-------------------------------------------------------------------------------
17. Malachor V - Endgame :MLCRV:
-------------------------------------------------------------------------------
_____
/ + \ ____ * - Downed Ship
_| ___ \ / __*| + - Corpse, with Treasure
>_ / _/ \_| / ||
__ | \_/ __ \__//
Ebon \___| _| \ \___
Hawk__ _ / | \_
\____/ \ | /+ \
\ \_ |____ __/
\ / / /
/ | / |____
|+ / \__ /
/| \ / _ /|__| . /
|+| |\ ||_/ \ |+___ |\ \
/ \ | \ | || |/ \_|| \
/+ |_/\ | | | / \\// __ \ |___
|__ _ \ | | | / || | \| |__
|/ ||\ \ | / |/ \__ ____ \___
/ / \ \___/ / \_ \_ \_ _/
| | |_ | \ \___| /
__\ \ | | \_ |
|__+/ | \ \_ _/
| \ __ \ \
To / | __/ \____ / |
Malachor --' | _/|____/ _ + \/ /
Depths -----. | _/ __/ \__ ____/
| _ | / __/ \/
| / \ \ / ____/
/ / \ \ | |
/ \ / \| |
||_/+. \__\ \
|_*_/ \_ + \
| __..__ \
\__/ \/
You're alone. All alone. It's kinda cheap that you spend a game figuring out
ways to turn your companions into Jedi, leveling them up and giving them
equipment to be ditched by them now.
Note: In general, walking over the glowing green parts of the paths results
in poison mines going off. These are invisible mines that you can't
disarm, so just avoid the green.
Anyway, leave the Ebon Hawk, and go down the path. There are Storm Beasts
throughout this area, but they're just big bruiser types. One quick flurry
typically takes them out in a single attack. Or stun them with a Critical
Strike or Force Power. At this point in the game, if you haven't already, you
should abandon items that improve DEF for items that improve STATS. You'll
be taking hits, and by this point, there's almost no way to get your DEF high
enough to make any difference. Now we just want to kill them before they even
attack you.
You don't have to do anything at all in this area. It's helpful for later to
kill all the Storm Beasts, so definitely do that, but beyond that you can
just head straight to the Malachor Depths. The "downed ships" you see around
with their damaged consoles are used later, and not by you. (Well, by you
the player, but not your main character)
I have to assume you want it step by step, and gather all the items from the
Corpses littered around. Go forward to the first intersection, then straight
ahead ignoring the turns. Follow this, turn to go up, then slightly right
into the "Buried Republic Ship". Skip the console, and get the items from
the Corpse.
Go out and follow the wall as it curves on your LEFT. Then go down. Kill any
Storm Beasts you find here. There's a corpse over map left, usually with a
lightsaber crystal. Once they're all dead, go down.
There might be more Storm Beasts here. Kill them, then take the FIRST turn
to your RIGHT. This will curve around for a while, search the first corpse
just before it narrows in the "V" section.
Down through the narrow bit, then back up. Kill any Storm Beasts around.
Just keep following this passage. The first clearing (the triangle clearing)
has nothing, but the next clearing (the round clearing) has a corpse. Keep
going up and we're back at the first intersection. This time, keep going up.
Follow this around, and about halfway through you'll find a corpse with
shinies.
Follow this passage back to where we were before, but this time take the
SECOND turn to your right. This leads to what is essentially a loop, either
direction will take you to the next pathway we need to go to. Do one quick
circuit to kill the Storm Beasts. Once you've cleared the loop, follow the
lower passage. There's a corpse just before the bridge. Follow this and cross
the bridge.
Once you are across, if you have Mira, then you get a cutscene involving her
and Hanharr. Keep going.
This opens up to a larger clearing. Keep going to hit the bottom of the map.
You don't have to go into the "pointy" bit at the end. Follow the bottom of
the map, but don't go down into any of the ends. This just leads along to
the next Buried Republic Ship, with a Corpse just outside it. There's no need
to enter this one at all.
Out and up. Keep going up, kill the Storm Beasts. Then skip the area to the
right, it's a pointless dead end, and go left (NOT the left that leaves this
area). There is a small dead-end to your left up there, with a corpse, and
a larger clearing with two corpses in it. Search them, then back, and out
of this area.
Malachor Depths
-------------------------------------------------------------------------------
Go out and fight the Storm Beasts. Don't let them gang up on you, if possible
fight them in a line. They only really do damage if they surround you and
attack at once before you kill them. Go out and take a right turn (map up).
This then forks, take the right fork first. Go up and kill these Storm
Beasts. There's then a nearby corpse and another Buried Republican Ship.
Again there's no point in going inside, so back to the Fork.
Go up the other path of the fork to the very end. You get a nice view of the
Trayus Academy, where we're going next. For now, though, just search the
Corpse for loot.
Back out to where we came in, then just keep going (map down). Clear out any
Storm Beasts. There's also a corpse right there. Take the lower path and
follow that along, then along the right hand wall, keep going until you
find the next buried Republican Ship. Go in and get the corpse's items.
Go out, turn left (map up-left) and go towards the round clearing. Get the
items from that corpse, then turn around and take the upper passage. If you
take this all the way, at the last turn left there's a corpse. Otherwise take
the first turn left (map up) and through the horrible looking gate. You will
be fighting a Greater Storm Beast in here. Once you get halfway in the doors
in and out will close forcing you to defeat it before moving on.
Tip: If you want to avoid the fight, when you enter, just get as close to
the right wall as possible, and just follow that out.
Once through, just go up and enter Trayus Academy. Sith Assassins now bow to
you. Weird. Don't get used to it.
Mira vs. Hanharr
If you got Mira, you'll get her sequence next. She will be fighting against
Hanharr. The absolute easiest way to deal with him is a simple run and gun.
Run, shoot, run, shoot. Etc. You can even "bank" a level-up here for the
healing if you need it, but you probably won't. Once he is defeated he asks
for Mira to kill him and end his suffering.
Bao-Dur's Remote
No matter what, you'll have the Remote sequence next. Bao-Dur asks the Remote
to fix the Mass Shadow Generator. It amounts to just going out to the four
Buried Republican Ships, and using their damaged Consoles to activate it.
You won't have to fight anything if the Exile cleared this place out, however
if you didn't kill everything, the remote will face those Storm Beasts. The
remote can't win against these, upgrades or no, and you can't change its
equipment or give it levels.
Run to the four Republican ships in the two areas, use the consoles and
you're done. (250 XP each) G0-T0 arrives after that, and basically holds the
Remote hostage. This means that if you are Light Side, the Remote will win
this confrontation, but if you are Dark Side, then G0-T0 will win it.
The Trayus Academy
-------------------------------------------------------------------------------
You'll immediately face one "Elite Sith Assassin." The other enemies will
stay in the back for now, so this is an easy fight. These enemies will fight
with melee weapons, however, you'll soon be fighting Sith Lords and Marauders
who fight with lightsabers. Use whichever Powers/Shields you need.
After that are three groups of 3 assassins. Less of an easy fight. You need
to have Master Speed in order to get through them quickly, otherwise you'll
be taking hits as you try to work your way through them. The easiest way I've
found to take these guys is Force Storm, which can sometimes (level
dependent) clear them out in 2 usages. Or you can use Force Crush on them one
by one.
Both doors will end out the same place in the end, but we're taking the right
door first. Open it and go through.
Three more assassins wait past the second door. Kill them, then turn right
and run and gun down this curved hallway. They all group together, making
group attack powers like Force Storm and Wave perfect. Work your way to the
bottom, then back up, and through the right door (map right). More enemies
to work on all down this hallway. Ignore the door out for now, and work your
way to the bottom to get a locked Metal Box. Up to the door on the right and
into the Trayus Proving Grounds.
The Trayus Proving Grounds
-------------------------------------------------------------------------------
Note: You can see how Malachor was cut here. When you've explored this area
check your map to see "Map Notes" to places you can't get to called
the "West Cells" and "Meditation Chamber."
In simple terms, we're working our way through this area, to get back to
the previous area in a different spot so we can face Darth Sion. You can do
this on the other side as well, but I chose this one. Be ready for battle and
open up the first door.
Assassins and troopers. Again in a small tight group, easy for smacking with
a major area effect Force Power, or Master Speed + Flurry your way through
them. The point is to kill as fast and efficient as possible. Kill and move
on through the next door. Kill and move on through the next door. And one
more time, through the door up to your left.
There are a couple more Sith Marauders in this room. Take them out, then turn
right and go down this hallway. Ignore the side doors, and hit the last door.
Kill the 6 Sith Troopers in here. This gets you to the last workbench in the
game, a useful thing to have if you need to upgrade things to take on the
final boss battles. Make sure you have the absolute BEST of what you can
equip and upgrade. There's nothing left after this so burn up all your
components making things.
5 of these doors go nowhere, you want the middle one on the right. This room
has Sith Marauders and Dark Jedi in it, followed by a room full of Troopers.
Again protect yourself from Energy type attacks, use area effects like Force
Storm, or just Master Speed / Flurry through them one by one. When they're
good and dead, go up through the next door.
Nothing in this long room, so through to the next room. Heavy Defense Turrets
here. Nothing special. Move on. This last room has Sith Lords and Marauders
in it to complicate things, but if you move fast, they won't last long
anyway. Work your way through the next room and its Sith, and the next room
and its Sith.
Turn right, and through that door. Sith Commandos and gun Turrets. Nothing
you can't handle. Through the last door, then out to the left. Back into the
Trayus Academy.
The End Game
-------------------------------------------------------------------------------
Once you're back, immediately take out the Assassins and Dark Jedi here, then
search the nearby Metal Boxes for loot. Through the next door, take out the
Dark Jedi here. Through the last door, then go right towards that door, and
you meet up with Darth Sion.
BOSS: Darth Sion
You cannot beat Darth Sion in battle without beating him in conversation
first. You basically just have to convince him that he can be defeated.
Each time you talk to him you can chip away at his belief system a little
more until finally he will go down and stay down. You weaken him by making
the [Persuade] and [Wisdom] checks as they come up, this only makes him
easier to fight, you still have to fight him.
As for the battle itself, you can use the same tactics as you did if you
fought Vrook. Run away, get a column between you and him, then rest, heal
and even set mines if you want to. Verpine Prototype Shields work really
well here, if you can't pull of a Master Speed + Flurry, which should knock
him out in a single attack.
Beat him four times regardless and you win. He has a random lightsaber, he
should have a Dark Jedi Master Robe and a Barab Ore Ingot (lightsaber
crystal) and probably has a Refined Phobium Emitter. You'll have to go back
to the workbench now if you want these in.
At this point you can enter the other side of the Academy, if you want the
XP (the items are fairly meaningless at this point, but you may get a good
random item drop). But the walkthrough goes on, through the last door to
confront Kreia.
There's absolutely nothing here except Kreia, the former and again current
Darth Traya, well, who knows what she is now. What do you call someone who
believes in the death of the Force? Even the Sith wouldn't want that. You can
ask her questions before the battle if you want, or just leap straight into
the fight.
BOSS: Kreia -- Kreia always seems to have twice your vitality, no matter what
level you are on.
Kreia rushes straight at you with a Lightsaber, which is easily countered
with a good Energy Shield on hand. Also, in the grand tradition of ducking
around corners, you can just run around one of the columns to ditch her
if you need to. Besides that she might also fight with any Force Abilities
that you gave her as she leveled up.
When Kreia is defeated she all but begs for you to kill her. You can say
whatever you want here, the result will be the same. She summons up three
lightsabers to chase you and kill you with.
This is a little more difficult of a battle than the one with Kreia. Almost
without exception if you stand and fight them 1-on-3 you will die and
swift. Which brings up the run and gun tactic from before, except that it
is very hard to shake them behind a corner. But you needn't take it that
far, they are weak if you can get them alone. All you need to do is run
until they spread out in a straight line, turn and attack. Run, turn and
attack. Also remember that once you are considered "out of combat" you can
use medpacs from your inventory screen directly. (if you are considered
"in combat" you can do so as well, but only 1 per combat round)
If you do get to running around, there are actually a few searchable
corpses along the two long pathways at "10" o'clock and "1" o'clock.
Also, if you ditch them completely, you can simply go back to Kreia and
attack her directly. At that point she is completely defenseless.
Once beaten you can decide whether to save her or kill her. Be sure to ask
about the Future either way, to learn what happens to everyone after all
this is over.
Based on whether you kill her or not, you get the light or dark ending.
THE END
|
|
|