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| 5)Allies/Enemies (5ALE) |
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(From Instruction Manual)
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| Allies |
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To survive, Darkwatch Regulators must sometimes be ruthless as the supernatural
forces they hunt. They would be delighted to sign up a criminal like you, even
as you transform into a monster. Should you find Regulators as your allies,
you better hope that they're as dedicated and lethal as they seem.
Cassidy Sharp: Cassidy and you are the only human survivors of your derailed
train robery. Although young, this girl is serious. A superb
Regulator, Cassidy is hampered only by her conviction that the
Darkwatch and the work she does for it are beyond reproach. She
is a good shot and keeps her cool in deadly situations, but her
slight physique makes her vulnerable to melee attacks.
Tala: Don't let her seductive grace hypnotize you. Tala is a fearless and
powerful fighter who goes out of her way to engage the undead. Silent as
a shadow, Tala will sometimes vanish from the field at what seems to be a
critical moment, only to appear suddenly behind enemy lines, bathed in
the blood of her foes and signaling her squad that victory is at hand.
In you she sees the perfect partner in the war against darkness, and in
her own ambitious quest to rise to the top of the Darkwatch.
Other Darkwatch Regulators: In the course of your queest, various Darkwatch
Regulators will help you battle wave upon wave of
demented undead. All are well trained and fully
prepared to give their lives to the cause.
However, if you ill a Regulator, even by accident,
don't be suprised if the other Regulators are less
than amused.
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| Enemies |
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Lazarus is animating the damned to form an undead army and build his empire of
despair. To help you better understand your enemies, the Darkwatch has
prepared the followinig tactical summary of each known class of the undead.
Reapers: These decaying souls burst from graves with murder in mind and scythes
in hand. They swarm you - slicing and dodging with unnatural speed,
and leaping too high for your vampire jump to buy you any peace. The
savagery of Reapers makes up for whatever they lack in size and
strength.
Riflemen: Death at the hands of the undead isn't always final. Some victims
reanimate to join the fiends who killed them. When Darkwatch
Regulators are struck down and reanimate, they become undead Riflemen
who turn their training and advanced weapons against their former
colleagues.
Gunslingers: Reanimated outlaws, Gunslingers have a refined sense of
disobedience and disloyalty. They play no favorites in matters of
hatred either. Gunslingers have even been known to attack their
own comrades just to steal more effective weapons.
Undead Ryders: Essentially Gunslingers on horseback, Undead Ryders use their
demonic horses to move fast and block your fire, so targeting
them isn't easy.
Keggers: Laden with explosives, the Kegger will charge toward an advancing
enemy with a gaping grin to announce its intentions. Kegers are
tenacious, bold and egoless. If they get close to you, they will blow
themselves and you to hell.
Banshees: These daughters of sin speak death from above. Their screams will
home in on you, so be prepared to take cover and shoot these lethal
balls of energy. If a Banshee gets too close to you, she will drop
down and tear into you. Or you can go on the offensive first and
vampire jump up to her.
Oozers: These big ugly freaks take a lot to kill. At range, they puke a
powerful acid-like a projectile. Up close, Oozers charge at you with
a fist full of cleavers and three tons of fury.
Braves: The forces of darkness find the unmarked graves of massacred natives to
be fertile ground for reanimation. Haunted by the injustice done to
them and driven by an insataible desire for vengeance, Braves jump and
fight very well. They typically use the same weapons they favored
during life: the bow and arrow and the tomahawk.
Banditos: Some fat, hard-drinking bastards never quite die, even though
everybody wishes they would. In undead form, all that blubber
hardens into armor, making Banditos tough as hell. All those bar
fights made them into great melee fighters too. On the way in to
striking range, their shotguns pack a mean punch. Fortunately,
Banditos are slow and stupid. Some things never change.
Vipers: Vipers are quick hand-to-hand fighters with great jumping ability.
When pressed, they can teleport away from you. Try to make Vipers out
at a distance if possible.
Lazarus Malkoth: Lazarus was the Roman who founded the Darkwatch in 66 A.D. to
battle the real reason Rome fell: vampires. In his pride,
Lazarus though he could gain ultimate power over darkness by
bending a demon spirit to his will. When the demon possessed
Lazarus instead, he turned on the Darkwatch and nearly
destroyed his own organization. The Darkwatch pursued Lazarus
across Europe and ultimately the Americas, where he vanished.
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