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X-Men Legends II: Rise of Apocalypse - Game Guide
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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=======================
C.05: Hacker's Delight
=======================

Objectives:
* Find a security code module in the Cerci Caverns
* Find a security code module in the Barren Cliffs
* Find a security code module in the Desolate Mesa
* Locate and destroy the radar array in Desolate Mesa (optional)

Areas:
* Dead Zone (X)
* Cerci Caverns
* Barren Cliffs (X)
* Desolate Mesa

Items:
* Homing beacon: just past entrance to Cerci Caverns
* Danger Room Disc Setting 102 - Throwing: third large room in
  Cerci Caverns
* Homing beacon: Cerci Caverns as you cross a bridge, to the side
  is a platform requiring flier or bridge builder to reach
* Data disc: Barren Cliffs, under the brush in the side area
  right before you cross a bridge for your first meeting with Grizzly
* Weapons cache: After meeting Grizzly, go left, build two bridges and
  pick up the cache
* Tech station (+2 Focus): near radar array in Desolate Mesa
* Bishop comic: next to aforementioned tech station
* Sketch book (Dead Zone, Dead Zone Enemy, Magneto): next to
  aforementioned tech station

Recommended Team:
* Iceman for putting out fires, building bridges and slowing down
  Grizzly
* Tank (Juggernaut, Colossus, Sabretooth, Wolverine) for breaking
  down walls in the Caverns
* Characters with good beam or radial attacks for hitting Power
  Combos on Grizzly

After her rescue, Blink opens a portal to the other section of the Dead 
Zone and you automatically jump through. There's an Xtraction point nearby 
for saving your game. It's a relatively short distance to the entrance to 
the Cerci Caverns. You'll be thrown into the Caverns automatically when you 
first approach the entrance, so run back out, go past the entrance and pick 
up your first homing beacon.

In the first large "room" of the Caverns, you'll find your first security 
code module, which looks like a computer and has a green arrow floating 
over it. It is also marked on your map with a large, red X. Use it to add 
the codes to your collection.

In the third room you enter in the Caverns, there's a Danger Room Disc 
(Throwing 102) in the middle of the room. Shortly thereafter, you'll cross 
a narrow bridge over a cavern. To your left will be a platform that 
requires a flier or bridge builder to reach. Cross to it to pick up another 
homing beacon.

You exit the Caverns into the Barren Cliffs. You quickly reach a bridge 
formed by a burned-out airship. As you get ready to cross, you meet 
Grizzly. Yay. After exchanging barbed witticisms, turn around to search the 
brush for a data disc. Collect 4 data discs and get a bonus to your 
health/energy pack carrying capacity. Yay!

Head over the bridge and go left. Build a bridge when you reach the chasm, 
then another to reach a weapon cache. Return from whence you came and go 
the other way to another Grizzly encounter. Make sure to pick up your 
second security module (marked with the red X on your map) as you go.

After Grizzly runs off, break the box with the red X floating over it to 
turn off the flame jets. Save your game at the Xtraction point and head 
after Grizzly to the Desolate Mesa. First up is the radar array that's been 
aiming attacks at you the whole time. Destroy it, then head down and to the 
left of the main path. You'll find a +2 Focus tech station, Bishop's comic 
and a sketch book unlocking the Dead Zone, Dead Zone Enemy and Magneto 
concept artwork.

Continue on the main path, it doesn't matter which way you go to get to 
your boss fight against Grizzly. Grizzly is all about melee attacks, so 
staying out of range and hitting him with Power Combos will work wonders. 
Afterward, pick up the last security module and head back to the Barren 
Cliffs.
 

Gameplay


Walkthrough


Allies


Item Lists


Danger Room Courses


Trivia Games

 




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