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X-Men Legends II: Rise of Apocalypse - Game Guide
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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     /
 \  /--MEN LEGENDS II-----------------------------------------------------
  \/
  /\---Section C. WALKTHROUGH----------------------------------------------
 /  \
/

==============
C.01: Overview
==============

Here are some things to watch out for while moving through each stage:

C.01.a) Obstacles
-----------------
You will frequently find your path blocked by some obstacle. There are 
usually several ways around the obstacle, some more efficient than others.

GAPS
Broken bridges, catwalks and deep chasms will occasionally dot your path. 
There's a variety of methods to get around these. The easiest way is to 
build a bridge. Iceman (Freeze Blast), Jean Grey (Telekinesis) and Magneto 
(Levitation) can all build bridges. Just target the blue X at the gap and 
unleash the appropriate power.

FORCE FIELDS
You will occasionally find your way blocked by energy force fields. Some 
force fields have a control panel nearby that can turn them off. If that is 
the case, have Nightcrawler (or Deadpool) teleport through the field and 
turn it off; otherwise, you have to go around it--typically by stepping 
into a side room and bashing your way through the wall. Some force fields 
remain up until you complete your objectives in the area.

Other, unique, obstacles will be covered in the walkthrough.


C.01.b) Energy Saps
-------------------
There are machines in various stages that sap your mutant energy. The saps 
in XML1 were destructible, the saps in XML2 frequently are not. However, 
they are more in the nature of a trap, which activates only when an active 
character is near. You can always just stand back and let your teammates do 
the work; otherwise, you should stay put and let the mobs come to you.


C.01.c) "Secret" Areas
----------------------
The auto-map prevents there being any truly hidden rooms or platforms in 
the game; however, some are only accessible if you have a flyer or 
teleporter in your party. Some are just out of the way and you might run 
right by them on your way to an objective. Keep an eye out for "unfinished" 
areas on your map and make sure you explore each stage to its edges.


C.01.d) Make-a-Door
-------------------
Sometimes the only way to progress is to blow a hole in the wall. Almost 
any character can do this (though some are better at it than others), so if 
a room seems otherwise inaccessible or the path seems to have reached a 
dead end, try knocking down the wall.

Areas with an Xtraction point are marked with an (X). There is no compass 
in the game and the maps rotate with your camera, so directions are based 
on nearest landmark and are not always real clear. Be sure to use your map 
to keep your bearings.


===========================
C.02: Special Conversations
===========================
Unlike XML1, XML2 has different conversation paths depending on whom is in 
your party and who is the current active (player-controlled) character. In 
some cases, having the right person on your team or as the active character 
results in a fully voice-acted conversation--almost a cutscene. The 
following are known conversation pairs:

C.02.a) Act 1
-------------
* Toad and Blink: Full VO conversation, when you rescue Blink at the
  end of the first mission

* Grizzly and Iceman: Full VO conversation, Iceman must be the active
  character when you encounter Grizzly

* Grizzly and Jean Grey: Full VO conversation, first encounter with
  Grizzly only

* Zealot and Magneto: Full VO conversation, Magneto must be the active
  character when you encounter Zealot

* Lady Deathstrike and Wolverine: Full VO conversation, Wolverine must be
  the active character when you encounter Deathstrike

* Lady Deathstrike and Brotherhood: Optional conversation allowing you to
  bribe Deathstrike to leave you alone, Brotherhood mutant must be the
  active character when you talk to Deathstrike

* Pyro and Gambit: Full VO conversation when you rescue Pyro

* Pyro and Sunfire: Full VO conversation, this takes place when you are
  about to enter the Genosha Council for the boss fight against Abyss,
  Sunfire must be a member of your team

* Mr. Sinister and Nightcrawler: Full VO conversation, Nightcrawler must
  be a member of your team but does not have to be the active character


C.02.b) Act 2
-------------
* Rogue and Mystique: Full VO conversation. Have Rogue as the active
  character when you first leave Avalon and meet up with Mystique.


C.02.c) Act 3
-------------


C.02.d) Act 4
-------------
* Colossus and Kitty Pryde: Full VO conversation. When at the X-Mansion,
  put Colossus on your team and make him the active character and then
  speak with Kitty Pryde (Shadowcat).

* Toad and Stryfe: Full VO conversation. Toad must be on your team but does
  not need to be the active character to have a little extra chat with
  Stryfe (final fight at the end of the Brain Trust area).
 

Gameplay


Walkthrough


Allies


Item Lists


Danger Room Courses


Trivia Games

 




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