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C.29: Survival of the Fittest
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Objectives:
* Defeat Apocalypse
Areas:
* Hall of the Dead (X)
* Vault of Ages (X - Change Team only)
Items:
* Danger Room Disc Qualifying Exam 500 - Hall of the Dead, immediately
to your left as you enter
* Data disc: Hall of the Dead, down the left path in the room after
the Living Monolith battle
* Homing beacon: Hall of the Dead, in the room with the data disc, stand
roughly in the center of the room, on the lower level, and wait for
"Use loose stone" to appear, then press Use to reveal the beacon
* Tech station (+10 Speed): Hall of the Dead, past the Monolith battle,
in a room with a glowing statue, Use the statue to reveal the station
* Weapon cache: Hall of the Dead, in the room with the Xtraction point
* Sketch book (Holocaust, Archangel, Apocalypse): Hall of the Dead,
in the room with the Xtraction point
* Homing beacon: Vault of the Ages, in a side alcove of the main arena
* Tech station (+10 Strike): Vault of the Ages, one of the generator rooms
is reached by a hall that splits, take the left-hand hall to get to
the tech station
Recommended Team:
* Nightcrawler with Master of Chaos comes in real handy during the
battle against Apocalypse and the Four Horsemen
Return to the Ancient Labyrinth's Xtraction point room. Use the pedestal in
front of the anubite statues to place the sun crystal on it and open the
door into the Hall of the Dead. As you enter the Hall, directly to your
left is the Qualifying Exam 500 Danger Room disc.
The next room contains a boss fight against the Living Monolith. This is a
long fight, but not an especially difficult one. Monolith is powered by the
sun's rays reflected to him from the four pedestals on the sides of the
room. When all four pedestals are active, Monolith is invulnerable. You can
de-activate a pedestal for a short period of time simply by standing on it.
This will cause the pedestal to rise up.
You do not have to remain standing on the pedestal as it rises, nor do you
need to de-activate more than one pedestal at a time (de-activating more
than one pedestal does not make Monolith any more vulnerable than de-
activating just one).
With one pedestal not reflecting light to Monolith, he is vulnerable to
your attacks--though, only just barely. You'll be hard pressed to do a lot
of damage to Monolith, so this battle is one where you just keep pounding
and use health and energy packs like water.
Run to one side of the room and raise a pedestal. Beat on Monolith for a
bit, then raise the other pedestal on that side of the room. Keep
alternating the pedestals and keep Monolith vulnerable and keep hitting
him. He will, eventually, go down. Head through to the next large room and
take the left-hand door.
In the room at the end of the hall is the final data disc. You can also
reveal a homing beacon by Using a "loose stone" in the floor. Just walk
around the lower level near the center of the room until you get the notice
on your screen.
Return to the previous room and continue deeper into the Hall. In the next
room is a glowing statue. Use it to reveal a +10 Speed tech station and
open the door into the next room. That room has a sketch book (Holocaust,
Archangel, Apocalypse), a weapon cache and an Xtraction point.
Since you're headed back to base for a rest and refit, might as well use
the Secret portal next to Forge and rescue Iron Man. In the X-in-a-circle-
shaped room, there are three different devices that need to be activated in
each corner other than the one through which you enter.
Once all three are activated, Tony Stark appears in the center of the room.
Talk to him, and, if you've recovered all his armor, you will unlock Iron
Man as a playable character. When you're ready for the climactic battle,
return to the Hall of the Dead and exit to the Vault of Ages.
NOTE: You might want to put Nightcrawler on your team and buy the ability
to redistribute his skill points. Buy up every level of Teleport Frenzy and
Master of Chaos that you are able to purchase. Also put points into
Teleport Mastery and Critical Strike. (Or, you can just ignore that advice
and make the final battle a lot tougher. Your call.)
When you first fight Apocalypse, he actually seems a bit of a pushover,
and, truth be told, he is. If you know what you're doing (and, since you're
reading this, you will know what to do), this climactic battle turns out to
be pretty anti-climactic. First, you have to fight Apoc straight up. He's
not that tough. Spam Nightcrawler's Teleport Frenzy on him and he'll go
down fairly quickly.
He jumps into his machine and powers up. OK, two can play that game. Jump
into the machine yourself and you'll be imbued with the Power of the Four.
You now have:
* Emma Frost's Psychic Beam (Attack button)
* Quicksilver's Speed Charge (Smash button)
* Polaris' Magnetic Burst (Jump button)
* Sabretooth's Regeneration (Use button)
The two you want to use most are Emma's and Polaris' powers. Using these
powers does not consume energy, but you do have a limited amount of time
you can use them. You'll get a yellow gauge at the bottom of the screen
showing your remaining power. You can increase this power by picking up a
yellow DNA Orb--looks like a yellow Xtreme token. These orbs will start
dropping like flies, so you shouldn't have any problem staying powered up.
Continue to ignore Apoc and run to one of the two doors from which power
conduits come into the room. Just walk through the door (in your powered-up
state of course) and blow (Polaris' Magnetic Burst) through the enemies
beyond.
If you happen to enter the room that branches right and left, go right.
Either way you will reach one of the two generators powering Apoc's
machine. He'll be there ahead of you, so fight him (lots of Psychic Beam
and the occasional Magnetic Burst work really well).
When he's defeated, he returns to his machine to power up, so take the
opportunity to destroy the generator. You can only use melee attacks (not
powers) on the machine, and the best way is to use the Power Jump (Jump +
Smash). If you remained imbued with the Power of the Four, you should
destroy it in two or three hits. Otherwise, it's going to take a while.
Once the generator is destroyed, you lose your Power, so run back to the
main room and use Apoc's machine again and head for the other generator.
Defeat Apoc, destroy the generator, go back to the main room.
Now it's a straight-up fight again, but Apoc starts by summoning his Four
Horsemen (Abyss, Mikhail, Holocaust and Archangel). If, at any point, you
defeat Apoc and a Horseman is still alive, he'll use the Horseman to
regenerate (the Horseman will be turned into a statue).
So, here's where Kurt's Master of Chaos comes in handy. Run (or, better,
teleport) to a Horseman that is far away from Apoc and unload Master of
Chaos on him. Nightcrawler's Xtreme power is the exception to the rule of
not using Xtremes on bosses--if no other enemy is near, every Chaos attack
hits the one target. One MoC should take out each Horseman.
Now it's just a matter of beating down Apoc and he's not that much harder
now than he was when this whole fight started. Truthfully, if you do this
right, it will take you less time to get the ending cinematics than it did
to read this explanation.
After the credits roll, you're back in the Vault of the Ages. In a side
alcove is a homing beacon (or XP reward). In the generator room that
branches, on the left path, is a +10 Strike tech station.
That's it!
You've defeated all the enemies. Collected all the goodies. Unlocked
Deadpool and Iron Man (and, hopefully, Professor X by beating all the
Danger Room courses) and it's time to start a new game. Just choose New
Game and you'll get the option to start with default characters or
characters as they were in a saved game.
Good night, Bub.
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