Sharks have survived for hundreds of millions of years because they are such
powerful and efficient killing machines. However, if the real things were
anything like the clumsy, awkward shark in the game Jaws Unleashed, sharks would
have been relegated to a small layer in the fossil record a long, long time ago.
Your first realization that there are some serious issues with Jaws will hit
you during the tutorial. Yes the tutorial. During my attempt to play through the
tutorial I died twice and had to restart once because I couldn’t find where to
go next. Each time I was forced to go back to the very beginning of the tutorial
and learn four times that the X button is used to swim. A game’s tutorial is
supposed to ease you into the game; to create some controlled situations to
teach you the basics of gameplay. It’s not supposed to confuse you with vague
objectives, make you learn how to perform special moves while something you
can’t even see on the screen quickly kills you, or cause you to want to scream
in frustration because you can’t line yourself up correctly to attack a
stationary practice target. Hmm, on second thought the Jaws Unleashed tutorial
does do a pretty good job of preparing you for the experience that awaits you in
the game…
 |
| Life under the sea. |
Jaws Unleashed is one of those games that’s potentially a good idea that’s
been completely butchered by poor execution and design. Playing as a shark
terrorizing a beach community in a free-roam environment is certainly an
original concept. However, many things went wrong in taking the game from the
conceptual stage to the final product. The first and most apparent of these
issues is the game’s control and camera scheme. Granted, a two ton fish can’t
stop and turn on a submerged dime, but sharks in the wild don’t seem to have
trouble pointing their teeth in the direction of their next meal. They also
don’t have to contend with a camera that can’t seem to point in the right
direction most of the time. Seriously, when I make a turn to attack an enemy
fish or frogman, I’m not looking to get a front view close-up of my shark’s
nose. I lost count of how many spears I took in my cold and slimy skin while
moving forward blindly and trying to get the camera to swing back around behind
me. The game will let you switch into first person view on the fly, but it also
constantly pops you out of that view and at the most inopportune times. It’s bad
enough that the game makes it difficult for you to attack anything, but matters
are made far worse by mission objectives that rely on precision moves. It is
incredibly difficult to do things like attack a small device sitting on an
undersea shelf that’s making you hungry (don’t ask) or pick up and throw
explosives. In some cases you’ll even need to snatch people off of land. Not
only is it ludicrous for a shark to beach itself and then go waddling inland
after its prey, it’s a pain and a half to control. It’s hard enough to control
your shark in the water, but on land you’ll constantly get stuck or find that
you can’t turn yourself around to get back into the water. This is made even
more frustrating by the fact that you die if you stay out of water for more than
ten seconds.
Page 2 of 2 »