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Mr. DRILLER Drill Spirits - Game Guide
System: DS
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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________
America:|

Difficulty: 5/5
Record: 800/2000 m 200.000 pts
Bonus Mileage: 6000 m
Points needed for a 1-Up: 300.000

Good luck! America is about on par with The Moon in terms of difficulty, 
hence it is the hardest level of all game modes in Mr Driller DS. You will 
have to deal with lots of stages in general and with lots of four-colour-
stages in particular and at the end you will experience a gravity that 
hopefully will never come real in our world.
If your goal is to simply beat the level without using items you don't want 
to lose a life before ca 1000m and the second one before about 1700m but of 
course it would be better if you could stay alive even longer.
Getting a badge is still possible but requires four things: Luck considering 
the level layout, quick reflexes, quick thinking and a lot of patience.
You are most likely to start over and over again which can get really 
frustrating after the twentieth death at 1700m.
The Perfect Air Bonus also is really hard to get and in my opinion achieving 
both goals at the same time without the use of any items is nearly impossible 
as the oxygen capsules in the last few stages require too much time to get 
without dying from air shortage.
Up to maybe 1500m you should stick to my hints in the hints section but after 
that you better just run for your life any take cover beneath brown blocks.

1-100m    : Four colours
            Just drill strenuously towards every air capsule. Since all of 
            them are easy to reach you shouldn't ever have any problems in 
            this stage.
101-200m  : Four colours
            Only a bit harder in terms of air tanks-collecting as some of 
            them are covered by four X-blocks but overall you can 
            continuously drill on and collect a lot of oxygen capsules on the 
            go. For the few "guarded" ones you can take your time to collect 
            them too.
201-300m  : Four colours
            Here most items lie in a large group of brown blocks, hence can 
            be picked up in no time when starting chain-reactions.
            The only thing you really need to watch out for here is to not 
            get caught on a big X-block requiring you to drill through a 
            brown block.
301-400m  : Four colours
            Most air capsules are well-secured but with a bit of luck the 
            level layout allows for big chain-reactions with the normal 
            blocks thus easing your way to the goodies.
            Even if you aren't that lucky you might still consider nabbing 
            all items since air consumption is low at this point.
401-500m  : Four colours
            Basically the same as the previous stage: Most air capsules lie 
            amidst four sole brown blocks but can be freed relatively easy 
            via chain-reactions.
            If you don't feel too comfortable with the game play just yet or 
            if you realize that a certain oxygen tank would require too much 
            work to get you might want to pass up on one or two items.
501-600m  : Four colours
            Pretty much the same as 401-500m. 
            Collect as many air tanks as possible even if you'd have to waste 
            more air than you'd receive as this will grant you additional 
            points but will probably not harm you, considering the easy stage 
            that comes next.
            Of course do not play too greedy; your first goal is to reach the 
            end of the well.
601-700m  : Two colours
            Enjoy.
701-800m  : Four colours
            Some air capsules are kept within those pesky four-X-block-boxes 
            as I call them and some lie in big groups of X-blocks.
            Since you should have a decent air supply left from the previous 
            two-colour-stage you can try to collect all items but as air 
            consumption and gravity start to make things complicated you'll 
            want to decide here whether you're aiming at the Perfect Air 
            Bonus or just want to get through the level.
            If the latter one is what you're doing then ignore any hard-to-
            reach oxygen tanks here.
801-900m  : Four colours
            Getting all air capsules becomes harder but not much. If you feel 
            comfortable and if you have got more than 70 percent of air left 
            go get the bonus points otherwise move swiftly around the brown 
            blocks and keep an eye on any easy-to-reach goodies.
901-1000m : Three colours
            Lots of chain-reactions await so picking up the air capsules 
            isn't too difficult but this also requires you to watch out for 
            any debris falling from above.
            Also watch out not to waste too much time waiting for the chain-
            reactions to end; the high air consumption rate demands for some 
            aggressive play style.
            Unless an item gets caught out of range at the bottom of the 
            stage the best thing to do is to collect every oxygen capsule.
1001-1100m: Four colours
            Basically the same as 801-900m but with more X-blocks allowing 
            for chain-reactions near the items and with a higher air 
            consumption rate.
1101-1200m: Four colours
            By now gravity has become really bad so unless you're 
            "desperately" aiming for the Perfect Air Bonus you shouldn't move 
            left and right too much, but preferably stay in the centre and 
            use X-blocks as a cover because they are very likely to form big 
            blocks here and in later stages.
1201-1300m: Four colours
            Basically the same as before but now you can act a bit more 
            greedy or play more defensively considering the next stage.
1301-1400m: Two colours
            Enjoy.
1401-1500m: Four colours
            Neat chain-reactions and some really, really high gravity make 
            for some frantic action.
            You better drill somewhat defensively down and watch for any air 
            tanks you uncover automatically. Surely if there aren't any you 
            should work on uncovering one but only if you're sure you can do 
            it without too much hassle.
1501-1600m: Four colours
            The difficulty doesn't evolve to our favour; the stage layout is 
            the same as before but gravity and air consumption get really mad 
            here. Either you have some good reflexes and/or some serious luck 
            or you won't make it through here without dying.
1601-1700m: Three colours
            Big chain-reactions used to be your best friends but now they 
            actually are more of a threat if started uncontrolled.
            Think quick and drill any big blocks that won't unleash 
            avalanches right above you or take cover under X-blocks and try 
            to collect lots of air tanks since you'll create large holes in 
            the block structures.
1701-1800m: Four colours
            Drill constantly, ignore most oxygen capsules and put more effort 
            into reflexes than into planning...and good luck.^^
            If you're still relatively well-supported with air you can use my 
            beloved "move-around-brown-blocks-and-take-cover-beneath-them"-
            tactic.
1801-1900m: Three colours
            Just like the previous three-colour-stage; use it to fill up your 
            air meter one last time with relative ease.
1901-2000m: Four colours
            Nearly a three-colour-stage and lots of X-blocks so with some 
            luck you can clear big parts of this area with a few drilling 
            actions but whatever the stage looks like in the end: Move to the 
            exit as fast as possible and evaluate for yourself if your air 
            reserve suffices or not, thus if you can ignore the air tanks or 
            not.
 

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