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Xenosaga Episode II: Jenseits von Gut und Böse - Walkthrough
System: PlayStation 2
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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  | /
  |/ enosaga Episode 2 /-----------------------------------------------------o
 /| --------o----------\                    Labyrinthos                      |
/ |      (0000A)        \----------------------------------------------------o

o------- Item Checklist -------o  Start by saving your game obviously, then go 
|                              |  West and make a left at the fork.  Head 
| Med Kit S.............._____ |  South rather than going down the stairs and 
| Med Kit S.............._____ |  destroy all the crates at the end to find 
| Secret Key 13.........._____ |  two 'Med Kit S.'  Descend the stairs beside 
| 5 Skill Upgrade A......_____ |  you and battle that rather large enemy at 
| Antidote H............._____ |  the bottom.  North of here is a ladder to 
| Antidote H............._____ |  climb up on the left.  Break open the door 
| Med Kit S.............._____ |  and fight past the enemy to get to the 
| Decoder 05............._____ |  treasure box containing 'Secret Key 13.'  
| Secret Key 20.........._____ |  Run West and examine the blue computer 
| Boost Max.............._____ |  terminal.  Press the button to lift the gate 
| Rejuvenator E.........._____ |  beside it.  Now climb back down the ladder 
| Bio Sphere............._____ |  and up the South stairs.  This time make a 
| 5 Skill Upgrade D......_____ |  left at the fork, down the stairs and 
| Antidote L............._____ |  through the door you just opened.
| Med Kit M.............._____ |  
| Rejuvenator DX........._____ |  As you enter this room you'll see some 
| Boost Max.............._____ |  terminals and two red indicators on either 
| 6 Class Upgrade B......_____ |  side that show the current water level.  The 
| Antidote H............._____ |  water levels must be zero on both sides in 
|                              |  order to progress anywhere, so here's what 
o------------------------------o  you need to do.  Operate the terminals in 
                                  this order, number 6, number 5, number 6, 
and then number 2 twice.  At this point they should both be at zero and you 
should have no problem going down the left side over to the right side of the 
room.  Descend the large set of stairs outside and the climb up the ladder.

In this next room go through the upper door and turn right.  At the next fork 
after it curves around West, break all the boxes to find five 'Skill Upgrade 
A.'  Head North and you'll find yourself at a 4-way split.  Take the North 
path again and follow it around to reach two 'Antidote H' and Segment Address 
No. 5.  Return to the 4-way split and go West.  Enter the next room and save 
your game on the left, then go down the stairs and get into the train car that 
takes you to the Labyrinthos Core.  Get off the train car and climb the 
stairs.  Around the left side you'll find 'Med Kit S' in one of the crates.  
Exit through the North door.  In this room run around one side to the North 
end and defeat the mechanoid there to get access to the treasure chest which 
has 'Decoder 05' inside.  In case you've already forgotten that was Segment 
Address No. 5 you found a couple rooms back, so take the time now to go unlock 
it and get the 'Secret Key 20' then return to this room again.

Take the Southwest path leading out of this large room.  Walk a couple steps 
down at the top of the stairs and break all the boxes to find 'Boost Max.'  
Ascend the stairs above you and then get ready for another puzzle.  Press the 
button on the terminal at the top of the stairs then run down and go under the 
now open gates.  There's a chest at the upper left corner containing 
'Rejuvenator E.'  On your way back to the entrance of this room press the 
button on the terminal below the second gate to lower it down.  Now climb the 
stairs again and press the button on the first terminal.  Run down and across 
the second gate which is now lowered.  When your cross the third one press the 
button to bring it up, then go left and rpess the button to lower the fourth 
one.  Break the two objects above you to find 'Bio Sphere.'  Descend the 
stairs to South and go under the upper right gate to reach a door.

Now it's time to solve the block puzzle.  Climb down one of the two ladders to 
reach the floor.  Now when you shoot the blocks, they slide and fall in the 
direction you shot, and you goal is to make a bridge.  Here's how to do it.  
Head to the centre point so that you're surrounded by block pillars.  Notice 
there are six pillars, three upper ones and three lower ones.  Lets call the 
three upper ones from left to right A, B, C, and the lower ones from left to 
right D, E, and F.  Stand by the lower left block D, and shoot it facing 
South.  Now stand below the upper left block A and shoot it facing North.  
Stand below the upper right block C and shoot it facing North.  Stand above 
the upper middleblock B and shoot it facing South.  Stand above the lower 
middle block E and shoot it facing South.  Stand below the lower right block F 
and shoot it facing North.  Now the bridge should be complete.  Climb up the 
ladder on the right and start running across the blocks.  Get the chest at the 
Northwest corner containing five 'Skill Upgrade D' then go out the Northeast 
door.  Back in the main area again run to the South end and press the button 
on the terminal.  Head back up and ride the elevator down.

Now that you're back here again, save your game and take the Southeast exit 
this time.  Ascend up the first ladder you come to in this room.  When you 
reach the top go left and break the two crates to find an 'Antidote L.'  Run 
North past the large crates, the second of which hides an enemy, through the 
glass.  Now destroy the two large crates here to find a 'Med Kit M.'  Get onto 
the ladder and climb all the way down to the bottom.  Break the two crates and 
run North, keep destroying crates until you reach the top one which hides a 
chest.  Inside the chest you'll find 'Rejuvenator DX.'  Climb this aldder to 
the very top and head North to reach the exit.  Now in the next room there are 
five little turnable objects.  Start by turning the lower right once, lower 
left three times, upper right three times and the middle once.  Go down the 
stairs and follow the path to a 'Boost Max.'  Leave the room to reset the 
puzzle.  Once it's reset, turn the lower left once, the upper right once, the 
upper left three times, the lower right once and the middle twice.  Go down 
and follow the path to six 'Class Upgrade B.'  Wihtout leaving the room this 
time run to the top again.  Turn the upper left twice, the middle once, the 
lower left twice and the middle one more time.  Now head for the door at the 
Northwest corner.  In the main room run to the South and press the button on 
the terminal, the ride the elevator down and save your game once again.

Ride the large elevator down and go into the room above you.  Take the left 
branch and ride the elevator up to the next level.  Press the button below you 
on the terminal and then go back down.  Head to the centre where there is a 4-
way split and take the South path to find Lock A.  Now ride the elevator that 
you just took back up again.  Cross over the top and press the button on the 
other side.  Go down the stairs and follow the walkway South through a door.  
After the scene press the button on the wall above Canaan and then go back 
down to the first floor.  Head through the North door and ride the elevator 
down to the Zohar Isolation Area.  Destroy all the object on the left side for 
an 'Antidote H,' then on the right for a 'Bio Sphere.'  Save and go North 
through the door.  You need to fight a total of three normal battles before 
you can actually proceed further.  Be sure to go back and save after winning 
them all.  When you're fully prepared and saved, go through the North door.

O=========================o==================o===============o===============O
| Boss: Margulus          | Type: Biological | HP: 20,800    | EXP: 36,000   |
O================o========o=======o==========o=o=============o===============O
| S.Pts: 2400    | C.Pts: 2400    | Break:CBCB | Skill Up E, Awakening III   |
O================o================o============o=============================O
|                                                                            |
| Another difficult fight awaits you, one where you're forced to use Jin but |
| it's not all bad, since your other characters level up with you even if    |
| you haven't been using him he should be pretty strong.  Personally I chose |
| to drop KOS-MOS out of my KOS-MOS, Jr. and MOMO party.  Now when the fight |
| starts go the usual way of stocking as much as possible, and building up   |
| your boost.  Before you let loose a combo make absolutely sure Margulis    |
| is facing Jin, not Jr. and MOMO, because they extra damage they'll get     |
| comboing from behind is substantial.  Start attacking and boosting until   |
| you have absolutely nothing left.  This should deal about 8000 damage to   |
| Margulus assuming you do it well.  After this take the time to heal and    |
| use supportive magic on your party before starting the process again.      |
| You may notice he summons a shadow of himself from time to time, ignore    |
| shadow completely.  Often he wastes a turn summoning it, then wastes       |
| another turn dismissing it.  Reminds me of the fight with Jette if you've  |
| played that game.  Anyway another thing to note is that this is where you  |
| can steal the third Awakening.  Not only can you steal it from Margulus,   |
| but you can also steal one from each of his shadows.  They sell for        |
| 500,000 towards Captain Matthews' debt so if you can pick up extras, then  |
| that's great.  Now here's where it gets somewhat ugly.  Once his life gets |
| around 5000 or below he will announce the coming of "H-Stop" which means   |
| instant game over.  He says it comes in three turns, but these three turns |
| actually mean like fifteen turns for each of your characters a piece.      |
| Margulus' attacks don't count as a turn toward its coming, only when you   |
| get a big message saying "two turns remaining" is it actually still        |
| going.  During this time you must start stocking a huge combo and you must |
| eliminate him before it's too late.  There's one more condition however,   |
| Jin must strike the final blow.  Fortunately if any other characters do    |
| it Margulus just comes back with 1 HP, so don't worry about timing it      |
| perfectly, just make sure that the battle ends with Jin.  One more little  |
| thing I just noticed.  Every single shadow drops a Skill Upgrade E, so the |
| longer you can delay the battle without H-Stop, the better.                |
|                                                                            |
o----------------------------------------------------------------------------o
 

Walkthrough


Robot Academy


Episode I Plot Summary


Episode II Plot Summary


Global Samaritan Campaign


Item List


Skill List


Double Attacks

 




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