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Walkthrough :WLKTH:
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This is the step by step through the game. The stickiest points in KoTOR2,
in my opinion, are the Dark/Light side options and the Influence options
with companions. So, I'll be working mainly on those with full-on dialogue
trees listed in the walkthrough.
Dark/Light Side Points (DSP and LSP) are somewhat weighted. A LSP gained
while you have Dark Side Mastery will pull you farther on the spectrum than
an LSP gained while you are very far along the light end. So, all I can say
when you get a LSP or DSP is that you get one, not how much it's worth.
Note: Enemies and battles scale to your level. So, a boss might have 700
vitality if you go at level 30 and 1400 vitality if you go at level 40.
(just an extreme example, as you can't get that high in level without
the Korriban Cave Exploit)
Note: In the walkthrough, I list the "base cost" of parts and spikes. For
every 4 points in the repair and computer skill that you have, this
cost is reduced by 1. The game looks at your TOTAL skill (including
bonuses) not just how many points you've put into the skills at level-
up.
There are technically 4 main ways to play the game, LS-Male, DS-Male, LS-
Female, DS-Female. To write this walkthrough I played concurrent games with
a LS-Male and DS-Female, which should get most everything covered.
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1. The Prologue :T3PRL:
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The Prologue is played with JUST T3, although you do get to see yourself.
And hey, isn't this the Ebon Hawk? Huh. Wonder where that "Revan" character
wandered off to. Anyway, to skip this, just select SKIP. If you don't skip
now you can skip it later as well.
XP Note: I list the XP you get from opening doors/containers with Security.
This is the only section I'll do this. You get an amount of XP
based on your level, higher as you go up in levels. You also gain
XP from Recovering mines.
Ebon Hawk, Interior
.--.
| 1|
/2|_ 1. Cockpit
/ /|3| 2. Galaxy Map
| __| 3. Security Room
| | 4. Main Hold/ Security Console
.--. | |_ .--. 5. Medbay/ Exile
|S | / S| _ |9 | 6. Cargo Hold/ 3C-FD
| |.___/ 4 .|E|_| | 7. Lift
\____ _ __ ___/ 8. Garage/ Workstation
| | |5 || | 9. Starboard Dormitory
| 6 | \ |7|| 8 | 10. Engine Room
\ - - / S. Sealed Room
\ /\_ _/\ / E. Exit (Under Normal Circumstances)
\/ || \/
|10|
|__|
The goal is to fix the ship. While doing this, we learn about the game
system, and maybe a little about ourselves.
Trick: If T3 chooses to Skip the Prologue, any equipment in his inventory
is retained by the Exile when he/she wakes up in the medical bay.
Normally his inventory is cleared, but if you run around and gather
up all the stuff you can with T3, then head back to the cockpit to
skip the Prologue, it transfers over and isn't lost. Generally you
will end up with some parts, computer spikes, mines, droid
equipment, and a Field Blaster. (from Steven K. Snyder)
Editor's Note: This only counts for items in general inventory, so
if you want the Field Blaster, don't have it equipped
on T3 when you Skip the prologue.
Cockpit:
Nothing to see here, although you can look at the Galaxy map. Move out to
the security room, ahead and left. Open the Plasteel container, get the
Spike and use the Communications Console. Slice the system and open the
door to the Main Hold. Go to the Main Hold
Main Hold:
Immediately turn right and open the Footlocker. It's locked, but our
Security isn't up for it, so we have to bash. This should get you 2 Spikes.
Left of the locker is a broken droid with Parts. Left of that is a body
(Kreia) with a Locker Key and another broken droid with more parts.
Go to the center, and use the Security Console. Slice the system (2 spikes),
but there's nothing to do with it yet, so leave it.
Medbay:
Open the Low Security door just down from the security console (12 XP),
then ahead and right through the Low Security door (12 XP) into the Medbay.
Ah, there you are. Open the Medical Storage Bin with security (12 XP) and
get the Medpaks (3). "Dialog" with your character, then Treat Injury to
use the Medpak. (100 XP) Leave the Medbay and turn right. Ahead is the
sealed door to the Engine Room, which requires that you find a Mine to
open it. Back out, and go left (from the engine room) then open the Low
Security Door into the Cargo hold.
Cargo Hold:
Here you find 3C-FD another Astromech droid. Talk to him to repair him.
Invite him into the party. (210 XP) Open the Locker to get some Droid parts
and armor. Equip it if you want. Also in here are a couple of Plasteel
containers with parts, security tunnelers, computer spike and components.
Finally, if you want, you can use the Metal Box - Combat Training box in
the center of the room. You don't get XP for it, but you do see what
droid combat looks like. (12 XP for security on the box) You also get a Field
Survivor Pistol. If you do the combat, it's actually easier to use the Droid
Shock Arm (push RIGHT on the D-pad) as it always hits.
Ebon Hawk, Exterior:
_
| |
/^\ | |____ 1 - Lift Control
| | | ] 2 - Starboard side
| |/ | 3 - Port Side
| 5 2 | 4 - Proton Missile
. 3 1 | 5 - Quadlasers
\ _/
\ 4 |
. |
-u_u
Time to head out. Go to the Lift right by the Medbay. We're here primarily
for an explosive device (there are several out here) and to get Parts.
Go straight ahead, and down the Starboard side. Right to the sparking wires,
and plunder some parts. There is also an open hatch right there with more
parts. There are two more open hatches with parts. Slide to the "front" of
the ship and select the Exposed Wires to open the Starboard Dormitory
(takes 1 Part). Past that is another Open Hatch with more Parts.
Up the ramp, and over to the Port side of the ship. You'll see two mine
bubbles. Get close, and select "Recover Mine" (100 XP). You could just
"Disable Mine" (Up on the D-Pad), but it's always better to Recover.
Recover the other mine (36 XP). Also here is a Proton missile. Search it for
more Parts and another Mine.
Slide close to the ramp, then left and down to the Quadlasers for the last
of the Parts.
Back to the lift and into the ship.
The Garage:
Getting to the garage requires using the Solo mode. Enter Solo mode by using
the BACK key. Change characters to 3C-FD, and send him to the center security
console in the Main Hold. Now switch characters to T3 (Black button) and
send him to the Inner Garage Door such that he is right next to it (the
Inner Garage door is right by the Engine room). Switch back, use the console
access the security doors and close the outer garage door. This shuts T3 in
a little space. Open the Inner Garage door now. Log out and switch characters
with the Black button.
You are now in the garage. (50 XP) Nice hull breach there. The voiceover
tells you about the workbench. Go over and use the workbench. You want a
Repair Kit, which has a cost of 1 component. You should have that. If not,
you can break down (X) any other items you want, such as the Broken Items
you got when you bashed the locker earlier. Create the Repair Kit, (100 XP)
then use it on yourself, either straight from Inventory, or from the main
screen, D-Pad right to repair kit, select it and select T3.
Head up and right and into the Starboard dormitory (only if you opened it
while you were outside the ship). There are two footlockers in here with
Parts (4) and a Droid Flamethrower.
To get out, slide back to the door, switch droids and have 3C get you out.
End Solo mode.
The Engine Room:
Time to blow this sucker wide open. Head to the engine room, go near the
door, right on D-Pad to select Mine, and Mine the door. And get out of the
way.
Go up to the Hyperdrive and Rig the Hyperdrive (5 parts needed). (500 XP)
With all that, you should have gained about 1000 XP total, not enough for
a level, and it won't matter once T3 joins the Exile anyway.
End of Prologue:
Back to the cockpit, and hit the Galaxy Map on the left. Move over to
Peragus and we're done! Whee.
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