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Star Wars Knights of the Old Republic II: The Sith Lords - Walkthrough
System: Xbox
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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   Puzzle Solutions                                   :PUZLE:
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  This game likes its number puzzles. Here are the solutions to them.

  Peragus Dormitory Puzzle:

      ...   --> 3
      -X..  --> 17
      -..   --> 13
      X     --> 5
      X..   --> 7

    But to get the lift to work, you must enter the code in reverse:
    7, 5, 13, 17, 3

  Onderon Palace, Storeroom:

    Twice first key number exceeds value of its half by 99 ---> 66

    Reversing second key's digits increases value by 1/5   ---> 45

    Third key differs from the reverse of its digits by    ---> 39
    twice the product of its digits

  Nar Shaddaa, Vogga's Warehouse:

    3 E 1 D   must become   1 E 7 T
    L 7 T 3                 3 L 3 D

    1. Turn center counterclockwise.
    2. Turn left counterclockwise.
    3. Turn right clockwise.

  Freedon Nadd's Tomb, Vault 1:

    One of the sectors is faulty, all six show different "faulty" circuits.

    The answer is C.

  Freedon Nadd's Tomb, Vault 2:

    (6 _ 2) _ 8 _ 9 _ 1 = 13

    Fill in the missing operators:

    Now, both

      (6 * 2) - 8 + 9 / 1 = 13

      and

      (6 * 2) - 8 + 9 * 1 = 13

      work. However, when you play the game will decide that it will take only
      ONE of these answers. It could be either. So, SAVE it before you try it,
      then do one. If it doesn't work, reload and try the other.

  Korriban, Sith Written Test:

    ID # 3401726-B853S5O0X001

    Sith Lord not on Korriban                 --> Freedon Nadd
    Present LEAST appropriate for a Sith Lord --> Gizka
    If at 6 and opposite 16, how many         --> 20
    Sith Code                                 --> ...victory
    NOT a Paradox                             --> I always lie
 
 




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