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Star Wars Knights of the Old Republic II: The Sith Lords - Walkthrough
System: Xbox
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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   15.  Telos - Citadel Station Again                 :TCSAN:
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  You meet with Lt. Grenn here, who apprises you on the situation. Basically,
  fight Sith, kill Sith, work your way to the shuttle to get to the Ravager.
  Simple, really. Atton is in your party to start, but you can change it if you
  want to. You're in the Ithorian compound, which is currently the acting
  headquarters of the militia. As you leave, Mandalore tells you that he is
  off to gather some troops for your assault on the Ravager.

  If you go the other way, you'll find the TSF soldiers, as well as Chodo
  Habat and Moza. But they aren't important, go back.

  Continue on. Here Zherron (or Azkul, depending on how you did Dantooine) will
  lead a charge against the Sith. Also here is Major Riiken, who if you talk to
  will tell you that he needs help to defend the Telos fuel supply here.

  Head out. Kill the Sith, recover the mines, and exit this area.

                                 To Next
                                  Area                      SS - Sealed,
                                  | |                            Unopenable
         -------SS----------------' `-------SS---------|         Door
         |   |     _______   _____   _T____   ______   S     O - TSF Officer
  Entrance |   O                      T                S     T - Sith Turrets
         ------------------SS---------------SS---------|

  The TSF Officer begs your assistance to clear out the gun turrets in this
  area. You literally have no choice but to agree, then forward to attack.
  Take out the turrets and their Sith Masters. Good opportunity to play with
  your new Force Power, Enlightenment or Force Crush.

  The passage to the next area is just ahead and left (map up).

                                      -----
                                    SS     ---------
                                      ---|          |
                                  ----    |  OndS   |
                          -------|    |--|  _       |
                          |     ||         | Entrance
    -------               |W |   d    -----
    |Cells|               |  |  ||   |
    |     |               |  |  ||   |
    -----d|               |  |  ||   |     W - Workbench
    |F    |               '-----'|   |    SS - Sealed Door, Unopenable
    |   --|                     SS   |     F - Sith for Fuel Sabotage Quest
   -|-d-| |                     |    |     d - door
  | |   d |                     |    |     M - Mandalore rejoins
  | |   | |                     |    |  OndS - Wounded Onderon Soldier
  | --d------     --SS----------     |
  |          |   |                   |
   -------- |     | -----------------
          | |------ |
          |         |
          ---     ---
            |     |
    Shuttle | M   |
      to    =     |
    Ravager -------


  There is a wounded Onderon soldier here. With a [Treat Injury] you can tell
  him that his wounds aren't too bad, and that he can continue fighting.
  Or you can try to [Persuade] him to stay in the fight. However, if you fail
  the Persuade, you can then "put you out of your misery" which is worth a
  DSP. Besides that he isn't important.

    Note: Oddly, if he dies after you have him join with you, his death prompts
          a Dark Side Influence reaction from your compainons. I noticed this
          when Atton suddenly asked about it and actually gained Influence.

  Down to the door, and through into what was once the Entertainment Module.
  Kill the Sith Trooper, open the Merchant door and clear out the Sith in
  there. This gives you access to the workbench. If you have nothing to do with
  it, don't worry, there's 2 more of these before the end of the game.

  Continue to the end of the module, fighting Sith where you find them. Just
  before you open the door to the next module, you'll see a Sith on the next
  platform. If you stand back about 3 meters (about 2 steps), and lob a grenade
  at him. Again. He can't hit you from there. Not very useful, but fun.

  Through the Module Door and Mandalore rejoins you for your final charge into
  the Ravager. Tell him that you aren't ready yet. Visas will automatically
  join you. Take just that as your party for now.

  Go up the last module door and into the old TSF offices. Clear out the first
  room, gather their remains. There's nothing in the armory, sad to say.
  Hit the next room, and clear it out as well. They have a Dark Jedi with them,
  but he's a pushover. Once all of them are dead, you get 600 XP for solving
  the "Bonus Quest: Fuel Sabotage". (not listed as a sidequest because you can
  do it on your way, and we got this from Major Riiken back in the Ithorian
  compound)

  Back to Mandalore, and from there to the Ravager.
 
 




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