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X-Men Legends II: Rise of Apocalypse - Game Guide
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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===============
C.08: Jailbreak
===============

Objectives:
* Help mutant prisoners (11) escape in the Southern Habitats
* Help mutant prisoners (6) escape in the Northern Plaza
* Speak with Blink in the Sanctuary
* Save Pyro from the torture device in the Grand Hall (optional)

Areas:
* Southern Habitats (X)
* Northern Plaza
* Grand Hall (X)

Items:
* Homing beacon: Southern Habitats, unmapped corridor behind
  hydroponics lab
* Colossus comic: Southern Habitats, side room near some of the
  mutant prisoners
* Data disc: Northern Plaza, underneath one of the first stairways
* Homing beacon: Northern Plaza, Mr. Sinister's experiment
  room
* Danger Room Disc Qualifying Exam 100: Northern Plaza, one of the
  prisoner cells
* Tech station (+2 Body): Grand Hall, near entrance, room to the
  right--destroy generator to bring down the force field
* Sketch book (Genosha, Genosha Enemy, Iceman): Grand Hall, on one
  of the platforms, need a flier
* Weapon Cache: Grand Hall, behind a broken pillar opposite the
  Xtraction Point
* Data Disc: Grand Hall, on the floor

Recommended Team:
* Wolverine for full dialogue with Yuriko
* Nightcrawler to open force fields and talk to Mr. Sinister
* Brotherhood mutant if you want to avoid fighting Lady Deathstrike

First up: Lady Deathstrike. She's fast. She's furious. And she's got 
adamantium claws like Wolverine. Bring Logan with you as the active 
character to get the full dialogue between them. (Evil mutant bonus: have a 
member of the Brotherhood as the active character when you meet Lady 
Deathstrike, and you can bribe her--cost 2,000 tech bits--to go away and 
leave you alone.)

Open up a can of Feral Slash on her steely behind. Don't worry about the 
regeneration chambers she uses around the room. She doesn't heal much, and 
by the time you get up there to attack her, she's back down on the lower 
level. Have some ranged X-Men with you to combo up with Wolverine's Slash 
and just lay into Ms. Oyama.

Once she's down, save your game at the nearby Xtraction point. Time to 
rescue some prisoners. From the Southern Habitats Xtraction point, go back 
into the Lady Deathstrike arena and head right through the double doors on 
the upper level. Go straight through another set of double doors into a 
hydroponics lab and head around the walkway into the back room.

Talk to Caleb-Bann to open a door into an unmapped area just behind you. 
Follow this hall to pick up a homing beacon if you don't have four yet, or 
a 5,000 XP bonus if you do. Enter a room with three cells. Destroy the 
console in the center of the room to open the cells, then talk to each 
prisoner to officially "free" them.

Now, here's the cheesy method of freeing the remaining prisoners using 
Nightcrawler (or Deadpool). Leave the room going back toward the 
hydroponics lab, continue straight ahead, through another hall and then 
take the outside corridors around the large room. Teleport through the 
force fields and turn them off with the control panels. This also opens the 
prisons in the center area of this room. Go talk to those prisoners.

Head back through the arena to the set of rooms on the opposite side. Go 
straight back until you see a room with two control panels in it, that 
appear to be inaccessible. Teleport through the wall and activate the 
consoles to turn off force fields to the right and left. Go free the 
prisoners in the side areas. Be sure to thoroughly search side rooms, one 
has Colossus' comic.

Go save your game. You're probably strong enough, by this time, to give the 
secret portal a try. Xtract to Sanctuary and enter the secret portal near 
Beast. You'll be in one leg of an X-shaped room. Go to the other three 
legs, defeating the enemies, and activate the consoles.

The toughest enemies will be a pair of mutants with some serious knockback 
attacks. Bringing along a good tank with anti-knockback shielding would be 
a good idea. After the third console is activated, a titan appears in the 
center of the room, but he's a pushover. Collect Iron Man's gauntlets and 
leave.

Xtract back to Southern Habitats and enter Northern Plaza.

If you call the door where you come in "south", then there are two 
prisoners down a hall to the west and two down a hall to the east. Go down 
the stairs into the main room, then look under the stairways for a data 
disc. Go free the prisoners down the east and west halls.

To the north are three hallways and a side room to the northeast. Go into 
the side room for a talk with Mr. Sinister. (Bring Nightcrawler along for 
full dialogue.) When he escapes, quickly kill his minions, then destroy the 
holding tanks with the Genoshans. If you still haven't collected four 
homing beacons, there's one in this room. If you have four homing beacons, 
you can get a 5,000 XP bonus instead.

Now go free the prisoners in the left-hand and right-hand northern 
hallways. The prison down the left-hand north hall has the Qualifying Exam 
100 Danger Room disc. The center hallway takes you to the Grand Hall.

Enter the Grand Hall and go to your right. Take out the generator to open 
the force field and go through for a +2 Body tech station. Go to the other 
side of the entrance room and enter the doors to find Pyro held prisoner. 
Free him by knocking out the two generators.

(PC anomaly: you can have Pyro help free himself. Weird.)

After Pyro is free, advance into the Grand Hall proper. After defeating the 
enemies, search the ground level for a data disc and a weapon cache. Have a 
flier search the upper platforms for a sketch book (Genosha, Genosha Enemy 
and Iceman).

When you approach the door to the Genosha Council, Pyro will warn you 
against fighting Abyss. (Bonus dialogue with Sunfire.) He'll then run away 
and you can get on with it.
 

Gameplay


Walkthrough


Allies


Item Lists


Danger Room Courses


Trivia Games

 




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