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Paper Mario: The Thousand-Year Door - Walkthrough
System: GameCube
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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                                =============
                                - Chapter 7 -
                                =============
                            Mario Shoots the Moon

-------------
Fahr Outpost \__________________________________
                                                |
Enemies: Ice Puff*, Frost Pirahna*              |
Items: Star Piece (92-97), Shine Sprite (41,42) |
       HP Plus Badge, Inn Coupon                |
------------------------------------------------


 Once here go left and do a Spin Jump for a Star Piece (SP 92). Head to the next
area at right and fight the Ice Puff*. Jump behind the first tree at the bottom
to get a Shine Sprite (SS 41). Head right and look down to see another Star
Piece (SP 93). Head right and fight the Frost Pirahna*. Continue right along the
path until a dirt path is present. Fight your way through the enemies and hit
the red "!" block for a HP Plus P Badge. Shortly after that head down and check
behind the brick wall for a Star Piece (SP 94). Enter the town and check in the
bottom left corner behind the wall for a Star Piece (SP 95). Go to the next area
and go the inn, behind the steps is an Inn Coupon, use it at the Inn. Grab the
Space Food on the table and then head out. Go to the right side of town and get
the obvious Shine Sprite (SS 42). Spin Jump to the left of the cannon for a Star
Piece (SP 96) and go to the menu.

  Make Bobbery your partner and talk to the greenish colored Bob-omb infront of
the cannon and he'll say that you need to find Goldbob and General White in
order to be launched. Head to Poshley Heights and talk to Goldbob in the area
with the train. Tell him that you're willing to give him all of your coins, as
many times as he asks. He'll take your coins and give you the Goldbob Guide,
then tell you that he was joking and return the coins.

  Head to Petalburg to look for General White. Talk to the person who greeted
you on your first arrival to Petalburg. He'll say that General White planned on
going to a deserted isle in the south but he might not have gone. Head to
Keelhaul Key and talk to Pa-Patch, he'll say that the general had just left to
some arena. Now it's off to the Glitzville. When you get there go to the Juice
Bar and talk to the tender. He'll say that General White went off to some big
tree. Head to the Great Tree and talk to the Puni at the entrance, he'll say
that General White went somewhere dark. Head to Twilight Town and talk to the
guy outside of the inn, he'll say General White looked tired. Head back to where
you started from, Fahr Outpost. Enter the house on the far right of town and
check behind some boxes for a Star Piece (SP 97) and then jump on General White
multiple times, he eventually wakes up. He'll say how he's been looking for you
this whole time. Talk to the mayor outside and follow him to the next area.
Mario gets loaded into the Big Bob-omb Cannon and is blasted to the moon.

---------
The Moon \______________________________________
                                                |
Enemies: Moon Cleft*, Z-Yux*, Mini-Z-Yux*,      |
Items: Stop Watch, Volt Shroom, Star Piece (98) |
------------------------------------------------

  Head left and bomb the rock with a crack to get a Stop Watch. In the next area
fight the Moon Cleft* and blow up the nearby rock for a Volt Shroom. Continue
right fighting off enemies. Go right until you find the Z-Yux, check behind a
rock in the middle for a Star Piece (SP 98). Proceed to clear the enemies on the
left side of the screen and then bomb the large rock on the left side to reveal
a pipe. Go into the pipe and head right to enter the X-Naut Fortress.

----------------
X-Naut Fortress \____________________________________________
                                                             |
Enemies: Elite X-Naut*, X-Naut Phd*, X-Naut, Z-Yux, X-Yux*   |
         Mini-Z-Yux, Magnus 2.0**                            |
Items: Elevator Key (2), Super Shroom, Star Piece (99,100)   |
       Card Key (4), Sleepy Sheep, HP Drain, Ultra Shroom    |
-------------------------------------------------------------

  Head right and up the conveyor belt. In the next room battle the Elite X-Naut*
and then heal and save. Head to the room at right and fight off the Elite X-Naut
and make your way into a weird room. Quickly notice the lighted squares that
appear. Only step on those and get to the other side, if you forget what it is
then leave and re-enter to see it again. On the other side grab the Elevator Key
from the chest and then hit the yellow "!" block for a Super Shroom. Head out
and into the elevator. Go to sublevel 2 and then head right. The first door at
right leads to a room with a transporter to the Rogueport Sewers, it's a two-way
teleporter so if you feel necessary take a detour. Now, head to the next room
and go to the back right corner, perform a Spin Jump to get into the vents. From
here head to bottom left corner for a Star Piece (SP 99). Then slide through the
second vent at right and use Koops to reach the Cog. Head back out and into the
third room on the right. Check the two notes and head back out. Go to Grodus'
room at right and fight the X-Yux (pronounced Cross Yux) and then in to the room
at right. Grab the card key and head back out the corridor. Head through the
door all the way at the left. To get through this room start on the right and go
down 2 tiles, left 3, up 1, left 1, up 4, left 3. On this tile hit the yellow
"!" block to get the Sleepy Sheep. Continue through the room; head down 4, left
1, down 1, left 3, and up 2. Open the chest to get the Card Key. Now proceed to
sublevel 1. Enter the room all the way in the left, place the cog in the hole
above the paper. Now press the buttons in the correct order: left, right, middle
and use the control panel to manuever the crane; the easiest way to tell when
you're above the item is to notice the change in color. Now use the crane to
obtain the Star Piece (SP 100) and the Feeling Fine and Feeling Fine P Badges.
Exit the room and head all the way to the right. Enter the code 014029 into the
panel to unlock the door. Enter the room and talk with the Thwomp to enter in
another contest. Rules are the same as before, get 5 right before you get 3
wrong and you win.

-----------------------
66th Annual Quirk Quiz \_______________________________________________________
                                                                               |
Q. What's exactly hidden here?                                                 |
A. Elevator Key                                                                |
                                                                               |
Q. What's the name of the girl in Petalburg who's waiting patiently for Koops's|
   return?                                                                     |
A. Koopie Koo                                                                  |
                                                                               |
Q. Goomba, Lava Bubble, Buzzy Beetle, and Boo. How many feet do they have?     |
   Total!                                                                      |
A. 6 feet                                                                      |
                                                                               |
Q. It's elementary...for non-idiots! Where was the one, the only, Diamond Star?|
A. Hooktail's belly                                                            |
                                                                               |
Q. What was the name of the very first champion at the Glitzville Arena?       |
A. Prince Mush                                                                 |
-------------------------------------------------------------------------------

  Grab the Elevator Key and head back to sublevel 2. Head right past two doors
and then enter the elevator, head to sublevel 3. Head all the way left into
another electric floor maze room. Just step on the blue tile and move with the
other ones. Grab the HP Drain from the yellow "!" block as you go along. When
you finally get to the other end open the chest for another Card Key. Exit the
room and enter the room all the way at the right. Insert the Card Keys into the
slots in any order and proceed into the next room. Fight off the X-Naut then use
Bobbery to blow up the blue switch at the right. Now slide through the bars and
use Vivian to hide in the shadows, the conveyor belt now moves Mario under the
gate. Hop onto the platform and ride up. Then get off at the top and cross the
gap using another platform. Go through the pipe and then use the platforms to
get the Ultra Shroom.Use the platform at the far right to jump on the gears and
get to another platform. From there, hop off at the right and enter the pipe and
then go right and hit the blue switch. Go back and head up the stairs, drop off
the nearside and use the Airplane Panel to reach the Card Key. Now drop off and
fight the Z-Yux and save.

  Now, there are two ways to get back up the steps. First, retrack all the way
through the pipes and platforms or you can try a semi-difficult manuever. Stand
on the far right bottom and do a Spring Jump, keep hitting A as you jump and the
platform above you may catch you. It's all in timing the platform as it moves
over, but once you're above it you typically land on it. Anyways, get back up to
panel and use the Card Key. Head through the door to meet with Lord Crump again.
He tells you that Peach was taken away and that he plans to steal all of your
Crystal Stars. Crump jumps into his new machine, Magnus von Grapple 2.0**.

-----------------
Boss: Magnus 2.0 \_____________________________________________________________
                                                                               |
HP: 70                                                                         |
Attack: 6                                                                      |
Defense: 2                                                                     |
Attacks: Drill, Flying X-Punch, Machine Gun                                    |
Strategy: Use Mario's Hammer attack and keep either Bobbery or Vivian out and  |
          in good health. Hack away at Magnus 2.0 until the arms are detached. |
          At this point use Art Attack, Bob-ombast, or Fiery Jinx to take the  |
          arms out before they can attack. Have Mario switch to using Power    |
          Smash at this point and bring out Goombella. Have Goombella use Rally|
          Wink every round and let Mario go all out until the arms return, at  |
          that point just switch back to Bobbery or Vivian. Replenish your FP  |
          when needed and keep at it. Keep Mario's HP very high, during the    |
          battle Magnus 2.0 will inhale the audience and shoot them out at you.|
          This takes away upto 30 HP if you don't block any of them, so keep   |
          the HP high. Use Sweet Feast whenever needed and keep at it to take  |
          this foe down once and for all.                                      |
-------------------------------------------------------------------------------

  After defeating Lord Crump for the final time, Mario grabs the Crystal Star
and learns a new special ability, "Supernova". Mario now has all the Crystal
Stars and the chapter ends.

  Bowser arrives in Poshley Heights, take him to the entrance of Poshley Sanctum
and he is enraged as the door is locked. His rage breaks the lock and he enters
the sanctum. Bowser grabs the star but Pennington comes in and tells him that
it's fake and that he gave it to Luigi. A Paragoomba flies in and informs Bowser
that Mario has all the Crystal Stars and is headed for the Thousand-Year Door.
Bowser takes off immediately, fury and all.

  Back to Mario, go back and use the elevator to get to sublevel 4. Head right
and enter TEC's room. Listen to his sad story and then leave the room and into
the elevator. Head to sublevel 2 and enter the second door at left. Press the
switch and step into the transporter. When you exit the door you are in the
Rogueport Sewers, Professor Frankly is there. He claims to have seen a cloaked
man and the Princess enter the Thousand-Year Door. The group is baffled at how
the door could open, but none-the-less the good Professor heads down and tells
Mario to hurry himself down as well.

  Before heading to the Thousand-Year Door take this chance to gather any items
you might have missed. Stock up on Ultra Shrooms and Jammin' Jellies, equip the
proper badges for a long haul, and maybe try the Pit of 100 Trials before going.
The rewards in the pit are quite nice, so try it before going to the door. When
you are ready stand on the pedestal and watch the cinema. Enter the door and
into the Palace of Shadow.
 




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