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X-Men Legends II: Rise of Apocalypse - Game Guide
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

Index · Codes · Guides · Your Reviews · Your Rating · Screenshots

========================
C.17: Rotten to the Core
========================

Objectives:
* Talk to Angel
* Take X-Jet to the Core
* Attach Forge's transceiver into a core console in the Core Interior
* Shut down security gate in Core Security
* Lower Core shields using shield controls in Core Security
* Lower control rods (2) in the Yellow sector of the Core Reactor
* Activate control rods in the Yellow sector of the Core Reactor
* Lower control rods (2) in the Blue sector of the Core Reactor
* Activate control rods in the Blue sector of the Core Reactor
* Destroy coolant pumps (2) in Core Control
* Defeat Sugarman
* Release safety mechanism in Core Control
* Talk to Angel in the Weapon X Facility

Areas:
* Weapon X (X)
* Core Interior
* Core Security (X)
* Core Reactor (X)
* Core Control

Items:
* Homing Beacon: small room left of the entrance to Core Interior
* Data disc: from entrance to Core Interior, go right and disc is near
  X-shaped pit
* Danger Room Disc Challenge - Iceman: Core Interior, after putting Forge's
  transceiver in a security console, turn left down the hall and first
  room on your right
* Tech station (+6 Speed): at the other end of the hall from the
  Challenge - Iceman disc is a room with a reactor coil, send a teleporter
  through the wall over the coil or have a flier knock the wall down
  (using Attack)
* Weapon cache: Core Interior, at the opposite end of the hall from the
  exit to Core Security
* Danger Room Disc Assault 303: Core Security, from the entrance, go
  right to the third room on the left and into the back room
* Weapon cache: Core Security, from the entrance, take the left-side
  hall to the second room on the left and break through the back wall
* Storm's comic: Core Reactor, in the central hall
* Homing beacon: Core Reactor, in the central hall, on a ledge past
  a nuclear waste pit, use a flier or teleporter to pick it up
* Sketch book (Core, Core Enemy, Rogue): Core Control, near force field
  that blocks you from Yellow reactor coolant pump
* Weapon cache: Core Control, in room where you fight Sugarman

Recommended Team
* You'll need a flier or teleporter to pick up a homing beacon
* You'll need a team that's good at hitting combos to fight Sugarman

Welcome to your new digs. Go to the Xtraction point and try out your new 
Age of Apocalypse threads. You can now put together an AoA team (+100% ATK) 
of your choice (or not). Wander around. Talk to Prof X, Wolverine, Havok, 
Heather Hudson (required) and Angel (required). Note: you'll have to use 
the X-jet to get around this time.

Play the trivia game. Frolic in the Danger Room. Drool over your 
unlockables. View your mission briefings. Whatever floats your boat. When 
you're ready to get back to the action, head for the X-Jet and choose to be 
taken to the Core.

You'll enter the Core Interior. To the left is a small room where you can 
pick up your first homing beacon.

To the right of the entrance is an X-shaped pit with radioactive slime at 
the bottom. Be careful fighting around the pit, enemies with knockback can 
throw you to your gloopy doom. There's a data disc next to the pit, so be 
sure to pick that up. You'll also begin encountering enemies that are 
invulnerable unless you hit them with a specific attack (such as the boss 
in the Iron Man area in Act 2). Keep an eye on the enemy's status bar.

Head down the hall past the pit to another pit room, this one with a 
computer console that is your first objective. Use it, and the door behind 
it will open. In the hall, turn left and go into the first room on your 
right to pick up the Challenge - Iceman Danger Room disc.

Go down the hall the other direction and turn the corner to run into a 
force field. Turn around and go through the door behind you into a reactor 
room. Over the blue coil is a breakable wall. A flier can take it down 
(slowly) with standard Attacks or you can teleport through it. Behind the 
wall is a +6 Speed tech station.

Go through the next room to get around the force field (you can disable it 
from this side), then go to the room at the end of the hall and break down 
the left-hand walls to advance to the exit. At the opposite end of the exit 
hall is a weapon cache hidden amongst common barrels and boxes.

Enter Core Security. The Xtraction point is down the hall to your right, 
first door on your left, which happens to be a lavatory. Oh joy. The next 
room to the left is just goons.

The room beyond that is also just mobs, but you can go through to the room 
in the back to pick up the Assault 303 Danger Room disc. Go back to the 
room before the DR Disc room, and break the wall to the side to get into a 
computer room. Destroy the computers to open the gate to the security room.

Head back for the entrance and take the left side hallway. The first room 
on the left has mobs, and the second. You can break through the back wall 
of the second room to get a weapon cache. The third room is also just mobs; 
the fourth is the core security room. Destroy the console in here to open 
the force field to the core reactor.

Head for the exit, clearing out the room on the left as you go (nothing but 
mobs). As you enter the Core Reactor, the Blue area is to your left and 
Yellow to your right. In each area, you have to drop two control rods and 
then activate the reactor at the main control. Take whichever you prefer 
first; both areas play exactly the same:

The room you first enter has the main control console. Ignore it and 
continue to the room with a big pit in the center. Use the console on the 
small bridge to drop the rods. Proceed to the next rod room and repeat the 
procedure. Return to the main console and activate the reactor.

Once both reactors have been activated, the doors to the central hall will 
open. Go up the center hall to pick up Storm's comic and continue until it 
dead-ends at a T intersection. Across the pit is a homing beacon, use 
flight or teleportation to get it. Then go around either through the Yellow 
or Blue area to get to the Xtraction point and the exit to Core Control.

In Core Control, follow the hall to a dead end, where you can destroy the 
coolant pump for the Blue reactor (has a red arrow floating over it). Then 
go back through the hall and take the door on your left.

When you reach the room with the force field, go the other way, through the 
door and break through the wall at the far end of the room. Be sure to 
circle around and pick up the sketch book (Core, Core Enemy, Rogue) near 
the force field. When you get to the room with the energy sap, try to stay 
away from it and draw mobs to you.

Go through the door before the energy sap to find the Yellow reactor 
coolant pump. Destroy it, then head back to the energy sap room and go past 
it. Wait a few moments for your energy to recharge (or use up some energy 
packs). You've got a mini-boss fight ahead of you, so you might want to 
open a Blink Portal and return to base for rest, refit and save game. When 
you're ready, head through the door for your battle royale.

Sugarman looks tough and he is, partially. He can dish out a lot of damage, 
and his tongue lash would make Toad green with envy, but his defenses are 
weak. Power combos are especially good against him. A half-dozen combos 
will dissolve Sugarman, so take a team that you can hit a lot of combos 
with. Try to stay behind him or to the side so you avoid his tongue, and 
run away when he starts flailing about with his hammers.

It shouldn't take you long to take Sugarman out. Search the room for a 
weapon cache (it's not hidden), then activate the console to blow up the 
reactor. Take the portal back to Weapon X. Rest and refit. Watch the 
Infinite Factory mission briefing, then head out in the X-Jet.
 

Gameplay


Walkthrough


Allies


Item Lists


Danger Room Courses


Trivia Games

 




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