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\ /--MEN LEGENDS II-----------------------------------------------------
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/\---Section B. GAMEPLAY-------------------------------------------------
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B.01: Controls
================
B.01.a) Control Layout
----------------------
The following table lists the default keyboard controls as well as
recommended gamepad controls. XML2 recognizes most gamepads, but does not
automatically set up the controls. You will have to do that through the
game's Options>Advanced menu.
+--------------------+--------------------+--------------------+
| Action | Key | Gamepad |
|--------------------+--------------------+--------------------|
| Move Forward | W | Left Analog Up |
| Move Backward | S | Left Analog Down |
| Move Left | A | Left Analog Left |
| Move Right | D | Left Analog Right |
| Attack/Power 1 | Keypad 4 | Button 1 |
| Smash/Power 2 | Keypad 6 | Button 2 |
| Jump/Xtreme | Spacebar | Button 4 |
| Use/Boost | E | Button 3 |
| Use Powers | Keypad 5 | Right Shoulder |
| Energy Pack | O | Right Trigger |
| Health Pack | P | Left Trigger |
| Call Allies | C | Left Shoulder |
| Character Up | Up Arrow | D-Pad Up |
| Character Down | Down Arrow | D-Pad Down |
| Character Left | Left Arrow | D-Pad Left |
| Character Right | Right Arrow | D-Pad Right |
| Map Toggle | M | |
| Start/Pause | ESC | Button 9 |
| Stats Menu | F1 | Button 10 |
| Camera Up | I | Right Analog Up |
| Camera Down | K | Right Analog Down |
| Camera Left | J | Right Analog Left |
| Camera Right | L | Right Analog Right |
| Screenshot | F11 | |
| Talk | T | |
| Walk | Left Shift | |
| Switch Character | Q | |
| Attack Object | Left CTRL | |
| Rotate Camera | V | |
| Bind Power | B | |
| Quick Power | ` (backtick) | |
| Power 1 through 11 | 1 through - (dash) | |
+--------------------+--------------------+--------------------+
Here's an (admittedly crude) representation of a generic, 10-button, dual-
analog stick controller:
____________ ____________
/ LS______ \ / ______RS \
__|__/__LT__\__|_____________|__/__RT__\__|__
/ _ \
/ _| |_ (4) \
/ [_ D _] (3) (2) \
/ |_| (9) (10) (1) \
/ _ _ \
( ,~' '~, ,~' '~, )
\ ( LA )_________( RA ) /
\ |'~,_,~' '~,_.~'| /
\ | | /
\ | | /
\ | | /
\ | | /
\ | | /
\ | | /
\ | | /
\____| |____/
D = D-pad
LA/RA = Left and Right analog thumbsticks
LT/RT = Left and Right triggers (small shoulder buttons)
LS/RS = Left and Right (large) shoulder buttons
The game may refer to the triggers as buttons 5 and 6; and it may refer to
the shoulder buttons as buttons 7 and 8.
Your gamepad may have additional buttons, or it may have six thumb-placed
buttons on the right face and only two shoulder buttons. The thumbsticks
may also be buttons. Etc. The variations aren't endless, but there are more
than can be reasonably accounted for here.
However, if your controller is roughly like the one pictured here and you
bind controls as suggested in the above table, it will handle pretty much
just like XML and XML2 on the consoles.
**CONTROLLER QUICK-TIP**
Bind your keyboard controls to the secondary slots and bind your gamepad
controls to the primary slots. Then the game hints will refer to your
gamepad rather than keyboard. For example, instead of being told to press E
to activate an Xtraction point, you'll be told to press Btn 3. Not having
to carry a translation table in your head makes gameplay much smoother.
B.01.b) Using the Controls
--------------------------
ATTACK & SMASH
These are your two different melee attack buttons; Smash is a more powerful
attack. You can string them together in different ways to create attack
combos (not the same thing as Power Combos). E.g. Attack - Attack - Smash
is a heavy uppercut. You can learn different combos in the Freshman level
Danger Room courses.
Attack and Smash also execute offensive powers when you press and hold Use
Powers. You can choose which two powers to assign the two buttons from the
team management screens.
USE/BOOST
This is the generic "use" key for all kinds of game situations: open doors,
talk to NPCs, use computer consoles, pick up & throw items or enemies. Etc.
This is also the key to which you bind Boost and Debuff powers.
JUMP/XTREME
Pressing Jump once causes your character to jump. Press Jump + Smash to
execute a power jump (slightly longer, higher jump with an attack at the
end).
Some characters can fly, if ranks are purchased in the Flight skill. To
fly, press Jump, then press Jump again while in the air. While flying,
press Use to fly lower and Jump to fly higher. You can also press Smash to
execute a dive-bombing attack. **NOTE** In XML2, fliers cannot carry other
characters.
Teleporters (Nightcrawler and Deadpool) will teleport in the direction you
push the control pad if you press Jump while the character is in the air.
Iceman will use his Ice Slide if you press Jump in mid-air (if you have
purchased ranks of the Ice Slide skill).
Toad can double-jump by pressing Jump while he is in mid-air (no special
skills required).
Xtreme powers are bound to the Jump button.
USE ENERGY/HEALTH PACK
Press one of these buttons to cause your currently selected character to
use an energy or health pack, restoring some (or all) energy or health.
Characters controlled by the AI can be set to use health packs under
certain conditions (see Team Management Screens below). AI-controlled
characters will never use energy packs. All characters regenerate energy.
Some character skills (and some equipment) regenerate health. All
characters have a chance of getting double the normal amount of health or
energy from a pack. See the Team Management Screens - Stats section below.
You begin the game with the ability to carry 10 of each type of pack. You
gain +5 carrying capacity with each 10 levels (i.e. as soon as any one
character reaches the next 10-level mark: 10, 20, 30, etc.) to a maximum of
55 of each pack at level 90. You can gain 12 additional units carrying
capacity by finding all data discs in the game.
Each pack restores 33% of the character's maximum energy or health. There
is a chance (based on the character's Body score for health packs and Focus
score for energy packs) the character will receive 66% of energy or health
from the pack.
CALL ALLIES
Issues a command to your AI-controlled teammates to come attack your
current target (or reform around you if no targets are nearby). The AI-
controlled characters will attack with the power specified on their AI
screen. (Or, in some cases, the AI may choose a different offensive power,
based on the range to the target.) Spamming the Call button is the only way
to hit Power Combos in single-player.
Pressing Call Allies also gives a verbal cue so other player-controlled
characters (when playing multiplayer) can come to your aid.
USE POWERS
Pressing Use Powers brings up the Powers menu, which shows your bound
powers in this arrangement:
Jump
Use Smash
Attack
Press and hold this key, then press the appropriate key (Attack, Smash,
Use, Jump) to execute a mutant power. Attack and Smash are offensive
powers, Use is a Boost power and Jump is an Xtreme power.
If you set up your gamepad as specified above, this configuration will
match the face buttons on the right of your controller:
4
3 2
1
You can bind powers to keys through the Skills page in the character stats
(see below). If you have more powers than can be bound to keys (e.g. you
have two Boost/Debuff powers and there is only one Boost key), you can
change bound powers on the fly:
Press and hold Use Powers, then press a character selection key in the
direction of the key to which you want to bind a different power. The game
will cycle through the available powers for that button. For example:
You have both Absorption and Energy Fury for Bishop. Currently, Absorption
is bound to the Use key.
* Press and hold Use Powers (e.g. Right Shoulder button)
* Press Left Character Select (e.g. Left D-pad)
* The Energy Fury icon will replace Absorption on the powers menu
* Release Use Powers
* Energy Fury is now bound to the Use key
START/PAUSE
Brings up the game menu.
MAP TOGGLE
Switches the overhead map between small, large and hidden. On the PC, the
small overhead map works quite well.
SCREENSHOT
Saves a .bmp screenshot to:
My Documents\Activision\X-Men Legends 2\Screenshots
The game will only save 256 screenshots (XMenLegends0000.bmp to
XMenLegends0255.bmp) and then will start over at 0000, even if it means
overwriting earlier images.
TALK
Opens chat window for online multiplayer chatting.
WALK
Slows down the movement of your characters.
BIND POWER
Allows you to bind two additional "quick powers" to your mouse buttons.
Press and hold 'B', select the power and then press either the left or
right mouse button. To use the power, press and hold backtick (`) and press
the left or right mouse button. (The backtick key is immediately left of
the number '1' key on US English keyboards.) If you're using a gamepad, you
probably won't use this feature.
POWER KEYS 1 THROUGH 11
You can immediately execute any power by pressing the numbers 1 through 0
and the - (dash) key (directly right of the '0' key). Keys 1 through 6 are
bound to offensive powers in ascending order of power. Keys 7 and 8 are the
Xtreme powers. Keys 9 to - are Boosts in ascending order of power. You
cannot change the binding of these keys. Some heroes will not have 11
powers. If you're using a gamepad, you probably won't use this feature.
B.01.c) The Game Menu
---------------------
The following options are available on the game menu (press Start/Pause
while playing):
OBJECTIVES
See all active and finished tasks received in the current or previous Acts.
TEAM MANAGEMENT
Brings up the team management menu, same as pushing the Stats Menu key.
BLINK PORTAL
Opens a portal from your current location to the home base in the current
Act. This option is only available after you rescue Blink at the beginning
of Act 1. Blink Portals persist through reloads, so you can, effectively,
save and quit any time. Blink must rest for five minutes after creating a
portal, so you can't use them completely indiscriminately.
MAP [SMALL/LARGE/HIDDEN]
Toggles through the different overhead map sizes (or turns it off).
AUTOMAP
Leaves the game paused and turns on the large overhead map. You can move
and rotate the map so you can get an idea of the current area's layout,
look for rooms you might have missed, etc.
OPTIONS
Opens the game options menu.
PLAYERS
Opens the player management menu, where you can add or remove players for
co-operative play.
LOAD GAME
Loads a savegame.
QUIT GAME
Quits to the main menu.
B.01.d) Xtraction Points
------------------------
Xtraction points must be activated by walking over them. Once activated,
Xtraction points allow you to do three things:
1) Xtract--instantly teleport to any other Xtraction point you have
activated.
2) Change Team--bring up the Change Team menu to replace/revive members of
your current team.
3) Save Game--save your game to one of the ten save slots available.
Note that options like visiting the danger room or shopping have been
removed since all you have to do is Xtract back to base to do those things.
(You can even Blink Portal back to base at any time, without using an
Xtraction point.)
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