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X-Men Legends II: Rise of Apocalypse - Game Guide
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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==================
C.28: Seal of Fate
==================

Objectives:
* Rotate the sun mirror in the Temple of Anubis
* Rotate the sun mirror in the Temple of Sekhmet
* Find the canopic jars (4) in the Temple of Sekhmet
* Place the canopic jars (4) in the canopic container
* Find the sun crystal in the Ancient Labyrinth
  Find and use the sun crystal as the final component to
  open the great seal door.
* Pass the Great Seal

Areas:
* Teleport Chamber (X)
* Ra's Mouth
* Ancient Labyrinth (X)
* Temple of Anubis
* Temple of Sekhmet

Items:
* Data disc: Ra's Mouth, left from the exit to Teleport Chamber (home
  base), behind one of the ships that are on side platforms
* Tech station (+50 Health): Ra's Mouth, after the fight with Mr.
  Sinister, build a bridge to the center of the Ra's Mouth area
* Homing beacon: Ra's Mouth, after the fight with Mr. Sinister, build
  a bridge over to the center of the Ra's Mouth area
* Homing beacon: Ancient Labyrinth, near the entrance to the Temple of
  Sekhmet are two doors leading to bridges, take the right-hand door
  to get to the room with the beacon
* Weapon cache: Ancient Labyrinth, on a ledge of a room with a big pit,
  to the left of the Xtraction point room (left as you face into the room)
* Tech station (+50 Energy): Ancient Labyrinth, in a room near the
  weapon cache, break down a wall to reach it
* Danger Room Disc Challenge - Bishop: Ancient Labyrinth, beyond the
  tech station, on the floor of a large room
* Sketch book (Wolverine, Abyss, Mikhail): Ancient Labyrinth, in the
  room with the Xtraction point
* Homing beacon: Temple of Anubis, in the first room, take a left and
  pick up the beacon from the middle of the floor
* Sketch book (Egypt, Egypt Enemy, Bishop): Temple of Anubis, after
  picking up the homing beacon, the floor will fall away and the sketch
  book is in the bottom of the pit
* Danger Room disc Survival 504: Temple of Anubis, after clearing the
  pit produced by picking up the homing beacon, climb the stairs out and
  the disc is at the top of the first flight of stairs
* Data disc: Temple of Anubis, roughly in the center of the area, straight
  ahead from where you enter, but the way is blocked by stones, you can
  teleport through or work your way around and break through the walls
  behind the room where the disc is at
* Weapon cache: Temple of Anubis, next to the data disc
* Tech station (+10 Body): Temple of Anubis, from the first room take
  a right and find the station in the first main room, lower level
* Weapon cache: Temple of Sekhmet, first room, behind first large pillar
  to your left
* Danger Room Disc Challenge - Wolverine: Temple of Sekhment, first room,
  behind second large pillar to your left
* Tech station (+10 Focus): Temple of Sekhmet, from the Y-shaped room, go
  left
* Data disc: Temple of Sekhmet, from the Y-shaped room, go right and in
  the room with the canopic jar, break through a wall on the right side
  of the room and follow the corridor
* Homing beacon: Temple of Sekhmet, from the Y-shaped room, go straight
  and cross the chasm to get the beacon in the hall beyond

Recommended Team:

Explore your home base for a bit, play the Trivia Game, gain some 
experience in the Danger Room, etc. etc. When you're ready, leave through 
the main door and enter Ra's Mouth. Take the left path. After turning the 
corner, fly over to the platform to your left and pick up a data disc on 
the far side of the boat.

Keep following the hall, breaking your way through fallen stones as 
necessary, until you reach a large chamber where you meet Beast and Mr. 
Sinister. This is a fairly involved fight, but shouldn't be too difficult.

Mr. Sinister is the main villain here; but, he's invulnerable to your 
attacks. To take down his defenses, you have to use one of the four 
Nullifiers spaced around the platform. Stand next to a Nullifier and wait 
for Mr. Sinister to get close and then Use the Nullifier. If Sinister is 
caught in the blast, he will be vulnerable for approximately 10 seconds, so 
lay into him.

To complicate things, Mr. Sinister will constantly hit you with energy 
draining rays as well as a power that causes you to run in fear. Ignore 
Beast (as much as possible), try to dodge Sinister's beams, and keep luring 
him to the Nullifiers.

Once Mr. Sinister is defeated, find the section of the platform where you 
can build a bridge and do so. Cross the bridge and enter the center part of 
this area for a +50 Health tech station and a homing beacon. Then enter the 
Ancient Labyrinth through the door opposite the bridge.

The Ancient Labyrinth is well-named. This is a fairly complicated area, so 
follow the directions closely. From the entrance, take the right-hand door 
and follow the hall around until you see a room with a flaming floor to 
your right. Break down the wall and use Storm or Iceman to put out the 
fires. (If you don't have Storm or Iceman, you will soon reach an Xtraction 
point, so come back after you've added one to your team.)

This opens the way to the Temple of Sekhmet, but don't go there yet. 
Continue down the main hall and around the corner and break down the wall 
to your left. You can keep breaking down walls to open up a set of three 
rooms that contain minor loot.

Leave this set of rooms and go straight. You'll come to a pair of doors to 
your right that lead to bridges. When you step through a door you are 
instantly transported to a room that is off the map. The first door leads 
to a homing beacon. The second door leads to a pull lever that opens a door 
opposite the bridge.

Go through the newly opened door. To the right is a large room with an 
Xtraction point. Pass the Xtraction point room and go straight through to 
another room and turn left onto a small ledge. Go left along the ledge to 
pick up a weapon cache. Go back into the previous room and break down the 
wall opposite the way you came in.

Pick up the +50 Energy tech station. Break down the far wall and enter a 
very large room. At the far end you can find the Challenge - Bishop Danger 
Room disc. Head to your left from the disc and climb a pile of stones to a 
wall you can break through. Head to your left, break through the wall, turn 
left and break through the wall again to drop down into a pit.

Go to the far end of the pit, climb the stones and head around to your 
right. Go through the door, take the door to your right and break through 
the far wall to open the way to the Temple of Anubis. Head back and 
continue through the hall until you reach your starting point at the Ra's 
Mouth exit. Go straight through the door opposite the exit, drop down into 
the pit, then climb the stairs to collect the sun crystal.

The door behind the crystal will open and you can follow your map around to 
the Xtraction point. In this room, in the corner diagonally opposite the 
Xtraction point, behind a column, is a sketch book (Wolverine, Abyss, 
Mikhail). You've now cleared this area, collected all the swag and have an 
Xtraction point to use as your "base" for exploring the temples of Anubis 
and Sekhmet. Save your game and head for the Temple of Anubis.

In the first room, head left and pick up the homing beacon in the next 
room. The floor will fall away. Drop down, fight the mini-boss, collect a 
sketch book (Egypt, Egypt Enemy, Bishop), then leave through the door in 
the pit. Climb the stairs and pick up the Survival 504 Danger Room disc in 
the hall at the top of the stairs.

At the top of the next flight of stairs, pull the lever, then head back 
into the homing beacon room and leave through the door directly opposite. 
In the next room, take the door in the middle of the right wall, and break 
your way through walls to a large room in the center of the temple area. 
Break through the wall that is to your right as you come into the room and 
head into the small side room for a weapon cache and data disc.

Back in the large room, break your way through the wall opposite the one 
you came through the first time, and work your way back toward the exit to 
the Ancient Labyrinth. You'll enter a large room with a sunken level that 
has a +10 Body tech station. Now head for the "back" of the temple--the 
places you haven't explored yet.

In the very back of the temple is the altar room. Destroy the statues on 
both sides of the chasm to cause the altar with the sun crystal to move 
into the light. Head back to the Ancient Labyrinth, save your game, then 
head to the Temple of Sekhmet.

In the first large room, with all the pillars, find a weapon cache behind 
the first large pillar on your left and the Challenge - Wolverine Danger 
Room disc behind the second large pillar on the left. In the next room, 
turn left to pick up your first canopic jar. Then go forward and to the 
right to get the second jar.

Going deeper into the temple, you will come to a Y-shaped room where you 
can continue straight or go left or right. Go left to reach the third 
canopic jar and a +10 Focus tech station. The right-hand path leads to the 
fourth canopic jar. You'll need a flier or bridge-builder to get it. To 
pick up a data disc, go to the right side of the room and break through the 
back wall and follow the corridor to the disc.

When you reach a chasm that must be bridged (or flown or teleported over), 
you can either cross the chasm (and then another) or take the hall to the 
left, both go to the same room. The hall on the other side of the chasm 
contains a homing beacon. You may want to clear out both halls for the XP.

In the large room you arrive in, cross the wood bridge and stand in front 
of the square container and press Use to put your canopic jars in the 
container. This opens the way for you to continue, so head down the hall. 
At the end of the hall, pull the lever on the upper platform to "rotate the 
sun crystal". You're now ready to pass the Great Seal.
 

Gameplay


Walkthrough


Allies


Item Lists


Danger Room Courses


Trivia Games

 




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