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X-Men Legends II: Rise of Apocalypse - Game Guide
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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=============================
B.02: Team Management Screens
=============================

**CONTROLS NOTE**
Messing around in the team management screens is easier with the keyboard--
especially since, for some reason, menu commands are displayed with 
keyboard controls, regardless of your primary button configuration. Default 
keyboard controls are listed here. Put your gamepad down for a minute or 
two and use the keyboard.

Press the Stats Menu button or choose Change Team at an Xtraction point or 
press ESC and choose the Team Management option to bring up the main team 
management menu. The main menu shows your current four-man team (or less if 
one or more has died). Select a character using the movement or character 
controls, then:

* Press Space to open that character's stat screens.
* Press E to remove that character (Change Team screen only)
* Press J to replace that character (Change Team screen only)
* Press O to apply a different costume (skin) (Change Team screen only -
  not available for all characters)
* Press ESC or ENTER to end the session, accept all changes and return
  to the game (or game menu if you used the Team Management menu option)

If you choose to Replace a character, a menu of available heroes appears. 
Scroll through the menu using up/down movement keys to highlight the hero 
you want. If that hero previously fell in battle, there is a cost to revive 
him or her. This cost varies based on your character level and is shown 
next to the character's portrait. Press J to revive the character.

Press J to place a character in the current position on the team. Press ESC 
to quit the replacement menu. Note: you can also bring up stat screens 
(press Space) of characters on the replacement menu. Thus, from the Change 
Team menu, you can manage the stats, skills and equipment for all playable 
characters.

There are four stat screens: Stats, Skills, Gear and AI. To switch screens, 
press left or right movement buttons or character select buttons or click a 
tab. Underneath the tabs, on all screens, is the current character's name, 
XP progress through the current level (displayed as a simple bar graph, no 
XP numbers are actually shown) and current level.


B.02.a) Stats
-------------
At the top of the stats screens are listed your four abilities as well as 
stats based on those abilities. Underneath is detail information about the 
currently selected stat. All information displayed on this screen includes 
bonuses from skills and equipped items. Your four ability scores are:

BODY
Increases your health points (HP) and chance for double health from 
potions. Next to your current Body score are your current and max HP. To 
add a point to Body, select it and press J. To remove a point from Body 
that has been added during this session, select it and press E.

Health is calculated as: 25 + 5 per level + 3 per Body

Body also affects your natural resistances. Your resistances are listed on 
the right side of the screen. In order they are:
  Energy resistance
  Mental resistance
  Radiation resistance
  Elemental resistance


FOCUS
Increases your energy points (EP), energy regeneration, melee mental 
damage, and chance for double energy from potions. Next to your Focus score 
are your current and max EP. To add a point to Focus, select it and press 
J. To remove a point from Focus that has been added during this session, 
select it and press E.

Energy is calculated as: 30 + 4 per level + 2 per Focus


STRIKE
Increases the damage you do with melee attacks. Next to your Strike score 
is shown your melee damage. The range before the slash is standard Attack 
damage. The range after the slash is Smash attack damage. You get a damage 
bonus of +2% per Strike. To add a point to Strike, select it and press J. 
To remove a point from Strike that has been added during this session, 
select it and press E.


SPEED
Increases your attack rating (ATK) and defense rating (DEF). Next to your 
Speed score are your ATK and DEF.

ATK: Increases the chance to hit with melee attacks (5 per Speed - 35)
DEF: Increases your ability to dodge incoming melee attacks (3 per Speed)

To add a point to Speed, select it and press J. To remove a point from 
Speed that has been added during this session, select it and press E.


B.02.b) Skills
--------------
If you played XML1, this will be the biggest change as characters have a 
greater selection of powers. At first, the selection seems overwhelming, 
but some powers are just stronger versions of other powers. For example, 
Storm gets Lightning Strike and Chain Lightning. While they are separate 
powers--you can continue leveling and using Strike even after leveling 
Chain--they're still basically the same effect.

One big change is two Xtreme powers per character (most characters, anyway) 
rather than one. Also, the Xtreme powers have ranks just like all the other 
powers. There's also been some shuffling of roles (Storm no longer has 
Leadership), and more reasonable allocation of skills (only melee-focused 
characters get Critical Strike).

Unlocked skills show a series of boxes representing the ranks available. 
Like so:

[][][][][][][][][][][][][][][][][][][][]

Ranks you have bought are colored in, ranks available to be bought are 
highlighted in white. All powers show 20 ranks; however, some powers don't 
allow 20 ranks. These powers show "locked" boxes on the left:

[/][/][/][/][/][][][][][][][][][][][][][][][]

Why did the developer team do this? Especially when some skills with fewer 
than 20 ranks simply show fewer than 20 boxes? The world may never know. 
Anyway, select a skill and press 'J' to buy a rank. Available points are 
shown at the bottom of the skills page. All ranks cost one skill point.

To subtract a rank bought in this session, press 'E'. Once you Accept the 
changes (by exiting the team management screens), you can't subtract the 
points. There doesn't appear to be any kind of Cancel command, so if you 
want to delete your changes, you'll have to do it manually before pressing 
ESC or ENTER.

To assign a power to a power key (Attack, Smash, Use or Jump) select the 
power, press 'P', then press the appropriate button. Remember, only non-
Xtreme offensive powers on Attack and Smash; only non-Xtreme Boost or 
Debuff powers on Use and only Xtreme powers on Jump.


B.02.c) Gear
------------
At the top of the Gear screen are your ability scores and related stats (as 
shown on the Stats screen). This allows you to examine the effects of 
equipping and unequipping items. Below your stats are your three equipment 
slots and whatever items you currently have in those slots: belts, gloves 
and armor. Below that is the current inventory of unequipped items.

To remove an equipped item, select it and press E.

To equip an item to a slot, select the slot, press J to move to the 
inventory list, select the item you want to equip and press J. If you 
already had an item equipped in that slot, it will be swapped with the new 
item.

To drop an item on the ground either from your gear slot or from the 
inventory list, press P.


B.02.d) AI
----------
The AI screen shows the current settings for this character when controlled 
by the computer.

AI HEAL WHEN FULL
If set to Yes, when walking over a health pack and any current team member 
needs health (no matter how small) and you have a full complement of health 
packs, your characters will use health packs and pick up the new one. Set 
this to Yes.


AI HEAL
Governs how the AI uses health packs. A change on any one character's sheet 
affects all characters, not just the individual. There are four rules:

  Never: the AI never uses health packs

  < 20%: the AI uses a health pack if the character's health falls below
         20 per cent of maximum and there are more than two health packs
         in inventory

  < 40%: the AI uses a health pack when the character's health falls below
         40 per cent of maximum and there are more than two health packs
         in inventory

  < 80%: the AI uses a health pack when the character's health falls below
         80 per cent of maximum and there are more than two health packs
         in inventory

The recommended settings are 40% and 80%. Never is not a good idea unless 
you intend to rapidly switch characters while in combat in order to use 
health packs. Less than 20% can cause a character to die from massive 
damage before getting low enough to use a health pack. Less than 40% is a 
good all-around rule that will keep your teammates alive while saving on 
your store of health packs. Less than 80% will cause the AI to use health 
packs far too rapidly in the early game; but, you can switch to it once you 
are able to hold 20 or more health packs (at level 20).


AI MODE
Sets how the character should react in combat, especially when you call for 
help. There are three levels of AI for each character.

  Aggressive: the character responds immediately to attack

  Normal:     the character waits for an opportunity before attacking

  Defensive:  the X-character only attacks if he or she is attacked

There's little use in this game for Defensive AI. Melee characters should 
be set to Aggressive, the remaining characters can be set to Normal.


AI SKILL
This is the mutant power the AI will use when you call for an attack using 
the Call Allies button. See the individual character listings in Section C 
for recommendations.


AI AUTO-TRAIT, AI AUTO-SKILL, AI AUTO-EQUIP
Controls whether the AI will automatically level up stats or skills and 
automatically equip characters with new equipment.

While micro-managing equipment is not fun, the Auto-Equip function has one 
very nasty habit: it seems to operate only on item level (i.e. minimum 
character level required to use the equipment). This becomes a problem when 
you start getting the character-specific items from the Challenge Danger 
Room courses. The Auto-Equip function routinely removes the no-minimum-
level uber unique item and replaces it with a much less powerful minimum-
level-required item.

Still, Auto-Equip removes a lot of the tedium involved in character 
management. You're best off leaving it on and keeping an eye on active 
characters that have their unique Challenge course reward. Just re-equip it 
every time you find the game has taken it off. Fortunately, Auto-Equip only 
considers active characters, so your work is minimal.

Stats (traits) in XML2 are a bit less important than in XML1. Because of 
the number of bonuses you can get (from tech stations, Danger Room awards 
and equipment), there's no need to micromanage your stats. Turn Auto-Trait 
on during the tutorial stage and forget about them.

Auto-Skill is good for giving you a flavor for each character. On your 
first run-through, you may wish to turn it on, at least until you get to 
level 20 or 25. Auto-Skill tends to spread skill points around, but, this 
will give you a good idea of what works and what doesn't and what is just 
plain annoying. Once you've got a feel for each character, go to Forge or 
Beast and purchase the option to redistribute skill points, then turn Auto-
Skill off.
 

Gameplay


Walkthrough


Allies


Item Lists


Danger Room Courses


Trivia Games

 




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