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Batman Begins - Walkthrough
System: PlayStation 2
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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2. MISSION 1: PROLOGUE
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An easy tutorial level, this is. Use this to master your controls. 

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a. Objective: Finding Dr. Crane
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The level begins when three Crane Thugs are splashing what look like 
petrol all over a room. One of them feels something is wrong, looks up 
and sees a man being thrown through the roof window. Said man being 
thrown utters: "Batman's...coming..." and expires. Before the thugs 
could react, the Caped Crusader jumps down from the roof window and 
you begin control of the Batman.

You need to take on all three thugs. The game will guide you through
the fight, for example, by telling you that you should press the
square button for punching, and triangle button for kicking. Follow
the instruction and you should be able to dispose these thugs easily.

When all three thugs are dealt with, a cut-scene appears as a thug
with gun enters the room, and starts firing all cylinders. This 
results in an explosion that causes him to go down. The environment
is more difficult to maneuver now since you will get hurt when the
fire hits you. Anyhow, Batman will start communicating with Alfred 
now. 

After the conversation, enter the room where the armed thug came in 
from. Walk up the stairs, and you will see another thug being thrown 
through a window by the explosion. There's no need to fight him since 
he should be already dead. The path to the right is blocked by some
heavy stuff, which you can't break, so just continue left all the
way. 

At the end of the corridor, turn right and you will see a ceiling 
come crashing down. The result is yet another block path, so take a 
walk back. You will now notice that the path that was originally
blocked by the heavy stuff is now cleared. Go straight through and 
you should see a door being blocked by debris. You can punch them away 
to go near the door, but there's no point since the door leads to no 
where. 

Instead, continue walking until you reach a T-junction. Go left 
to find an elevator. Press the circle button beside the elevator. The 
doors will open and the elevator, due to the fire all around, will 
malfunction and goes into a free fall with some thugs inside. This 
will teach them not to use the lift when there's a fire! 

You will now have the top of the elevator as standing ground. Jump 
onto it, and climb up the ladder nearby. Once you reach the top, the 
only way forward will lead to a door. As you approach the door, the 
game will inform you to press the select button. Do so, and you should 
see an objective of "Finding Dr. Crane". In future levels, pressing the 
select button will keep you in touch with what you need to achieve. 

Open the door to trigger a cut-scene. During the cut scene, two Crane
Thugs will be talking beside a locked up manic inmate. Batman will 
then swing his Batarang at the chains locking up the inmate. The 
inmate will start attacking the two thugs. 

Now, it's time for you to go right and go down the stairs. As you 
approach the foot of the stairs, the inmate will jump through a window 
and disppear (presumably dead). Take on the two thugs. They should be 
easy.

After you finish off the two thugs, jump out of the broken window 
caused by the inmate. You will now be outside, on a fire escape. You 
can now see another fire escape on the right, so jump towards it. A 
pipe is just beside this fire escape, so jump onto it and climb up. 
At the top of the pipe, jump towards yet another fire escape, this 
time on the left.

From here, go all the way to the left while walking past the windows 
and the thugs talking inside. There's no need to fight them, because 
in a few seconds, yet another explosion will occur, sending them to 
their maker. Instead, you should now notice a horizontal pipe on top 
of you. Jump up to grab it, then shimmy on the way to your left until 
the end. Drop down, walk left and you should reach a window that is 
blocked by some loose boards. You should also reach a checkpoint. This
is where you should save. 

After saving, punch the loose boards away and jump into the room. 
Right in front of you is a medical kit. Use it to heal if necessary, 
and walk left. Another explosion (yawn) will occur. Continue down the 
hallway to reach a corridor blocked by a block of, er, something, 
with fire. You can't go any further, but wait, there seems to be a 
door near the blockage. Walk carefully to this door and enter it.

A cut-scene appears, as Batman walks towards Dr. Jonathan Crane (yes, 
you've found him!) and two inmates. Crane will unleashed the two 
inmates. Fight, and destroy them, then walk towards a door. 

Another cut-scene appears, with Crane opening the door, and running 
away after that. Why he would want to do that, I don't know. But you 
need to chase after him, so just do it. As you approach a right turn, 
you will be reach yet another cut-scene. This time, Crane is with his 
gunny sack, er, I mean, Scarecrow mask on. He will spray the fear 
toxic onto Batman's face, just like in the movie. 

What will happens next will happen will a blur. Walk straight ahead, 
then turn left to find the Scarecrow standing in front of a window. 
The last cut-scene of this level will see Batman running towards the 
Scarecrow. But unknown to him, the Scarecrow is just a hallucination.
Batman will jump straight through the window, and this will trigger 
a cool clip of Batman on fire crashing down to earth, which is from 
the movie.

You've now end the level, and unlock three Film Clips, two Gallery of 
Fear characters and an Interview. Save and proceed.


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Walkthrough

 




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