medical kit. Use it if required, then go up 
the stairs. You will find some boxes seperating you and the thugs.
On the right is an opened door. Go in and perform a stealth attack on 
the thug there. You will now be required to hack the crane controls.

You can't do it though, and Alfred will send over an Electro-Hacking 
Tool. Press the up/ down button on your D-Pad to find it, then press
L1 to engage. The hacking process is a piece of cake. Just press the 
circle button when the green zero is in between the two middle lines. 
Do it for all the rows,and you will gain control of the crane. A rough 
idea of how a successful hack looks like is this:

        = | 0 | =
        = | 0 | =  
        = | 0 | =  
        = | 0 | =  

As seen above, all the zeroes are in line. The "="s are unimportant.

Once you gain control of the crane, the camera angle will now change 
to a top view. Use your left analog stick to move the crane, which 
contains a load of heavy crate, around. You should find an unfortunate 
thug on the screen, so position the crate directly above him, and 
press the square button to drop it. The thug will be crushed to death, 
and the fear generated will make the rest of them to drop their guns. 

Exit the room, jump over the boxes and take them all on. You can grab 
and interrogate the last thug. Get the information about Falcone's 
shipment. Finish him when done, then climb the ladder nearby. The 
purpose of doing so is so that you can glide over to the fence. The 
game will teach you how to glide, so do it.

Once down, look for a narrow walkway in between two containers. Walk 
through it to reach a checkpoint.

Continue walking between the containers until you reach what looks 
like a dead end. It's not though. Walk closer to the orange container,
and you will enter Context Sensitive mode. Exit the sensitve mode when 
you can, then continue walking until you reach some boxes, which are 
just enough for you to hide behind them while you watch two thugs talk 
to each other. After they finish, one will leave. The one who left 
behind is Falcon'es Consigluere. Quickly do a stealth attack on him, 
and use the opportunity to interrogate him.

The Consigliere doesn't bulge under your usual interrogation 
techinques. You've to give it to him. But you've heard from another 
thug that you interrogated earlier that this guy is afraid of small 
spaces, so what happens next is a cut-scene of Batman locking the 
Consigliere into a container. The guy will then spill all the beans 
about "a doctor called Dr. Crane". Sounds like evidence.

When you resume control, walk a little further to find a forklift. 
No need for a key here. Just use it to lift some crates. A checkpoint
is also found as you approach the forklift.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
f. Expose Falcone's Shipment 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Walk under the crates until you reach another stack of crates. Peek 
through to find a thug. Another thug will join him in conversation. 
Don't even attempt to attack them as they are all armed. There's 
nothing to cause fear here too, so abstain! Instead, from where you 
peep, spin your camera to find sheets of plastic on the right wall. 
Go through the sheets to find a chain. Jump onto it and climb up.

As you climb to the top, you gain access to the horizontal railing. 
Climb until you're on top of a container, then drop down. Hop over to 
the container next to it, and jump on the horizontal railing above it.
Shimmy all the way across, drop down, and enter the door. 

As you proceed in the long walkway in this room, you will reach yet 
another checkpoint. 

You will end up at a door. Open it to go out. You will be greeted with
a door on Falcone's ship! Don't open it though, since a lot of armed 
thugs are behind it. Go to the left instead to find yet another 
forklift, after you pass through a gate. 

Use the forklift to lower some barrels. Jump onto them to climb up the 
containers. Keep jumping up the containers until you reach the top. A
horizontal wire can be easily found here, so use it to shimmy across 
to Falcone's ship.

Drop down once you reach the ship. Go left for a while until you see 
a somewhat poetic thug looking at the sea. Perform a stealth kill on 
him, and use the medical Kit just beside him if necessary. After that,
turn around, and go left past a long hallway. You should reach an area 
that has an armed thug with his back facing you. Stealth kill him too. 

Three thugs will be alerted, so it's time to have some fighting 
action. After you defeat them, look for a small gap in between two 
orange containers. Walk through this gap to find a military crate, 
which houses five Smoke Grenades. These are effective gadgets to  
create fear. You will have the chance to use it very soon, too. Take 
note, however, that they are only useful when your enemies are already
scared.

NOTE (7.25.05): I just played through this game and realised that the
number of grenades (whether Smoke or Flash-bang) that you get from 
a military crate is, at certain points, random. Therefore, if the 
number of grenades that you take from now on during your game differ
from what I wrote, I offer my apologies. You know, sometimes you could
just get ONE miserable grenade, which is really, er, miserable. I'm 
sure you will get five here though, because each time I play, I get
five here.

Look up to find a hole above the military crate. Jump up. Scroll 
your camera around to find a Conveyor Controls at the far right area 
of the screen. If you toggle your D-Pad left and right, you could also
see a thug just beside the controls.

The fact that the thug is looking away from the controls means that 
it's stealth kill time again! Walk close to his back, then do the 
thing. When he's gone, turn around to use the Electro-Hack Tool on 
the Conveyor Controls. 

A cool cut-scene will follow, as you will see Falcone's shipment go 
crashing down on the thugs below at the docks. The Area Fear will be 
very high now, so it will be good to test out your Smoke Grenades. 
Move to your left while facing the docks (which is the direction that 
the thug you just stealth killed was looking at), and a grenade logo 
will appear on the top right of your screen. This is the cue to throw
a grenade! Use the Up/ Down buttons on your D-Pad to select the Smoke 
Grenades, and one of these grenades will automatically be thrown down 
to the docks. When you get different Fear Gadgets in future, you can
use your up/down button on the D-Pad to choose what you want to use.

After you throw your grenade, a vulnerability bar will appear, which 
depicts how vulnerable your enemies are now. Glide down and kill them 
all! Do note that the vulnerability only applies to the enemy that got
hit directly by your grenades.

While you're doing all these, you will notice that the Expose 
Falcone's Shipment objective has also ended. Great! Just a *little 
more* to do to end this level.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
g. Isolate Falcone 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After defeating the thugs on the docks, walk towards the gate on your
left (assuming you're facing the sea). As you approach it, take note 
of another thug who's hidden beside the gate, presumably too scared.
Dispose him, and he will drop a key. Use the key on the gate to enter.
As you walk through the gate, you can now save your progress at a 
checkpoint.

You will see some large crates in front of you, which provides a form 
of cover for you, as an armed thug lurks on higher grounds just 
opposite you while talking to Falcone on the phone. Quickly sneak to 
your left to find a small room with a ladder leading down. Use it to 
go down.

What you're doing now is to use an alternative to get to the thug on 
the phone without him noticing you. As you go down the ladder, follow
the only way to go to finally find a ladder to go up. As you climb 
up, you will find that you're already under the thug. A military 
crate is there for you too, as it houses some Smoke Grenades to 
replenish what you've just used earlier at the docks.

Beside the military crate is a staircase. Go up, and then hide behind 
the crates there. Spin your camera to find an angle that allows you 
to see the thug just in front of the crates that you're hiding behind,
wait for him to turn around, then go forward to perform a stealth kill 
on him. 

The area is now clear. Continue forward and turn right to find a door
on the right wall. Go through it to find another door on the right.
Pick-lock it to go through. Walking down the only way to go, and at 
the end, a conversation with Alfred follows. It seems that to isolate 
Falcone, you will need to find, and use a crane. 

Go through a door on the left, then jump over the railings to reach 
lower grounds. Go down the ramp until you see another door. Notice 
also that just beside this door, there's a sea of crates. They're 
there because you will need to use them. Use your optic cable on the 
door to see three armed thugs walking towards you! Quickly exit the 
optic mode and run behind the crates beside the door, and hide. The
thugs will open the door and walk up the ramp. Wait until their sound 
of the footsteps fade, then go come out from your hiding place and go 
through the door. 

There's only one way to go now, so just follow the path until you 
reach another door. As you go through it, the game will load. You're 
now at the Pier. You will also find a checkpoint. Save.

Go out to find a split path, one to the left, and one to the right.
Use the medical Kit on the right, then take the left path to find 
a pillar with "rings" in black and yellow on it. These rings are 
your key to get out of here, because as your jump towards them, you 
can grab onto them. Jump all the way up while grabbing the rings until
you gain access to a horizontal pipe. 

Shimmy on the pipe all the way to the other side, then drop down. 
Don't drop too early, or you may end up falling to your death into 
the sea. Once you're down, look around to find a blue transporter 
will boxes on it. Target the boxes and break them with your Batarang.

Next, go to the opposite side of the transporter to find a control 
unit. Use it to activate the transporter. The transporter will now
move towards you. Quickly jump onto it so that it will bring you to 
the far right of this area. When it stops, you will find that you can
now access the path on the right. 

Take this path all the way until you reach what seems like a deadend.
Spin your camera to find, however, a door below. Simply glide down 
to the door and go through it.

As you continue walking in this area, you will first see a door on 
the left that has a button. Don't go to it directly, because just 
right to the door are two thugs! Bet you didn't see them. Perform a 
stealth kill on the nearest thug, then defeat the other one. 

You're now safe to use the button. The door you saw is actually one 
for an elevator. Wait for it to arrive, then use it to go up. Once 
it reaches, exit and go to the left of the room to find a military 
crate. This one has a HF Transponder. What this does is that it 
summons a sea of bats to attack your enemies. This is a very useful 
tool scare your enemy, but I tested it once and never bother using it 
again, because the enemies in this game are just not worth such a 
hi-tech gadget!

The other side of this room has a door on the left, and another on the
right. The left door is locked, but it's the way you need to go, so 
you will need to find a key. Go to the right door, and use the optic 
cable on it. You will see Falcone and his lackeys. He will send one 
of his thugs away, and the thug will walk towards the door you're 
peeping. Quickly exit optic mode and run to a hiding place - the place
where you found the HF Transponder or the area where you exited the 
elevator are both good places. 

The thug will then start facing the wall just beside the left door you 
need to go, and start talking on his phone. What's with these people 
about facing away from you? Stealth attack him to grab and start an 
interrogation. He will drop a key. Now, you can use the key on the left 
door.

Go forward to find a ladder to go down. You will find a door. You 
may use your optic cable to check that the coast is clear, but as you
open this door, two thugs will open a door from the far side. They're 
unarmed though, so just dispose them as usual. 

Go through the door that these thugs came from, turn right and find a 
metal chain holding a crate. Jump onto the crate, and use the chain to 
climb up. Once you're up, jump onto a nearby platform. 

Your next destination is a door over the other side. You can't just 
walk there because there's no path to take. Instead, notice the wires 
holding the lights that are hanging over the water. Wires? Ok, that 
means there's a way! Glide over from wire to wire to finally reach the 
door.

When you reach it, however, you will find it's locked! All this 
effort for nothing? Well, there's a pillar on the right that has those
black and yellow rings thing again. Jump up to grab a ring, jump up
again to grab another. You can go no further, so shimmy to the other 
side of the ring. You should be able to jump up again to grab the last
ring. On this last ring, shimmy back to reach a platform. Drop down.

On the right wall, you will find an opened vent. Jump up to it, and go 
through it until you find an access grate on the floor. Open it to 
drop down to yet another checkpoint. Save.

A military crate is just around the corner. Open it to find a 
Flash-bang Grenade. This works just like the Smoke Grenades, but it 
blinds your enemies temporarily. Very useful when you need to preserve
health during combats.

A window is just beside the crate. Open it and climb out. Look right 
to find a ladder. Climb it up, and then jump onto the higher platform
on the left. Walk a little to the left and jump to hang on a 
horizontal piple. Shimmy all the way until you find another pillar 
with those black and yellow rings. Drop down ring by ring.

While you're moving on the pipe, you will notice a whole lot of thugs
over the far side of the area, across a bridge. Another thug is near 
the pillar that you just dropped down from, and guess what? His back 
is once again facing you! Stealth kill him, and use the computer that 
he was using earlier to activate a transporter similar to the one 
you used earlier. The cargo will send three thugs into the water, 
woohoo! Two more thugs will then run across the bridge to fight you. 
Down them, then cross the bridge to reach an elevator. Go up. Trust 
me, you're really very close to ending this level now.

Once you're up, you will find yourself in a room with a door. Walk 
towards the door to save at a checkpoint. Exit.

You will now find the crane that you need to use. A lot of thugs and 
(I think) Falcone are all the way over the other side. Carefully sneak 
to the metal chain in front. You can't reach it from the ground, so make 
use of the stack of boxes nearby. Jump to the highest box, spin your 
camera around  to align to the chain, then jump towards it. Climb up 
to find a small platform with a ladder. Jump towards the platform and 
climb up.

You will find another ladder. Climb up again until you reach the 
crane's controls. A thug is on the left of the controls and, blimey, 
his back is facing you. Stealth kill him, and use the Electro-Hack 
Tool to hack the crane controls. You will now have control of the 
crane. Good luck, Falcone.

The camera view will shift to top view, just like how you control 
a crate to crush a thug to his death earlier. You will need to 
position the crane directly above Falcone's car. The general direction 
is to move the crane left until you see his car, then move it down 
to reach above the car. An option to grab will appear when the crane 
is above the car. Grab the car up. You've successful isolate Falcone!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
i. Interrogate Falcone 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You don't need to do much now. Just go up the stairs in the control 
room. When you're up, spin around to find a grappling point, and use 
it to grapple to the crane itself. Shimmy on the crane all the way to 
Falcone's car, which is now in mid air. The bugger has been crying 
for help for quite a while (he's afraid of heights, remember?). 

As you approach him, a cut-scene will follow. You've downed Falcone, 
and finally complete the Bring Falcone to Justice objective as well.
The level finally ends, and you will unlock 2 Film Clips, 4 Gallery of 
Fear Characters and an Interview.


======================================================================
 

Walkthrough

 




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