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Cold Winter - Developer Diary #4
System: PlayStation 2
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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Cold Winter - Developer Diary #4

One second you are part of a crew with a purpose, all hands to the pumps, all sheets to the wind, racing headlong before the storm of time and deadlines, all the time aware that even the most sea-worthy developer can be caught and swamped. You race around the clock barely cresting the wave of one milestone before crashing down into the trough of another. With labour and pressure the team has formed into an efficient crew, each knows the ropes and your early mistakes are long behind you in your wake. All the time the lights of your salvation twinkle on the horizon, the safe harbour of Sony submission.

And then, almost unnoticed, you’re there, at journeys end, the game is complete and the shiny master disks are safely on their way to duplication. The storm has passed, the pressure lifted, and your normal life begins to flood back in, the unpaid bills, the neglected partner, your family, friends, hygiene, holidays, sleep… you have a beard, how did that happen! This is a bittersweet time for a developer, when the ground feels unnaturally still beneath his feet, a curious sort of limbo I have experienced many times in nearly two decades of slaving before the flickering screen, and its something you never quite get used to.

Being needed, being necessary, being a vital cog in a well oiled machine screaming at full steam, no matter how hard the work, is a very heady cocktail indeed.

The limbo has its advantages though. I am in Sorrento Italy now, high on a craggy hillside looking down onto one of the most beguiling sites in Italy. Before me lies the bay of Naples and to my right, the picturesque Amalfi coast. Across the water lies the ruined cites of Pompeii and Herculaneum and looming above them, directly across from me, is their nemesis, the ominous and strangely beautiful Vesuvius. It’s been a childhood dream of mine to come and see these sights and the calm before the next development storm is the perfect time to do it, no pressures, no deadlines and no waiting for the phone to ring.

It’s in these breaks between projects, whilst your body recovers and your mind returns to Earth, that you reflect on the choices you made during development and see how they panned out in the cold light of the finished product. Cold Winter has many great features that really make it stand out; AI, graphics, animation, lighting, shadows, multiplayer, movies, story, characters, player controls, sound; the list goes on, but the physical systems were my biggest personal battle and the thing I am most proud of. If I told you implementing a fully physical world is very, very hard, you would believe me. Just like when I was told driving a car in Italy was scary, I believed it... but I still hired a car. It’s not until you actually try and drive around an Italian city that the true horror of what you have let yourself in for hits home, and the same was true of implementing physics on Cold Winter.

 


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