________
America:|
Difficulty: 5/5
Record: 800/2000 m 200.000 pts
Bonus Mileage: 6000 m
Points needed for a 1-Up: 300.000
Good luck! America is about on par with The Moon in terms of difficulty,
hence it is the hardest level of all game modes in Mr Driller DS. You will
have to deal with lots of stages in general and with lots of four-colour-
stages in particular and at the end you will experience a gravity that
hopefully will never come real in our world.
If your goal is to simply beat the level without using items you don't want
to lose a life before ca 1000m and the second one before about 1700m but of
course it would be better if you could stay alive even longer.
Getting a badge is still possible but requires four things: Luck considering
the level layout, quick reflexes, quick thinking and a lot of patience.
You are most likely to start over and over again which can get really
frustrating after the twentieth death at 1700m.
The Perfect Air Bonus also is really hard to get and in my opinion achieving
both goals at the same time without the use of any items is nearly impossible
as the oxygen capsules in the last few stages require too much time to get
without dying from air shortage.
Up to maybe 1500m you should stick to my hints in the hints section but after
that you better just run for your life any take cover beneath brown blocks.
1-100m : Four colours
Just drill strenuously towards every air capsule. Since all of
them are easy to reach you shouldn't ever have any problems in
this stage.
101-200m : Four colours
Only a bit harder in terms of air tanks-collecting as some of
them are covered by four X-blocks but overall you can
continuously drill on and collect a lot of oxygen capsules on the
go. For the few "guarded" ones you can take your time to collect
them too.
201-300m : Four colours
Here most items lie in a large group of brown blocks, hence can
be picked up in no time when starting chain-reactions.
The only thing you really need to watch out for here is to not
get caught on a big X-block requiring you to drill through a
brown block.
301-400m : Four colours
Most air capsules are well-secured but with a bit of luck the
level layout allows for big chain-reactions with the normal
blocks thus easing your way to the goodies.
Even if you aren't that lucky you might still consider nabbing
all items since air consumption is low at this point.
401-500m : Four colours
Basically the same as the previous stage: Most air capsules lie
amidst four sole brown blocks but can be freed relatively easy
via chain-reactions.
If you don't feel too comfortable with the game play just yet or
if you realize that a certain oxygen tank would require too much
work to get you might want to pass up on one or two items.
501-600m : Four colours
Pretty much the same as 401-500m.
Collect as many air tanks as possible even if you'd have to waste
more air than you'd receive as this will grant you additional
points but will probably not harm you, considering the easy stage
that comes next.
Of course do not play too greedy; your first goal is to reach the
end of the well.
601-700m : Two colours
Enjoy.
701-800m : Four colours
Some air capsules are kept within those pesky four-X-block-boxes
as I call them and some lie in big groups of X-blocks.
Since you should have a decent air supply left from the previous
two-colour-stage you can try to collect all items but as air
consumption and gravity start to make things complicated you'll
want to decide here whether you're aiming at the Perfect Air
Bonus or just want to get through the level.
If the latter one is what you're doing then ignore any hard-to-
reach oxygen tanks here.
801-900m : Four colours
Getting all air capsules becomes harder but not much. If you feel
comfortable and if you have got more than 70 percent of air left
go get the bonus points otherwise move swiftly around the brown
blocks and keep an eye on any easy-to-reach goodies.
901-1000m : Three colours
Lots of chain-reactions await so picking up the air capsules
isn't too difficult but this also requires you to watch out for
any debris falling from above.
Also watch out not to waste too much time waiting for the chain-
reactions to end; the high air consumption rate demands for some
aggressive play style.
Unless an item gets caught out of range at the bottom of the
stage the best thing to do is to collect every oxygen capsule.
1001-1100m: Four colours
Basically the same as 801-900m but with more X-blocks allowing
for chain-reactions near the items and with a higher air
consumption rate.
1101-1200m: Four colours
By now gravity has become really bad so unless you're
"desperately" aiming for the Perfect Air Bonus you shouldn't move
left and right too much, but preferably stay in the centre and
use X-blocks as a cover because they are very likely to form big
blocks here and in later stages.
1201-1300m: Four colours
Basically the same as before but now you can act a bit more
greedy or play more defensively considering the next stage.
1301-1400m: Two colours
Enjoy.
1401-1500m: Four colours
Neat chain-reactions and some really, really high gravity make
for some frantic action.
You better drill somewhat defensively down and watch for any air
tanks you uncover automatically. Surely if there aren't any you
should work on uncovering one but only if you're sure you can do
it without too much hassle.
1501-1600m: Four colours
The difficulty doesn't evolve to our favour; the stage layout is
the same as before but gravity and air consumption get really mad
here. Either you have some good reflexes and/or some serious luck
or you won't make it through here without dying.
1601-1700m: Three colours
Big chain-reactions used to be your best friends but now they
actually are more of a threat if started uncontrolled.
Think quick and drill any big blocks that won't unleash
avalanches right above you or take cover under X-blocks and try
to collect lots of air tanks since you'll create large holes in
the block structures.
1701-1800m: Four colours
Drill constantly, ignore most oxygen capsules and put more effort
into reflexes than into planning...and good luck.^^
If you're still relatively well-supported with air you can use my
beloved "move-around-brown-blocks-and-take-cover-beneath-them"-
tactic.
1801-1900m: Three colours
Just like the previous three-colour-stage; use it to fill up your
air meter one last time with relative ease.
1901-2000m: Four colours
Nearly a three-colour-stage and lots of X-blocks so with some
luck you can clear big parts of this area with a few drilling
actions but whatever the stage looks like in the end: Move to the
exit as fast as possible and evaluate for yourself if your air
reserve suffices or not, thus if you can ignore the air tanks or
not.
|
|
|