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Darkwatch - Walkthrough
System: PlayStation 2
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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+-----------------------------------------------------------------------------+
|                           5)Allies/Enemies (5ALE)                           |
+-----------------------------------------------------------------------------+

(From Instruction Manual)

|--------|
| Allies |
|--------|

To survive, Darkwatch Regulators must sometimes be ruthless as the supernatural
forces they hunt.  They would be delighted to sign up a criminal like you, even
as you transform into a monster.  Should you find Regulators as your allies,
you better hope that they're as dedicated and lethal as they seem.

Cassidy Sharp: Cassidy and you are the only human survivors of your derailed
               train robery.  Although young, this girl is serious.  A superb
               Regulator, Cassidy is hampered only by her conviction that the
               Darkwatch and the work she does for it are beyond reproach.  She
               is a good shot and keeps her cool in deadly situations, but her
               slight physique makes her vulnerable to melee attacks.

Tala: Don't let her seductive grace hypnotize you.  Tala is a fearless and
      powerful fighter who goes out of her way to engage the undead.  Silent as
      a shadow, Tala will sometimes vanish from the field at what seems to be a
      critical moment, only to appear suddenly behind enemy lines, bathed in
      the blood of her foes and signaling her squad that victory is at hand.
      In you she sees the perfect partner in the war against darkness, and in
      her own ambitious quest to rise to the top of the Darkwatch.

Other Darkwatch Regulators: In the course of your queest, various Darkwatch
                            Regulators will help you battle wave upon wave of
                            demented undead.  All are well trained and fully
                            prepared to give their lives to the cause.
                            However, if you ill a Regulator, even by accident,
                            don't be suprised if the other Regulators are less
                            than amused.

|---------|
| Enemies |
|---------|

Lazarus is animating the damned to form an undead army and build his empire of
despair.  To help you better understand your enemies, the Darkwatch has
prepared the followinig tactical summary of each known class of the undead.

Reapers: These decaying souls burst from graves with murder in mind and scythes
         in hand.  They swarm you - slicing and dodging with unnatural speed,
         and leaping too high for your vampire jump to buy you any peace.  The
         savagery of Reapers makes up for whatever they lack in size and
         strength.

Riflemen: Death at the hands of the undead isn't always final.  Some victims
          reanimate to join the fiends who killed them.  When Darkwatch
          Regulators are struck down and reanimate, they become undead Riflemen
          who turn their training and advanced weapons against their former
          colleagues.

Gunslingers: Reanimated outlaws, Gunslingers have a refined sense of
             disobedience and disloyalty.  They play no favorites in matters of
             hatred either.  Gunslingers have even been known to attack their
             own comrades just to steal more effective weapons.

Undead Ryders: Essentially Gunslingers on horseback, Undead Ryders use their
               demonic horses to move fast and block your fire, so targeting
               them isn't easy.

Keggers: Laden with explosives, the Kegger will charge toward an advancing
         enemy with a gaping grin to announce its intentions.  Kegers are
         tenacious, bold and egoless.  If they get close to you, they will blow
         themselves and you to hell.

Banshees: These daughters of sin speak death from above.  Their screams will
          home in on you, so be prepared to take cover and shoot these lethal
          balls of energy.  If a Banshee gets too close to you, she will drop
          down and tear into you.  Or you can go on the offensive first and
          vampire jump up to her.

Oozers: These big ugly freaks take a lot to kill.  At range, they puke a
        powerful acid-like a projectile.  Up close, Oozers charge at you with
        a fist full of cleavers and three tons of fury.

Braves: The forces of darkness find the unmarked graves of massacred natives to
        be fertile ground for reanimation.  Haunted by the injustice done to
        them and driven by an insataible desire for vengeance, Braves jump and
        fight very well.  They typically use the same weapons they favored
        during life: the bow and arrow and the tomahawk.

Banditos: Some fat, hard-drinking bastards never quite die, even though
          everybody wishes they would.  In undead form, all that blubber
          hardens into armor, making Banditos tough as hell.  All those bar
          fights made them into great melee fighters too.  On the way in to
          striking range, their shotguns pack a mean punch.  Fortunately,
          Banditos are slow and stupid.  Some things never change.

Vipers: Vipers are quick hand-to-hand fighters with great jumping ability.
        When pressed, they can teleport away from you.  Try to make Vipers out
        at a distance if possible.

Lazarus Malkoth: Lazarus was the Roman who founded the Darkwatch in 66 A.D. to
                 battle the real reason Rome fell: vampires.  In his pride,
                 Lazarus though he could gain ultimate power over darkness by
                 bending a demon spirit to his will.  When the demon possessed
                 Lazarus instead, he turned on the Darkwatch and nearly
                 destroyed his own organization.  The Darkwatch pursued Lazarus
                 across Europe and ultimately the Americas, where he vanished.
 

Walkthrough

 




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