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C.18: Infinite Possibilities
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Objectives:
* Talk to Heather Hudson in the Weapon X Facility
* Take X-Jet to the Infinite Factory
* Destroy Infinite Engineering
- Start the power source in Infinite Engineering
- Turn off emergency override in Infinite Engineering
* Destroy Genetic Processing
- Destroy the DNA storage in Genetic Processing
* Destroy Mutant Fusion Core
* Destroy Infinite Assembly Factory
- Shut down the substations (4) in the Assembly area
- Shut down the substation for the cryogenic monitoring system
* Infinite spy needs codes: A member of Department H needs codes from
a computer console (optional)
Areas:
* Factory Entrance (X)
* Infinite Engineering
* Fusion Core
* Genetic Processing
* Assembly Factory (X)
Items:
* Data disc: Factory Entrance, near exit to Genetic Processing
* Weapon cache: Room beside power distribution console room
* Danger Room Disc Challenge - Phoenix: Infinite Engineering, from
power distribution console, follow hall back towards exit, going
straight through door to get the disc from a balcony
* Tech station (+6 Strike): Infinite Engineering, end of the path
opposite the way to the power distribution console
* Scarlet Witch's comic: Fusion Core, at first intersection go left
and it's in the first room
* Tech station (+30 Health): room just beyond Scarlet Witch's comic
* Weapon cache: Fusion Core, in a room with a large pit, just before
the room with the fusion core
* Tech station (+30 Energy): Genetic Processing, in the DNA processor
(big rollers) after you wreck it
* Homing beacon: Genetic Processing, left at the first intersection
past the DNA processor, on one of the side catwalks
* Iceman's comic: Genetic Processing, on the large metal bridge, among
the blocks that bar your way
* Homing beacon: Assembly Factory, on top of some crates in a long,
rectangular room on your way to the cryogenic substation
* Weapon cache: Assembly Factory, room where you destroy the cryogenic
substation
* Danger Room Disc Challenge - Sunfire: Assembly Factory, cryogenic
chamber inside one of the pods
Recommended Team:
* There are a lot of robots that are resistant to mental attacks and
immune to energy and elemental attacks, so a tank-heavy party does well
At the Factory Entrance, your first objective is ahead and to the left
behind some cylinders; it's the security pass that will allow you to get
into some locked areas. Go down the right-side hall to the four-way
intersection and take a right. Down on your right is the Xtraction point,
and across from it is a console where you can download some genetic codes.
Go back to the four-way and turn right (you're now continuing straight away
from the entrance) and pick up a data disc. Back to the four-way, go right
again, and find the Department H agent who wants those genetic codes. Since
you're down here anyway, head through the door, which leads to Infinite
Engineering.
Follow the hall to the large room with two pits in the center, and take the
right-hand (as you come into the room) door. When you come to the next
large room, you're up on a catwalk, follow it around to your right and
continue through the hall.
Keep going, through a couple more rooms. In the second room, activate the
security console to unlock the power distribution console you're looking
for. Head out through the opposite door to a T-intersection and go right
and around to find the power distribution console. Use it to overload the
system. That does it for Engineering, and you can use the teleporter to
your left to instantly return to the center of the Factory Entrance...
But, if you're a completeist--open the door to your right to score a weapon
cache. Go back into the hallway, but keep going straight, through the door
to pick up the Challenge - Phoenix Danger Room disc. Keep going back to the
first big room with two pits and go through the opposite door and to the
end of the path to find a +6 Strike tech station.
Go back to the Factory Entrance and save your game. Since the Xtraction
point is right next to the Fusion Core, make that your next stop. When you
reach the first intersection, use the control panel on your left to open
the door. Go into the rooms beyond to find Scarlet Witch's comic and a +30
Health tech station.
Go back the other way and proceed across the bridge. When you get near
where the hall turns left, there's an energy sap. Run past it and draw the
mobs after you; recharge with energy packs and lay into them. Keep going
until you reach a room with an energy sap in the middle. Stay away from it
and wait for the mobs to come get you. Then bust your way through the wall
to continue.
In this room, there's a weapon cache to the left of the wall you broke
through. Now just keep going until you reach the fusion core and bust it
up. Then take the nearby teleporter back to the Factory Entrance and head
for Genetic Processing (the door near where you picked up the data disc).
Take either the left or right path until you reach a large room with some
rolling cylinders in a pit. Find the steel beam with the blue X floating
over it and use a Might character or Jean or Magneto to push it into the
cylinders. Jump down into the pit and use the +30 Energy tech station.
Continue across the bridge until you reach the first intersection.
Go left, destroy robots until the dispenser runs out, then search the
catwalks to the side to pick up a homing beacon. Go back the other way and
follow the catwalks around until you get back on to the main bridge (it was
blocked, and you had to come around this way). Go back toward the blocks on
the bridge to pick up Iceman's comic.
Continue on to the main DNA processing platform, activate the console, then
have a character with Might push a tank off the edge. Mission accomplished,
time to teleport back to the Factory Entrance and talk to Guardian.
Time to take out the Assembly Factory. Go down the stairs to the left of
your entry point to this area and open the doors using the console. Beware
of the energy sap in the first room of the Factory. The next room contains
an Xtraction point.
Work your way down the corridor, dodging electric beams and destroying the
marked consoles. When you hit the last one, a door opens to your left, but
don't go that way just yet.
Head in the opposite direction to find a cryogenic chamber. Destroy the gun
turret in the center, then head back in the other direction. When you get
to a long, rectangular room filled with crates, look on top of the crates
for your fourth homing beacon.
Continue following the corridors until you get to a small room with your
objective--a computer console. Destroy it, pick up the weapon cache nearby
and leave through the other door, which takes you to the cryogenic chamber.
Now you'll appreciate having destroyed that turret as all the clones in
cryogenic sleep wake up and start attacking you. You'll note, during the
short cutscene, one of the slumbering clones ahs a disc in its pod. After
you've defeated the mobs, use a flier or teleporter to get up to the upper
level and pick up the Challenge Sunfire Danger Room disc.
Go through the one door you haven't been through yet, and you'll find the
exit into Central Processing.
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