A brand new portable system and a new incarnation of the long running
Madden NFL series – recipe for some great football gaming on the go, right?
Wrong. Madden NFL 2005 DS features some surprisingly sub-par graphics, poor
sound work, bugs, and a general lack of polish that will leave you with the
feeling that you’re playing with a beta version of the game rather than the
final product.
Probably the first question that came to your mind when you heard that Madden
NFL was coming to the DS was probably whether or not the game would make good
use of the DS’ unique dual screen layout. Well the game makes use of both
screens, but overall it tends to be more for novelty’s sake than for innovative
gameplay. The touchscreen is used to display your playbook and you can even tap
to select plays, but while this is going on the main screen just shows your team
in a huddle so there’s not much added value here. The touchscreen is also used
to display the kick meter, so you get a nice big view of the meter but do so at
the cost of being able to aim your kick.
During plays the touchscreen is used to display a top-down, X’s and O’s view
of the action. This can give you a good look at the separation between a
receiver and his defender, but overall it is not very practical to be bouncing
your eyeballs between two screens to both watch for open receivers and avoid the
rush. I suppose you could play the entire game while using the touchscreen view,
but it’s been over 20 years since gamers were last forced to play video football
with an overhead view of X’s and O’s.
Overall the game’s graphics are disappointing. The players all look the same
– cartoon-like, disproportioned hulks whose animation is surprisingly stilted
and choppy. It’s almost as if EA recycled an older graphics engine for the game
rather than develop one that takes advantage of the DS’ screen resolution. The
quality of the visuals can also make play a little difficult at times, as it can
be hard to judge the distance to holes in the line or to cut the right defensive
angle. While the graphics are merely disappointing, the sound is downright
terrible. The game commentary is surprisingly limited, so expect to hear the
same few phrases over and over again even within the same game. Making matters
worse is that there is sometimes a disconnect between the action on the field
and the play by play call, leaving you to wonder sometimes if the announcers are
watching the same game that you are.
On the plus side the game plays a solid game of football and the strengths
and weaknesses of the teams do a good job of matching those of their real-life
counterparts. However, the AI does have a tendency to have trouble with some
particular plays. The running game is a mixed bag, with running between the
tackles too difficult and large gains from outside runs too common. All in all,
though, you’ll probably be pleased enough with the on field play in the game.
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